2025-07-18 05:51 CEST

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IDProjectCategoryView StatusLast Update
0002081Spring engineGeneralpublic2010-11-07 08:34
Reporterphantasm 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version0.82.5 
Target VersionFixed in Version 
Summary0002081: Simultaneous crash of 80-90 % of players in game.
DescriptionA big game was going on for quite a long and then it suddenly just crashes taking down 80-90 % of players. Crashes like this seem to occur quite often (like 50 % of games) in bigger games with at least 0.82.5 and 0.82.3 versions. BA V7.17, 7.16 and 7.15.

Included some replays and infologs of a single crash example with Spring 0.82.5 and BA V7.17.

No idea about how to exactly reproduce the crash, other than perhaps included replay. Not sure about map dependencies or such.

Previous cases of such crashes have crashed myself as well, but this time didn't. No idea what causes the 10-20 % of players not to crash.
Additional InformationFiles: http://mithrandir.dy.fi/ghost/crash/

Crash replay + infolog from Axiomatic, Crash infolog from [pWnage]ruan, non-crash replay from [fi]Phantasm and replay from autohost. Unfortunately no replay from ruan and no infolog from [fi]Phantasm & autohost.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0002094closed Everybody crashes 
+Relationships

-Notes

~0005443

hoijui (reporter)

Last edited: 2010-09-05 09:58

both translated infologs seem are equal (remember, they might be off by one line).

i remember someone saying that he did FPS control a unit before/at game crash time in this game. it was a crashing bomber. looking at the translated back-trace, this indeed seems to be the problem.

~0005462

zerver (reporter)

Last edited: 2010-09-06 16:23

I'm thinking this is the reason: http://github.com/spring/spring/commit/8cbfafcb7a821fa587e0993ece875820827f359a

At first I thought it was this http://github.com/spring/spring/commit/bb0947d40e6a20bed6bb72e1a0e5b6ca64300c8c but then had another crash where it was apparent the playerControlledUnit value was not NULL. So I'm thinking this is some kind of side effect caused by myController being corrupted by the shallow copy.

~0005464

faceless (reporter)

We just "managed" to crash game twice. In both casees crash occured when an fps controlled unit was killed.

~0005530

abma (administrator)

does this happen with 0.82.5.1, too?

~0005839

abma (administrator)

seems to be fixed in current version, please reopen if not...
+Notes

-Issue History
Date Modified Username Field Change
2010-09-04 15:19 phantasm New Issue
2010-09-05 09:43 hoijui File Added: trans-Axiomatic.html
2010-09-05 09:44 hoijui File Added: trans-[pWnage]ruan.html
2010-09-05 09:47 hoijui Note Added: 0005443
2010-09-05 09:58 hoijui Note Edited: 0005443
2010-09-06 16:18 zerver Note Added: 0005462
2010-09-06 16:23 zerver Note Edited: 0005462
2010-09-06 17:23 faceless Note Added: 0005464
2010-09-08 16:49 zerver Relationship added duplicate of 0002094
2010-09-15 09:52 abma Note Added: 0005530
2010-09-15 09:52 abma Status new => feedback
2010-11-07 08:34 abma Note Added: 0005839
2010-11-07 08:34 abma Status feedback => resolved
2010-11-07 08:34 abma Resolution open => fixed
2010-11-07 08:34 abma Assigned To => abma
+Issue History