|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000190||Spring engine||General||public||2006-05-31 01:23||2006-06-02 22:08|
|Status||resolved||Resolution||no change required|
|Target Version||Fixed in Version|
|Summary||0000190: Impulsefactor/movement from explosions stops affecting units after a certain model size.|
|Description||Well, I've played with all the other variables I can think of (including mass and metal cost), and I still can't get things work as I'd like them to, so here I am.|
The problem is that the size of the model seems to affect how much a weapon's explosion can push the unit - regardless of impulsefactor. I've given a smaller unit the same mass and metalcost as the unit I'm trying to work on, and it was able to be pushed around, while the larger unit could not - even with a smaller mass, footprint, or metal cost. The models I'm working on DO vary greatly in size (an AA Sumo vs an AA krogoth), and so I believe that's the problem.
If model size could be untied from a unit's inertia, it would be a great help and let modders define weapons that push or pull units more exactly, and with different unit scales.
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
Please accept my apologies - I forgot to try messing with the HP of the unit.
The above report is completely invalid, and should be deleted as soon as possible.
|2006-05-31 01:23||Nemo||New Issue|
|2006-06-01 01:19||Nemo||Note Added: 0000205|
|2006-06-02 22:08||patmo98||Status||new => resolved|
|2006-06-02 22:08||patmo98||Resolution||open => no change required|
|2006-06-02 22:08||patmo98||Assigned To||=> patmo98|