2025-07-23 10:42 CEST

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IDProjectCategoryView StatusLast Update
0002042Spring engineGeneralpublic2010-08-21 16:58
Reporterzwzsg 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusfeedbackResolutionopen 
Product Version0.82.3 
Target VersionFixed in Version 
Summary0002042: Spread Fire Converge when attacking ground.
DescriptionI have some units with spread fire, that is, the shots of each burst are supposed to fan out. This works when they attack units, but when they attack ground, the shots now converge.

Exemples:
Correct: http://tof.canardpc.com/view/e8768dda-7178-4d03-90f8-75d4814e6b37.jpg
Incorrect: http://tof.canardpc.com/view/406c90f0-c2ad-45bc-9970-4c1228484b05.jpg
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0005314

Kloot (developer)

Are the shots fired via emit-sfx?

~0005337

zwzsg (reporter)

Last edited: 2010-08-21 17:04

Indeed they are:

Shot1(zero) {
    var i;
    for (i=0;i<5;++i) {
        move gp1 to x-axis [8] * i now;
        turn gp1 to y-axis <-5> - <4>*i now;
        emit-sfx 2048 from gp1;
        move gp2 to x-axis [-8] * i now;
        turn gp2 to y-axis <5> + <4>*i now;
        emit-sfx 2048 from gp2;
    }
}

So sorry, my initial info is a bit wrong. The weapon has burst=5; but no sprayangle.

+Notes

-Issue History
Date Modified Username Field Change
2010-08-18 00:44 zwzsg New Issue
2010-08-18 17:07 Kloot Note Added: 0005314
2010-08-18 17:07 Kloot Status new => feedback
2010-08-21 16:58 zwzsg Note Added: 0005337
2010-08-21 17:01 zwzsg Note Edited: 0005337
2010-08-21 17:04 zwzsg Note Edited: 0005337
+Issue History