View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001872 | Spring engine | General | public | 2010-03-20 22:33 | 2010-07-07 10:03 |
| Reporter | kmcguire | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | closed | Resolution | no change required | ||
| Product Version | 0.81.2 | ||||
| Summary | 0001872: Crash[Lockup] | ||||
| Description | At times during play the game locks. It seems to be dependent on the AI used and the map. So I suspect it is a combination of problems. This is the call stack of the thread during a lock-up. I am reporting this so that maybe it can help you guys. It could be an AI problem, it could be the engine I do not know. | ||||
| Additional Information | Here is the information log: LogOutput initialized. Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32) Build date/time: Feb 22 2010 17:58:32 Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). using configuration source "C:\Users\kate\AppData\Local\springsettings.cfg" [CMyMath::Init] CPU SSE mask: 124, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions OS: Microsoft Windows Microsoft Windows Vista Home Basic Edition, 32-bit Service Pack 1 (build 6001) Intel(R) Core(TM)2 Duo CPU T5750 @ 2.00GHz; 3061MB RAM, 6354MB pagefile OS: 32bit native mode Using read-only data directory: C:\Program Files\Spring\ Using read-write data directory: C:\Users\kate\Documents\My Games\Spring\ Scanning: C:\Users\kate\Documents\My Games\Spring\maps Scanning: C:\Users\kate\Documents\My Games\Spring\mods Scanning: C:\Program Files\Spring\maps Scanning: C:\Program Files\Spring\base Scanning: C:\Program Files\Spring\mods Video mode set to 1024 x 768 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 2.0.0 - Build 7.15.10.1666 [ 0] GL: Intel [ 0] GL: Intel 965/963 Graphics Media Accelerator [ 0] GLEW: 1.4.0 [ 0] Joysticks found: 0 [ 0] Joystick 0 not found [ 0] Loading startscript from: C:\Users\kate\Documents\My Games\Spring\\script.txt [ 0] Connecting to 192.168.1.100:8452 using name khughes [ 0] Starting demo recording [ 0] Using map IsisDelta_v02.smf [ 0] Recording demo demos/20100320_144858_IsisDelta_v02_0.81.2.sdf [ 0] Using script Commanders [ 0] Using mod NOTA v1.60 [ 0] Using mod archive NOTA.sd7 [ 0] Loading client data: 195 ms [ 0] User number 0 (team 2, allyteam 1) [ 0] Loading console: 0 ms [ 0] Sound: OpenAL info: [ 0] Sound: Vendor: Creative Labs Inc. [ 0] Sound: Version: 1.1 [ 0] Sound: Renderer: Software [ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX [ 0] Sound: Device: Generic Software [ 0] Sound: Available Devices: [ 0] Sound: Generic Software [ 0] Sound: parsed 4 sounds from gamedata/sounds.lua [ 0] Loading sounds: 361 ms [ 0] Camera and mouse: 207 ms [ 0] Parsing unit icons [ 0] Parsing definitions [ 0] Loading all definitions: 0.712000 [ 0] Loading defs: 780 ms [ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be) [ 0] Loading map informations [ 0] Loading map [ 0] Loading Map [ 0] [myGL::CheckParseErrors] Shader compilation error at index 69 (near " TEMP temp; TEMP shadow,tempC") when loading fragment-program file groundFPshadow.fp: Error, line 3: invalid option specified. Error, line 3: invalid option specified. Error, line 8: invalid texture target. [ 0] Loading .smt tile-file "maps/IsisDelta_v02.smt" [ 0] Loading 24576 tiles from file 1/1 [ 0] Reading tiles [ 0] Reading tile map [ 0] generating MipMaps: 3 ms [ 0] Calculating smooth height mesh [ 0] Calculating smooth mesh: 85 