2025-07-21 13:49 CEST

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IDProjectCategoryView StatusLast Update
0001828Spring engineLinuxpublic2012-03-28 16:28
ReporterArtemZ 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionwon't fix 
Product Version0.81.1.3 
Target VersionFixed in Version 
Summary0001828: Spring crashes when I trying to load savegames
DescriptionSpring always crashes when I trying lo load savegame. Its says firstly that: No compatible version found etc., but I trying to load game saved with my current version! Its starts to loading, but then segfault appears...
I using Ubuntu 9.04 x86_64 and latests spring version built from source
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog_.txt (15,983 bytes) 2010-02-06 15:06 -
    LogOutput initialized.
    Spring 0.81.1.3
    Build date/time: Feb 4 2010 21:26:10
    Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
    using configuration source "/home/artemz/.springrc"
    [CMyMath::Init] CPU SSE mask: 124, flags:
        SSE 1.0: 1, SSE 2.0: 1
        SSE 3.0: 1, SSSE 3.0: 1
        SSE 4.1: 0, SSE 4.2: 0
        SSE 4.0A: 0, SSE 5.0A: 0
        using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux
    OS: 64bit native mode
    Using read-only data directory: /usr/local/bin/
    Using read-write data directory: /home/artemz/.spring/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/artemz/.spring/maps
    Scanning: /home/artemz/.spring/mods
    Video mode set to 1280 x 1024 / 32 bit
    [ 0] SDL: 1.2.13
    [ 0] GL: 3.0.0 NVIDIA 185.18.14
    [ 0] GL: NVIDIA Corporation
    [ 0] GL: GeForce 9600 GT/PCI/SSE2
    [ 0] GLEW: 1.5.0
    [ 0] Joysticks found: 0
    [ 0] Joystick 0 not found
    [ 0] Connecting to local server
    [ 0] Sound: OpenAL info:
    [ 0] Sound: Vendor: OpenAL Community
    [ 0] Sound: Version: 1.1
    [ 0] Sound: Renderer: OpenAL Soft
    [ 0] Sound: AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
    [ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
    [ 0] Sound: Device: ALSA Software on default
    [ 0] Sound: Available Devices:
    [ 0] Sound: ALSA Software on default
    [ 0] Sound: ALSA Software on HDA Intel
    [ 0] Sound: OSS Software
    [ 0] Sound: Wave File Writer
    [ 0] Starting GameServer: 17 ms
    [ 0] Starting demo recording
    [ 0] Using map Paradise Lost v2.smf
    [ 0] Recording demo demos/20100206_160850_Paradise Lost v2_0.81.1.sdf
    [ 0] Using script Commanders
    [ 0] Using mod Balanced Annihilation V7.04
    [ 0] Using mod archive BA704.sd7
    [ 0] Loading client data: 66 ms
    [ 0] User number 0 (team 0, allyteam 0)
    [ 0] Loading console: 1 ms
    [ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
    [ 0] Loading sounds: 1 ms
    [ 0] Camera and mouse: 73 ms
    [ 0] Parsing unit icons
    [ 0] Parsing definitions
    [ 0] Loading all definitions: 0.717000
    [ 0] Loading defs: 761 ms
    [ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    [ 0] Loading map informations
    [ 0] Loading map
    [ 0] Loading Map
    [ 0] Loading .smt tile-file "maps/Paradise Lost.smt"
    [ 0] Loading 13604 tiles from file 1/1
    [ 0] Reading tiles
    [ 0] Reading tile map
    [ 0] generating MipMaps: 13 ms
    [ 0] Calculating smooth height mesh
    [ 0] Calculating smooth mesh: 727 ms
    [ 0] Sound: Unable to open audio file: FailedCommand
    [ 0] Sound: CSound::GetSoundId: could not find sound: FailedCommand
    [ 0] Creating projectile texture
    [ 0] Number of damage types: 40
    [ 0] Loading weapon definitions
    [ 0] Loading unit definitions
    [ 0] Loading feature definitions
    [ 0] Generating trees
    [ 0] Creating unit textures
    [ 0] Initializing map features
    [ 0] Reading estimate path costs
    [ 0] Pathing data checksum: 110affa5
    [ 0] Creating sky
    [ 0] Loading LuaRules
    [ 0] gf1 = LuaRules/Gadgets/areaattack.lua
    [ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
    [ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
    [ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
    [ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
    [ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
    [ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
    [ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
    [ 0] gf2 = LuaRules/Gadgets/areaattack.lua
    [ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
    [ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
    [ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
    [ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
    [ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
    [ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
    [ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
    [ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
    [ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
    [ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
    [ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
    [ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
    [ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
    [ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
    [ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
    [ 0] Loaded gadget: NoCost <cmd_nocost.lua>
    [ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
    [ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
    [ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
    [ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
    [ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
    [ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
    [ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
    [ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
    [ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
    [ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
    [ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
    [ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
    [ 0] Loaded gadget: Area Attack <areaattack.lua>
    [ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
    [ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
    [ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
