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IDProjectCategoryView StatusLast Update
0002102Spring engineGeneralpublic2010-09-09 17:27
ReporterJohannesH 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwon't fix 
Product Version0.82.5 
Target VersionFixed in Version 
Summary0002102: 3do units without custom hitspheres are too large
DescriptionIn 0.82.x 3do, units, that don't have hitspheres specifically defined, have much bigger hitspheres than they had earlier. Also much larger than looks sensible in most cases.

Units are much easier to hit, and have much harder time shooting over friendlies, affecting gameplay a lot if a game has such units.

Change back to pre-0.82. method of calculating them
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0005490

Kloot (developer)

Last edited: 2010-09-09 17:27

Sorry, not going to happen.

3DO hitspheres were being scaled down by some arbitrary magic constant (which still left many of them too large) prior to this release, and such constants don't belong in the engine. Plus mods have had the ability to set independent sizes for two years.

For any mod using only 3DO's without custom volumes (like BA), the following trivial gadget restores the old spheres: http://pastebin.com/gdXpegYP

+Notes

-Issue History
Date Modified Username Field Change
2010-09-09 16:11 JohannesH New Issue
2010-09-09 16:11 JohannesH File Added: screen00043.png
2010-09-09 17:17 Kloot Note Added: 0005490
2010-09-09 17:18 Kloot Note Edited: 0005490
2010-09-09 17:18 Kloot Status new => closed
2010-09-09 17:18 Kloot Resolution open => won't fix
2010-09-09 17:27 Kloot Status closed => new
2010-09-09 17:27 Kloot Resolution won't fix => reopened
2010-09-09 17:27 Kloot Note Edited: 0005490
2010-09-09 17:27 Kloot Status new => closed
2010-09-09 17:27 Kloot Resolution reopened => won't fix
+Issue History