ms [ 0] Sound: Unable to open audio file: FailedCommand [ 0] Sound: CSound::GetSoundId: could not find sound: FailedCommand [ 0] Creating projectile texture [ 0] Number of damage types: 15 [ 0] Loading weapon definitions [ 0] Sound: WAV file sounds/aud_chomp.wav has data length 264724852 greater than actual data length 4056 [ 0] Sound: WAV file sounds/punch1.wav has data length 175858036 greater than actual data length 2700 [ 0] Sound: WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058 [ 0] Sound: WAV file sounds/lancebeam.wav has data length 466903412 greater than actual data length 7126 [ 0] Sound: WAV file sounds/mercury_launch.wav has data length 867918196 greater than actual data length 13245 [ 0] Sound: WAV file sounds/mercury_impact.wav has data length 867918196 greater than actual data length 13245 [ 0] Sound: WAV file sounds/splat.wav has data length 435904884 greater than actual data length 7058 [ 0] Sound: WAV file sounds/mgun3.wav has data length 291939 greater than actual data length 37330 [ 0] Could not load sound from def: mercurylaunch [ 0] Could not load sound from def: mercuryimpact [ 0] Sound: WAV file sounds/xplomed5.wav has data length 291939 greater than actual data length 177530 [ 0] Sound: WAV file sounds/ultraauto.wav has data length 291939 greater than actual data length 15514 [ 0] Sound: WAV file sounds/snakespit.wav has data length 303391092 greater than actual data length 4646 [ 0] Could not load sound from def: Volcfire [ 0] Loading unit definitions [ 0] Inconsistent movedata 20 for bug1 (moveclass bugsmallhover): floater, but not a ship movetype [ 0] Inconsistent movedata 21 for bug2 (moveclass buglargehover): floater, but not a ship movetype [ 0] Inconsistent movedata 22 for bug3 (moveclass bugultrahover): floater, but not a ship movetype [ 0] Loading feature definitions [ 0] Creating unit textures [ 0] Initializing map features [ 0] Reading estimate path costs [ 0] Error opening maps\paths\IsisDelta_v02.3982556228.pe2.zip [ 0] Analyzing map accessibility [32] [ 0] Block offset: 0 of 384 (size 32) [ 0] Path cost: 0 of 384 (size 32) [ 0] Writing path data file... [ 0] Pathing data checksum: c01602f8 [ 0] Creating sky [ 0] Loading LuaRules [ 0] LUARULES-DRAW (GADGETS) [ 0] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua') [ 0] Removing Spacebugs, normal [ 0] Removing KOTH, normal [ 0] LUARULES-DRAW (GADGETS) [ 0] Loading LuaGaia [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] Hardware is incompatible with Xray shader requirements [ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua> [ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua> [ 0] Loaded widget from mod: CameraShakey <camera_shakey.lua> [ 0] Loaded widget from mod: Start Point Remover <init_start_point_remover.lua> [ 0] Loaded widget from mod: StartRadius <gui_startradius.lua> [ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua> [ 0] Loaded widget from mod: Prospector <gui_prospector.lua> [ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua> [ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua> [ 0] Loaded widget from mod: Units on Fire <gfx_lups_units_on_fire.lua> [ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> [ 0] Loaded widget from mod: Lups <lups_wrapper.lua> [ 0] Loaded widget from mod: LolUI <lolui.lua> [ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua> [ 0] Loaded widget from mod: Jumjet GUI <gui_jumpjets.