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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000201 | Spring engine | General | public | 2006-06-14 05:14 | 2007-01-29 11:28 | ||||
Reporter | altruist | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | closed | Resolution | duplicate | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000201: Spring sends unusually fast, large amounts of decent sized UDP packets | ||||||||
Description | For reasons unknown to me, spring floods larger UDP packets to resync (?), usually over 500 bytes in size at a very fast rate.. sometimes to various hosts, taking over 600kbit in bandwidth. This prevents me from receiving any data, since upstream is required for downstream, causing no syncs from all users. | ||||||||
Additional Information | I'm sure this isn't supposed to happen, but I think it'd help if Spring could cap the amount of data it sends to each user to a certain rate, so that way if there's a problem everyone doesn't fall out. It appears to happen more often when I host larger games (AA). However the same error occured on NanoBlobs Mod with xenoargh, which was a 1vs1. Link to fileuniverse for a Ethereal compatible PCAP file for debugging purposes: http://www.fileuniverse.com/spring/springerror.pcap There's also a forum post regarding this problem: http://taspring.clan-sy.com/phpbb/viewtopic.php?p=87483#87483 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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altruist (reporter) 2006-06-14 05:17 |
This report was added for easier visibility and better organization in regardance to the forum post. The high severity because I think it's preventing 80% of the hosts from hosting large games. Feel free to delete this report or change it's severity. |
Jack (reporter) 2006-07-21 10:41 |
I think I've run into this issue as well. I did a bit of debugging myself, which I describe in this forum post: http://taspring.clan-sy.com/phpbb/viewtopic.php?p=103258 The problem seems to be related to the client spamming a lot of NETMSG_SELECT messages, the last of which is malformed. The server then repeats these to all clients forever. I can offer a full tcpdump of the game that includes the crash. I think that this, and altruist's pcap, may well be more useful than a demo recording as the demo recording will not exhibit the truncation caused by the limited UDP packet size, which I think is part of the problem. However I am not familiar with the Spring source, so this is just conjecture. |
Jack (reporter) 2006-07-29 01:38 |
Possible new information - apparently you can trigger this bug by queuing up many buildings in one go. I had another game this evening in which this happened when one player queued up 60 ARM windmills. Again, there is a recording. Initial examination suggests that the problem was the same as last time -- i.e. a corrupt (oversized) UDP packet is sent by one client to the server, and the server then repeats that packet forever. As before, the bad packet contains repeated NETMSG_SELECT messages of size 0x15. I suggest that there are two bugs here. First bug - that oversized packets are generated by the client. Second bug - that the server repeats them forever. |
el_matarife (reporter) 2006-10-22 19:45 |
This bug is still occuring. It's very easy to repeat, all you have to do is drag out a large build queue. Easiest way to do so is with small units like mines in a SHIFT + ALT block. This basically causes all the clients to stop sending sync responses and breaks the game. It also prevents you from even selecting units. I have a replay I could attach if that would help in tracking down this bug. |
tvo (reporter) 2007-01-27 00:17 |
00:00 < IaMaCuP> tobi 00:00 < IaMaCuP> i think ive worked out the spring build que no send data error thing 00:01 < IaMaCuP> basically i think if you make a massive build que that has reclaim involved aswell 00:01 < IaMaCuP> like if u build a massive build que over loads of trees 00:01 < IaMaCuP> then you cant send any data again 00:01 < IaMaCuP> fix plz :p 00:01 < IaMaCuP> because i never get it on maps like speedmetal 00:01 < IaMaCuP> but i always get it on maps like tangerene and small supreme 00:02 < IaMaCuP> when ive placed over trees |
el_matarife (reporter) 2007-01-27 02:43 |
That may be it, but I have also seen it happen on Dividing Wall and Delta Siege which don't have trees. |
tvo (reporter) 2007-01-29 11:28 |
dup of 0000166 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2006-06-14 05:14 | altruist | New Issue | |
2006-06-14 05:17 | altruist | Note Added: 0000234 | |
2006-07-21 10:41 | Jack | Note Added: 0000299 | |
2006-07-29 01:38 | Jack | Note Added: 0000303 | |
2006-10-22 19:45 | el_matarife | Note Added: 0000413 | |
2007-01-27 00:17 | tvo | Note Added: 0000630 | |
2007-01-27 02:43 | el_matarife | Note Added: 0000631 | |
2007-01-29 11:28 | tvo | Relationship added | duplicate of 0000166 |
2007-01-29 11:28 | tvo | Status | new => closed |
2007-01-29 11:28 | tvo | Note Added: 0000660 | |
2007-01-29 11:28 | tvo | Resolution | open => duplicate |