View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001935 | Spring engine | General | public | 2010-05-22 19:01 | 2012-06-26 23:38 |
| Reporter | slogic | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Summary | 0001935: Improve unit micro AI when attacking | ||||
| Description | When unit can't hit target due to its path is blocked by tree/wreckages let him strafe around target (if its state allows it). | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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The thing is, wreck will be destroyed after X hits so this behavior is not desirable with many units. If Goliath would strafe around some small wreck, it would be disastrous. My vote is against any change here. |
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Well, you can avoid this behaviour for slow units and units with ballistic weapons. I do not point how exactly this should be done. I just would like to see more fun. And units constantly shooting at wreckages disgust players for sure. |
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Possibly a per unit setting then, with the default being like current behavior |
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ask the mod developer to use the avoidFeature tag for weapons that need it (ex. Samson missiles, not Goliath cannon shells) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-05-22 19:01 | slogic | New Issue | |
| 2010-05-22 19:10 | zerver | Note Added: 0004930 | |
| 2010-05-24 11:08 | slogic | Note Added: 0004938 | |
| 2010-05-28 22:38 | zerver | Note Added: 0004941 | |
| 2012-06-26 23:38 | Kloot | Note Added: 0008856 | |
| 2012-06-26 23:38 | Kloot | Status | new => closed |
| 2012-06-26 23:38 | Kloot | Resolution | open => no change required |