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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002042 | Spring engine | General | public | 2010-08-18 00:44 | 2010-08-21 16:58 | ||||||||
Reporter | zwzsg | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Product Version | 0.82.3 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002042: Spread Fire Converge when attacking ground. | ||||||||||||
Description | I have some units with spread fire, that is, the shots of each burst are supposed to fan out. This works when they attack units, but when they attack ground, the shots now converge. Exemples: Correct: http://tof.canardpc.com/view/e8768dda-7178-4d03-90f8-75d4814e6b37.jpg Incorrect: http://tof.canardpc.com/view/406c90f0-c2ad-45bc-9970-4c1228484b05.jpg | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
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Kloot (developer) 2010-08-18 17:07 |
Are the shots fired via emit-sfx? |
zwzsg (reporter) 2010-08-21 16:58 Last edited: 2010-08-21 17:04 |
Indeed they are: Shot1(zero) { var i; for (i=0;i<5;++i) { move gp1 to x-axis [8] * i now; turn gp1 to y-axis <-5> - <4>*i now; emit-sfx 2048 from gp1; move gp2 to x-axis [-8] * i now; turn gp2 to y-axis <5> + <4>*i now; emit-sfx 2048 from gp2; } } So sorry, my initial info is a bit wrong. The weapon has burst=5; but no sprayangle. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-08-18 00:44 | zwzsg | New Issue | |
2010-08-18 17:07 | Kloot | Note Added: 0005314 | |
2010-08-18 17:07 | Kloot | Status | new => feedback |
2010-08-21 16:58 | zwzsg | Note Added: 0005337 | |
2010-08-21 17:01 | zwzsg | Note Edited: 0005337 | |
2010-08-21 17:04 | zwzsg | Note Edited: 0005337 |