View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001992 | Spring engine | General | public | 2010-07-21 13:39 | 2011-03-06 02:24 |
| Reporter | SirMaverick | Assigned To | zerver | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.81.2+git | ||||
| Fixed in Version | 0.82.7+git | ||||
| Summary | 0001992: wreckage is not always visible | ||||
| Description | Using current test build wreckage is not always visible. When zoom out you might see it, it disappears when zooming in. Not all wreckages disappear. When zoomed out wreckage flickers, map and units don't. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Does it also flicker when you hold the cam steady? I think the problem is not a bug, but just ugly combination of fading features and far texture. When you move the camera away from the feature, it fades out. When it has faded out completely, a far texture appears. This is ugly, but I'm not exactly sure how it should be. It should probably EITHER be fade out effect OR far texture. |
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Yes, when game is running. I see no flicker during pause. |
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Probably fixed by this https://github.com/spring/spring/commit/1224c0b79a2b4d7b52c1967eed7881c5823a2a79 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-07-21 13:39 | SirMaverick | New Issue | |
| 2010-07-21 13:39 | SirMaverick | File Added: wreckage.jpg | |
| 2010-07-21 13:43 | SirMaverick | File Added: infolog.txt | |
| 2010-07-21 22:35 | zerver | Note Added: 0005125 | |
| 2010-07-21 23:47 | SirMaverick | Note Added: 0005126 | |
| 2011-03-06 02:24 | zerver | Note Added: 0006470 | |
| 2011-03-06 02:24 | zerver | Status | new => resolved |
| 2011-03-06 02:24 | zerver | Fixed in Version | => 0.82.7+git |
| 2011-03-06 02:24 | zerver | Resolution | open => fixed |
| 2011-03-06 02:24 | zerver | Assigned To | => zerver |