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Connection attempt from kmcguire [ 0] -> Version: 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32) [ 0] -> connection established (given id 1) [ 0] Connection attempt from khughes [ 0] -> Version: 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32) [ 0] -> connection established (given id 0) [ 0] GameID: 7726a54b97fec9681213f33979b8f899 [ 0] khughes added point: Start 2 [ 10] Skirmish AI "Bot1" took over control of team 0 [ 60] Skirmish AI "Bot2" took over control of team 1 Here is the call stack for each thread in the Spring process during the lockup: WARNING: Stack unwind information not available. Following frames may be wrong. 0007e800 00000340 606e22c2 ntdll!KiFastSystemCallRet 00000338 00000340 057004bc ntdll!RtlAcquireSRWLockExclusive+0x703 05700000 00000000 00000338 ntdll!RtlTryEnterCriticalSection+0x66f 00000338 054a2916 00000338 ig4dev32!devProcessAttach+0x21c1e9 0022f204 00000000 00310c90 ig4dev32!devProcessAttach+0x21c20b 00000000 00000000 00000000 ig4dev32+0x4c4e WARNING: Stack unwind information not available. Following frames may be wrong. 08d3fedc 0553a364 00000000 ntdll!KiFastSystemCallRet 00000002 0553a364 00000000 kernel32!WaitForMultipleObjects+0x18 00000000 00000000 0553a354 dsound+0x3d0d 0553a354 08d3ffd4 779ee4b6 dsound+0x630f 0553a354 689f2d42 00000000 kernel32!BaseThreadInitThunk+0x12 71ba62e9 0553a354 00000000 ntdll!RtlInitializeExceptionChain+0x63 71ba62e9 0553a354 00000000 ntdll!RtlInitializeExceptionChain+0x36 WARNING: Stack unwind information not available. Following frames may be wrong. 00000000 0456ffd4 779ee4b6 ntdll!KiFastSystemCallRet 00000000 641a2d42 00000000 kernel32!BaseThreadInitThunk+0x12 74b44383 00000000 00000000 ntdll!RtlInitializeExceptionChain+0x63 74b44383 00000000 00000000 ntdll!RtlInitializeExceptionChain+0x36 WARNING: Stack unwind information not available. Following frames may be wrong. 0730f2a0 0730f3f4 00000000 ntdll!KiFastSystemCallRet 00000002 0730f3f4 00000000 kernel32!WaitForMultipleObjects+0x18 ffffffff 17ed76f1 7ffdf000 spring!aiInterfaceCallback_DataDirs_getWriteableDir+0x11b3a 02fbc720 00000029 0305a798 spring+0x46221c 0036f590 0036f590 7685a8e0 spring!aiInterfaceCallback_DataDirs_getWriteableDir+0xee216 0036f590 7616d1cc 00000000 spring!aiInterfaceCallback_DataDirs_getWriteableDir+0x10ebf 0730ff94 77b44911 0305a798 MSVCRT!wcstombs_s+0x40 0305a798 0730ffd4 779ee4b6 MSVCRT!beginthreadex+0xc9 0305a798 677c2d42 00000000 kernel32!BaseThreadInitThunk+0x12 76862da8 0305a798 00000000 ntdll!RtlInitializeExceptionChain+0x63 76862da8 0305a798 00000000 ntdll!RtlInitializeExceptionChain+0x36 WARNING: Stack unwind information not available. Following frames may be wrong. 0893fd84 0893fe24 00000000 ntdll!KiFastSystemCallRet 00000001 0893fe24 00000000 kernel32!WaitForMultipleObjects+0x18 00000001 000001f4 00000000 dsound+0x1344 000001f4 00000000 00000000 dsound+0x2f15 00000000 056d0834 71ba5915 dsound+0x2e96 056d0834 0893ffd4 779ee4b6 dsound+0x2a1a 056d0834 68df2d42 00000000 kernel32!BaseThreadInitThunk+0x12 71ba58cd 056d0834 00000000 ntdll!RtlInitializeExceptionChain+0x63 71ba58cd 056d0834 00000000 ntdll!RtlInitializeExceptionChain+0x36 WARNING: Stack unwind information not available. Following frames may be wrong. 