2025-07-04 16:15 CEST

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IDProjectCategoryView StatusLast Update
0001981Spring engineGeneralpublic2010-07-12 23:48
Reporterhoijui 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version0.81.0.0+git 
Summary0001981: remember pause state after /skip
DescriptionThis can be helpful if you you know the exact frame a game crashed (infolog), and you want to examine the battlefield at that time (did units die, get created.. anything else happened that was special). usually it takes a long time to skip to there, and you do not want to sit there and wait till the ned of the skip and instantly press pause again.
Steps To Reproduce1. play a demo
2. pause the game
3. use /skip f 100

the game will not be in paused state anymore.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0005086

Kloot (developer)

Done.
+Notes

-Issue History
Date Modified Username Field Change
2010-07-12 00:47 hoijui New Issue
2010-07-12 23:48 Kloot Note Added: 0005086
2010-07-12 23:48 Kloot Status new => resolved
2010-07-12 23:48 Kloot Fixed in Version => 0.81.0.0+git
2010-07-12 23:48 Kloot Resolution open => fixed
2010-07-12 23:48 Kloot Assigned To => Kloot
+Issue History