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IDProjectCategoryView StatusLast Update
0001887Spring engineGeneralpublic2010-04-20 23:21
ReporterForboding Angel Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionwon't fix 
Product Version0.81.2 
Summary0001887: Shields do not absorb aoe
DescriptionSO a large aoe detonated upon a shield will not be blacked, damaging the units inside.

Moreover, if you have a 2 shields side by side, and lets say they can stop a nuke, only one shield will take the damage, not both. This is a pretty serious bug and really limits how effectively we can use shields.
TagsNo tags attached.
Checked infolog.txt for Errors

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Kloot

2010-04-20 23:21

developer   ~0004831

AOE is not absorbed by shields because the calculations would get too messy / complicated.

(It would require special-case logic to test whether a unit was inside or outside the perimeter of a shield, for all units affected by the AOE of *any* explosion ==> probably taking it too far.)

Issue History

Date Modified Username Field Change
2010-04-01 23:44 Forboding Angel New Issue
2010-04-20 23:21 Kloot Note Added: 0004831
2010-04-20 23:21 Kloot Status new => closed
2010-04-20 23:21 Kloot Resolution open => won't fix