0807fdb8 0807fe58 00000000 ntdll!KiFastSystemCallRet 00000001 0807fe58 00000000 kernel32!WaitForMultipleObjects+0x18 00000001 ffffffff 00000000 dsound+0x1344 ffffffff 00000000 00000000 dsound+0x2f15 05520b30 0807ffd4 779ee4b6 dsound+0x58c5 05520b30 684b2d42 00000000 kernel32!BaseThreadInitThunk+0x12 71ba58cd 05520b30 00000000 ntdll!RtlInitializeExceptionChain+0x63 71ba58cd 05520b30 00000000 ntdll!RtlInitializeExceptionChain+0x36 WARNING: Stack unwind information not available. Following frames may be wrong. 00000000 08b3ffd4 779ee4b6 ntdll!KiFastSystemCallRet 00000000 68ff2d42 00000000 kernel32!BaseThreadInitThunk+0x12 779c08d5 00000000 00000000 ntdll!RtlInitializeExceptionChain+0x63 779c08d5 00000000 00000000 ntdll!RtlInitializeExceptionChain+0x36 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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I forgot to add that it happens in less than 10 seconds after the game starts. It could be right when the count down ends or a few seconds after. It does seem to happen on the same map (makes certain maps unplayable), and with certain AI. I wish I had better information. |
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Set HangTimeout=10 in the settings and we may get a better stack trace in the infolog. |
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Ok, I will do and report what happens. |
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I was unable to locatea file named springsettings.cfg. I found one place which had something to do with a spring lobby cfg file. I added the line in there but had no luck (HangTimeout). If you could tell me more or direct me to some information. I googled and searched the forums a litte. I did however get a better call stack. And, it appears that the lock occures somewhere in the module ig4dev32.dll which appears to be part of my graphics driver. Problems with this graphic driver are not new for me. > ig4dev32.dll!03ec1354() [Frames below may be incorrect and/or missing, no symbols loaded for ig4dev32.dll] ig4dev32.dll!03eb02ca() ig4dev32.dll!03eb03dd() ig4dev32.dll!03ec1302() ig4dev32.dll!03eba245() ig4icd32.dll!0461324e() ig4icd32.dll!046024e9() ig4icd32.dll!046027a0() ig4icd32.dll!046363f2() ig4icd32.dll!045ecc22() ig4icd32.dll!045e54e6() ig4icd32.dll!045e7719() ig4icd32.dll!045e7b87() -- I put a break point here. Where it calls into ig4icd32.dll and -- the execution would never return even after minutes. So I traced -- it only so far into ig4dev32.dll where it seems to dead lock. -- -- Some calls are successful. When the game is loaded or before the -- count down ends they return fine, but at some point it does lock. spring.exe!00808495() SDL.dll!002983ad() spring.exe!0080d846() spring.exe!008145e5() spring.exe!0080c62b() msvcrt.dll!7685c8f3() msvcrt.dll!7685ac7b() I am guessing it may be a driver bug. But, if the HangTimeout would help please direct me, or if anything else might help. Like any arguments being pass to any functions getting called or such. I would like to know the symbolic name of the function at spring.exe!00808495() for 0.81.2. |
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from your infolog: using configuration source "C:\Users\kate\AppData\Local\springsettings.cfg" |
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No need to look for the file, just run Spring and click "Edit Settings". Restart spring after you have changed the setting to make sure it is applied properly. |
