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IDProjectCategoryView StatusLast Update
0001935Spring engineGeneralpublic2012-06-26 23:38
Reporterslogic Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionno change required 
Summary0001935: Improve unit micro AI when attacking
DescriptionWhen unit can't hit target due to its path is blocked by tree/wreckages let him strafe around target (if its state allows it).
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

zerver

2010-05-22 19:10

reporter   ~0004930

The thing is, wreck will be destroyed after X hits so this behavior is not desirable with many units. If Goliath would strafe around some small wreck, it would be disastrous. My vote is against any change here.

slogic

2010-05-24 11:08

reporter   ~0004938

Well, you can avoid this behaviour for slow units and units with ballistic weapons. I do not point how exactly this should be done. I just would like to see more fun. And units constantly shooting at wreckages disgust players for sure.

zerver

2010-05-28 22:38

reporter   ~0004941

Possibly a per unit setting then, with the default being like current behavior

Kloot

2012-06-26 23:38

developer   ~0008856

ask the mod developer to use the avoidFeature tag for weapons that need it (ex. Samson missiles, not Goliath cannon shells)

Issue History

Date Modified Username Field Change
2010-05-22 19:01 slogic New Issue
2010-05-22 19:10 zerver Note Added: 0004930
2010-05-24 11:08 slogic Note Added: 0004938
2010-05-28 22:38 zerver Note Added: 0004941
2012-06-26 23:38 Kloot Note Added: 0008856
2012-06-26 23:38 Kloot Status new => closed
2012-06-26 23:38 Kloot Resolution open => no change required