2020-06-03 14:31 CEST

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IDProjectCategoryView StatusLast Update
0000190Spring engineGeneralpublic2006-06-02 22:08
Assigned Topatmo98 
StatusresolvedResolutionno change required 
Product Version 
Target VersionFixed in Version 
Summary0000190: Impulsefactor/movement from explosions stops affecting units after a certain model size.
DescriptionWell, I've played with all the other variables I can think of (including mass and metal cost), and I still can't get things work as I'd like them to, so here I am.

The problem is that the size of the model seems to affect how much a weapon's explosion can push the unit - regardless of impulsefactor. I've given a smaller unit the same mass and metalcost as the unit I'm trying to work on, and it was able to be pushed around, while the larger unit could not - even with a smaller mass, footprint, or metal cost. The models I'm working on DO vary greatly in size (an AA Sumo vs an AA krogoth), and so I believe that's the problem.

If model size could be untied from a unit's inertia, it would be a great help and let modders define weapons that push or pull units more exactly, and with different unit scales.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files




Nemo (reporter)

Please accept my apologies - I forgot to try messing with the HP of the unit.

The above report is completely invalid, and should be deleted as soon as possible.

-Issue History
Date Modified Username Field Change
2006-05-31 01:23 Nemo New Issue
2006-06-01 01:19 Nemo Note Added: 0000205
2006-06-02 22:08 patmo98 Status new => resolved
2006-06-02 22:08 patmo98 Resolution open => no change required
2006-06-02 22:08 patmo98 Assigned To => patmo98
+Issue History