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I need to learn to follow directions. I kept doing spring settings. Then I read it again and realized you said "start the game first you dummy!". WOW, I am going to have to play with some of those settings maybe I can find a work around so me and my wife can play more! LogOutput initialized. Spring 0.81.2.0 (0.81.2-0-g76e4cf5@}-cmake-mingw32) Build date/time: Feb 22 2010 17:58:32 Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). using configuration source "C:\Users\kate\AppData\Local\springsettings.cfg" [CMyMath::Init] CPU SSE mask: 124, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions OS: Microsoft Windows Microsoft Windows Vista Home Basic Edition, 32-bit Service Pack 1 (build 6001) Intel(R) Core(TM)2 Duo CPU T5750 @ 2.00GHz; 3061MB RAM, 6352MB pagefile OS: 32bit native mode Using read-only data directory: C:\Program Files\Spring\ Using read-write data directory: C:\Users\kate\Documents\My Games\Spring\ Scanning: C:\Users\kate\Documents\My Games\Spring\maps Scanning: C:\Users\kate\Documents\My Games\Spring\mods Scanning: C:\Program Files\Spring\maps Scanning: C:\Program Files\Spring\base Scanning: C:\Program Files\Spring\mods Video mode set to 1024 x 768 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 2.0.0 - Build 7.15.10.1637 [ 0] GL: Intel [ 0] GL: Intel 965/963 Graphics Media Accelerator [ 0] GLEW: 1.4.0 [ 0] Joysticks found: 0 [ 0] Joystick 0 not found [ 0] Loading startscript from: C:\Users\kate\Documents\My Games\Spring\\script.txt [ 0] Connecting to local server [ 0] Starting GameServer: 17 ms [ 0] Starting demo recording [ 0] Using map Tale_of_Two_Hills-v01.smf [ 0] Recording demo demos/20100321_224326_Tale_of_Two_Hills-v01_0.81.2.sdf [ 0] 0 OLIOLIO [ 0] skybox not found: maps/cloudysunset.dds [ 0] Using script Commanders [ 0] Using mod NOTA v1.60 [ 0] Using mod archive NOTA.sd7 [ 0] Loading client data: 175 ms [ 0] User number 0 (team 1, allyteam 0) [ 0] Loading console: 0 ms [ 0] Sound: OpenAL info: [ 0] Sound: Vendor: Creative Labs Inc. [ 0] Sound: Version: 1.1 [ 0] Sound: Renderer: Software [ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX [ 0] Sound: Device: Generic Software [ 0] Sound: Available Devices: [ 0] Sound: Generic Software [ 0] Sound: parsed 4 sounds from gamedata/sounds.lua [ 0] Loading sounds: 221 ms [ 0] Camera and mouse: 186 ms [ 0] Parsing unit icons [ 0] Parsing definitions [ 0] Loading all definitions: 0.744000 [ 0] Loading defs: 806 ms [ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be) [ 0] Loading map informations [ 0] Loading map [ 0] Loading Map [ 0] [myGL::CheckParseErrors] Shader compilation error at index 69 (near " TEMP temp; TEMP shadow,tempC") when loading fragment-program file groundFPshadow.fp: Error, line 3: invalid option specified. Error, line 3: invalid option specified. Error, line 8: invalid texture target. [ 0] Loading .smt tile-file "maps/Tale_of_Two_Hills-v01.smt" [ 0] Loading 65536 tiles from file 1/1 [ 0] Reading tiles [ 0] Reading tile map [ 0] generating MipMaps: 11 ms [ 0] Calculating smooth height mesh [ 0] Calculating smooth mesh: 302 ms [ 0] Sound: Unable to open audio file: FailedCommand [ 0] Sound: CSound::GetSoundId: could not find sound: FailedCommand [ 0] Creating projectile texture [ 0] Number of damage types: 15 [ 0] Loading weapon definitions [ 0] Sound: WAV file sounds/aud_chomp.wav has data length 264724852 greater than actual data length 4056 [ 0] Sound: WAV file sounds/punch1.wav has data length 175858036 greater than actual data length 2700 [ 0] Sound: WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058 [ 