2019-10-24 06:37 CEST

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IDProjectCategoryView StatusLast Update
0000190Spring engineGeneralpublic2006-06-02 22:08
ReporterNemo 
Assigned Topatmo98 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
Product Version 
Target VersionFixed in Version 
Summary0000190: Impulsefactor/movement from explosions stops affecting units after a certain model size.
DescriptionWell, I've played with all the other variables I can think of (including mass and metal cost), and I still can't get things work as I'd like them to, so here I am.

The problem is that the size of the model seems to affect how much a weapon's explosion can push the unit - regardless of impulsefactor. I've given a smaller unit the same mass and metalcost as the unit I'm trying to work on, and it was able to be pushed around, while the larger unit could not - even with a smaller mass, footprint, or metal cost. The models I'm working on DO vary greatly in size (an AA Sumo vs an AA krogoth), and so I believe that's the problem.

If model size could be untied from a unit's inertia, it would be a great help and let modders define weapons that push or pull units more exactly, and with different unit scales.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0000205

Nemo (reporter)

Please accept my apologies - I forgot to try messing with the HP of the unit.

The above report is completely invalid, and should be deleted as soon as possible.
+Notes

-Issue History
Date Modified Username Field Change
2006-05-31 01:23 Nemo New Issue
2006-06-01 01:19 Nemo Note Added: 0000205
2006-06-02 22:08 patmo98 Status new => resolved
2006-06-02 22:08 patmo98 Resolution open => no change required
2006-06-02 22:08 patmo98 Assigned To => patmo98
+Issue History