0] Sound: WAV file sounds/lancebeam.wav has data length 466903412 greater than actual data length 7126 [ 0] Sound: WAV file sounds/mercury_launch.wav has data length 867918196 greater than actual data length 13245 [ 0] Sound: WAV file sounds/mercury_impact.wav has data length 867918196 greater than actual data length 13245 [ 0] Sound: WAV file sounds/splat.wav has data length 435904884 greater than actual data length 7058 [ 0] Sound: WAV file sounds/mgun3.wav has data length 291939 greater than actual data length 37330 [ 0] Could not load sound from def: mercurylaunch [ 0] Could not load sound from def: mercuryimpact [ 0] Sound: WAV file sounds/xplomed5.wav has data length 291939 greater than actual data length 177530 [ 0] Sound: WAV file sounds/ultraauto.wav has data length 291939 greater than actual data length 15514 [ 0] Sound: WAV file sounds/snakespit.wav has data length 303391092 greater than actual data length 4646 [ 0] Could not load sound from def: Volcfire [ 0] Loading unit definitions [ 0] Inconsistent movedata 20 for bug1 (moveclass bugsmallhover): floater, but not a ship movetype [ 0] Inconsistent movedata 21 for bug2 (moveclass buglargehover): floater, but not a ship movetype [ 0] Inconsistent movedata 22 for bug3 (moveclass bugultrahover): floater, but not a ship movetype [ 0] Loading feature definitions [ 0] Creating unit textures [ 0] Initializing map features [ 0] Reading estimate path costs [ 0] Pathing data checksum: 7f2f7e73 [ 0] Creating sky [ 0] Loading LuaRules [ 0] LUARULES-DRAW (GADGETS) [ 0] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua') [ 0] Removing Spacebugs, normal [ 0] Removing KOTH, normal [ 0] LUPS->UnitSmoke: criticle shader error: [ 0] LUPS->Ribbon: criticle shader error: [ 0] LUARULES-DRAW (GADGETS) [ 0] Loading LuaGaia [ 0] Loaded gadget: Spawner <spawner.lua> [ 0] Loaded gadget: DualFog <gui_dualfog_gadget.lua> [ 0] Loaded gadget: Spawner <spawner.lua> [ 0] Loaded gadget: Precipitation <precipitation.lua> [ 0] Loaded gadget: DualFog <gui_dualfog_gadget.lua> [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua> [ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua> [ 0] Loaded widget from mod: CameraShakey <camera_shakey.lua> [ 0] Loaded widget from mod: Start Point Remover <init_start_point_remover.lua> [ 0] Loaded widget from mod: StartRadius <gui_startradius.lua> [ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua> [ 0] Loaded widget from mod: Prospector <gui_prospector.lua> [ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua> [ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua> [ 0] Loaded widget from mod: Units on Fire <gfx_lups_units_on_fire.lua> [ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> [ 0] LUPS->UnitSmoke: criticle shader error: [ 0] LUPS->Ribbon: criticle shader error: [ 0] Loaded widget from mod: Lups <lups_wrapper.lua> [ 0] Loaded widget from mod: LolUI <lolui.lua> [ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua> [ 0] Loaded widget from mod: Jumjet GUI <gui_jumpjets.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Connection attempt from invalid [ 0] -> Version: 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32) [ 0] -> connection established (given id 0) [ 0] Player invalid finished loading and is now ingame [ 0] GameID: 73e7a64bd150d34ad98c777679b8f899 [ 0] invalid added point: Start 1 [ 15] Hang detection triggered for Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32). [ 15] DLL information: [ 15] 0x00400000 spring [ 15] 0x76ee0000 ntdll [ 15] 0x77060000 kernel32 [ 15] 0x10000000 DevIL [ 15] 0x75790000 MSVCRT [ 15] 0x00250000 ILU [ 15] 0x76ca0000 ADVAPI32 [ 15] 0x76700000 RPCRT4 [ 15] 0x6c480000 GLU32 [ 15] 0x68180000 OPENGL32 [ 15] 0x77010000 GDI32 [ 15] 0x76da0000 USER32 [ 15] 0x6c4b0000 DDRAW [ 15] 0x6cde0000 DCIMAN32 [ 15] 0x76b10000 SETUPAPI [ 15] 0x75630000 OLEAUT32 [ 15] 0x75960000 ole32 [ 15] 0x6eda0000 dwmapi [ 15] 0x755b0000 IMAGEHLP [ 15] 0x6fbc0000 mingwm10 [ 15] 0x75bf0000 SHELL32 [ 15] 0x768c0000 SHLWAPI [ 15] 0x76d70000 WS2_32 [ 15] 0x76e40000 NSI [ 15] 0x6e940000 libgcc_s_dw2-1 [ 15] 0x00270000 SDL [ 15] 0x73ad0000 WINMM [ 15] 0x73a90000 OLEACC [ 15] 0x7c340000 MSVCR71 [ 15] 0x66fc0000 freetype6 [ 15] 0x61b80000 zlib1 [ 15] 0x002c0000 glew32 [ 15] 0x6b180000 vorbisfile [ 15] 0x63e00000 vorbis [ 15] 0x00300000 ogg [ 15] 0x00320000 OpenAL32 [ 15] 0x75590000 IMM32 [ 15] 0x756c0000 MSCTF [ 15] 0x75840000 LPK [ 15] 0x758e0000 USP10 [ 15] 0x742d0000 comctl32 [ 15] 0x75440000 USERENV [ 15] 0x75420000 Secur32 [ 15] 0x745d0000 uxtheme [ 15] 0x6edc0000 IconCodecService [ 15] 0x6e2b0000 WindowsCodecs [ 15] 0x048f0000 ig4icd32 [ 15] 0x04ed0000 ig4dev32 [ 15] 0x73380000 DINPUT [ 15] 0x73280000 HID [ 15] 0x746d0000 WINTRUST [ 15] 0x74ed0000 CRYPT32 [ 15] 0x750a0000 MSASN1 [ 15] 0x74b80000 mswsock [ 15] 0x74d50000 wship6 [ 15] 0x73940000 wdmaud [ 15] 0x744a0000 ksuser [ 15] 0x74570000 MMDevAPI [ 15] 0x74860000 AVRT [ 15] 0x73910000 AUDIOSES [ 15] 0x73720000 audioeng [ 15] 0x754f0000 PSAPI [ 15] 0x73f30000 msacm32 [ 15] 0x738f0000 MSACM32 [ 15] 0x738e0000 midimap [ 15] 0x70fa0000 dsound [ 15] 0x74880000 POWRPROF [ 15] 0x75850000 CLBCatQ [ 15] 0x07bb0000 wrap_oal [ 15] 0x61a40000 AIInterface [ 15] 0x68d80000 SkirmishAI [ 15] 0x73290000 dbghelp [ 15] Stacktrace: [ 15] Hang detection triggered for Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32). [ 15] DLL information: [ 15] 0x00400000 spring [ 15] 0x76ee0000 ntdll [ 15] 0x77060000 kernel32 [ 15] 0x10000000 DevIL [ 15] 0x75790000 MSVCRT [ 15] 0x00250000 ILU [ 15] 0x76ca0000 ADVAPI32 [ 15] 0x76700000 RPCRT4 [ 15] 0x6c480000 GLU32 [ 15] 0x68180000 OPENGL32 [ 15] 0x77010000 GDI32 [ 15] 0x76da0000 USER32 [ 15] 0x6c4b0000 DDRAW [ 15] 0x6cde0000 DCIMAN32 [ 15] 0x76b10000 SETUPAPI [ 15] 0x75630000 OLEAUT32 [ 15] 0x75960000 ole32 [ 15] 0x6eda0000 dwmapi [ 15] 0x755b0000 IMAGEHLP [ 15] 0x6fbc0000 mingwm10 [ 15] 0x75bf0000 SHELL32 [ 15] 0x768c0000 SHLWAPI [ 15] 0x76d70000 WS2_32 [ 15] 0x76e40000 NSI [ 15] 0x6e940000 libgcc_s_dw2-1 [ 15] 0x00270000 SDL [ 15] 0x73ad0000 WINMM [ 15] 0x73a90000 OLEACC [ 15] 0x7c340000 MSVCR71 [ 15] 0x66fc0000 freetype6 [ 15] 0x61b80000 zlib1 [ 15] 0x002c0000 glew32 [ 15] 0x6b180000 vorbisfile [ 15] 0x63e00000 vorbis [ 15] 0x00300000 ogg [ 15] 0x00320000 OpenAL32 [ 15] 0x75590000 IMM32 [ 15] 0x756c0000 MSCTF [ 15] 0x75840000 LPK [ 15] 0x758e0000 USP10 [ 15] 0x742d0000 comctl32 [ 15] 0x75440000 USERENV [ 15] 0x75420000 Secur32 [ 15] 0x745d0000 uxtheme [ 15] 0x6edc0000 IconCodecService [ 15] 0x6e2b0000 WindowsCodecs [ 15] 0x048f0000 ig4icd32 [ 15] 0x04ed0000 ig4dev32 [ 15] 0x73380000 DINPUT [ 15] 0x73280000 HID [ 15] 0x746d0000 WINTRUST [ 15] 0x74ed0000 CRYPT32 [ 15] 0x750a0000 MSASN1 [ 15] 0x74b80000 mswsock [ 15] 0x74d50000 wship6 [ 15] 0x73940000 wdmaud [ 15] 0x744a0000 ksuser [ 15] 0x74570000 MMDevAPI [ 15] 0x74860000 AVRT [ 15] 0x73910000 AUDIOSES [ 15] 0x73720000 audioeng [ 15] 0x754f0000 PSAPI [ 15] 0x73f30000 msacm32 [ 15] 0x738f0000 MSACM32 [ 15] 0x738e0000 midimap [ 15] 0x70fa0000 dsound [ 15] 0x74880000 POWRPROF [ 15] 0x75850000 CLBCatQ [ 15] 0x07bb0000 wrap_oal [ 15] 0x61a40000 AIInterface [ 15] 0x68d80000 SkirmishAI [ 15] 0x73290000 dbghelp [ 15] Stacktrace: [ 15] Hang detection triggered for Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32). [ 15] DLL information: [ 15] Stacktrace: [ 15] (0) Unknown [0x76F39A94] [ 15] (1) Unknown [0x76F1F8C1] [ 15] (2) Unknown [0x76F48752] [ 15] (3) Unknown [0x76F1F258] [ 15] (4) Unknown [0x76F47CD1] [ 15] (5) Unknown [0x76F45955] [ 15] (6) Unknown [0x05102729] [ 15] (7) Unknown [0x0510274B] [ 15] Hang detection triggered for Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32). [ 15] DLL information: [ 15] Stacktrace: [ 15] (0) Unknown [0x76F39A94] [ 15] (1) Unknown [0x76F1F8C1] [ 15] (2) Unknown [0x76F48752] [ 15] (3) Unknown [0x05102729] [ 15] (4) Unknown [0x0510274B] |
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I got it to work. I changed these items: --GroundDetail=20 ++GroundDetail=0 --CompressTextures=0 ++CompressTextures=1 And, it would no longer freeze. I had to set them both. |
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If it does come down to being the memory. It would be nice if the textures could somehow be loweredin resolution and stretched. It might look ugly, but at least maybe it would be playable. I liked the old TA motto, "It's your game. You play it how you want to play it." --- But, it could be something else wrong which would be great! |
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Got over 1000 units in it and over one hour in simulation time (time multiplier was increased), and it still plays fine. |
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The stack trace is still not very useful. Your graphics "card" seems to be very weak so that is probably part of the problem here. |
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in case we can not fix this anyhow, we may just pack it into a FAQ item? |
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At least it is working. Thanks for a great game! And the help getting a workaround. You guys are my heros! Ok, back to playing and working. |
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driver issue (may be running out of free vram) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-03-20 22:33 | kmcguire | New Issue | |
| 2010-03-20 22:55 | kmcguire | Note Added: 0004771 | |
| 2010-03-20 23:15 | zerver | Note Added: 0004772 | |
| 2010-03-20 23:50 | kmcguire | Note Added: 0004774 | |
| 2010-03-21 04:17 | kmcguire | Note Added: 0004775 | |
| 2010-03-21 11:45 | hoijui | Note Added: 0004776 | |
| 2010-03-21 12:03 | zerver | Note Added: 0004777 | |
| 2010-03-21 12:04 | zerver | Note Edited: 0004777 | |
| 2010-03-22 04:37 | kmcguire | Note Added: 0004780 | |
| 2010-03-22 05:03 | kmcguire | Note Added: 0004781 | |
| 2010-03-22 05:06 | kmcguire | Note Added: 0004782 | |
| 2010-03-22 05:11 | kmcguire | Note Edited: 0004781 | |
| 2010-03-22 05:26 | kmcguire | Note Added: 0004783 | |
| 2010-03-22 11:49 | zerver | Note Added: 0004784 | |
| 2010-03-22 16:51 | hoijui | Note Added: 0004785 | |
| 2010-03-22 18:56 | kmcguire | Note Added: 0004786 | |
| 2010-07-07 10:03 | jK | Note Added: 0005073 | |
| 2010-07-07 10:03 | jK | Status | new => closed |
| 2010-07-07 10:03 | jK | Resolution | open => no change required |