    [ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
    [ 0] gf1 = LuaRules/Gadgets/areaattack.lua
    [ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
    [ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
    [ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
    [ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
    [ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
    [ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
    [ 0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
    [ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
    [ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
    [ 0] gf2 = LuaRules/Gadgets/areaattack.lua
    [ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
    [ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
    [ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
    [ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
    [ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
    [ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
    [ 0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
    [ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
    [ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
    [ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
    [ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
    [ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
    [ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
    [ 0] Loaded gadget: NoCost <cmd_nocost.lua>
    [ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
    [ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
    [ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
    [ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
    [ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
    [ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
    [ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
    [ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
    [ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
    [ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
    [ 0] Loaded gadget: Area Attack <areaattack.lua>
    [ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
    [ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
    [ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
    [ 0] Loaded gadget: Lups <lups_wrapper.lua>
    [ 0] Loading LuaGaia
    [ 0] Loading LuaUI
    [ 0] Using LUAUI_DIRNAME = LuaUI/
    [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [ 0] LuaUI: bound F11 to the widget selector
    [ 0] LuaUI: bound CTRL+F11 to tweak mode
    [ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
    [ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
    [ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
    [ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
    [ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
    [ 0] Loaded widget from mod: Autoquit <autoquit.lua>
    [ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
    [ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
    [ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
    [ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
    [ 0] Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
    [ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
    [ 0] Loaded widget from mod: Pause Screen <gui_pausescreen.lua>
    [ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
    [ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
    [ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
    [ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
    [ 0] Loaded widget from mod: Transporting <gui_transporting.lua>
    [ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
    [ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
    [ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
    [ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
    [ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
    [ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
    [ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
    [ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
    [ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
    [ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
    [ 0] Loaded widget from mod: LolUI <lolui.lua>
    [ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
    [ 0] LuaUI v0.3
    [ 0] Finalizing...
    [ 0] Loading game
    [ 49186] Segmentation fault (SIGSEGV) in spring 0.81.1.3
    Stacktrace:
    /usr/local/bin/spring [0xd5bc4a]
    /lib/libc.so.6 [0x7f95c2685040]
    /usr/local/share/games/spring/AI/Skirmish/AAI/0.9/libSkirmishAI.so [0x7f95b810c801]
    /usr/local/share/games/spring/AI/Skirmish/AAI/0.9/libSkirmishAI.so [0x7f95b80bdbb5]
    /usr/local/share/games/spring/AI/Skirmish/AAI/0.9/libSkirmishAI.so [0x7f95b8102a5d]
    /usr/local/share/games/spring/AI/Skirmish/AAI/0.9/libSkirmishAI.so [0x7f95b8102930]
    /usr/local/share/games/spring/AI/Skirmish/AAI/0.9/libSkirmishAI.so(handleEvent+0x5c) [0x7f95b8087032]
    /usr/local/bin/spring [0xdf6568]
    /usr/local/bin/spring [0xe09358]
    /usr/local/bin/spring [0xe123ac]
    /usr/local/bin/spring [0xe10fd5]
    /usr/local/bin/spring [0xe1241c]
    /usr/local/bin/spring [0xddec68]
    /usr/local/bin/spring [0xd581c3]
    /usr/local/bin/spring [0x7327b4]
    /usr/local/bin/spring [0x732f2d]
    /usr/local/bin/spring [0xd03922]
    /usr/local/bin/spring [0xd0bc41]
    /usr/local/bin/spring [0xd5a23c]
    /usr/local/bin/spring [0xd5a629]
    /lib/libc.so.6(__libc_start_main+0xe6) [0x7f95c26705a6]
    /usr/local/bin/spring [0x6d9279]
    Translated Stacktrace:
    md5.c:0
    ??:0
    AIAICheats.cpp:0
    AIAICheats.cpp:0
    AIAICheats.cpp:0
    AIAICheats.cpp:0
    ??:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    md5.c:0
    ??:0
    /build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116 
    
    txt file icon infolog_.txt (15,983 bytes) 2010-02-06 15:06 +

-Relationships
duplicate of 0003041resolvedKloot fix savegame support: Allow Spring.CreateUnit to take a unitID & allow to set gameframe 
related to 0000304resolvedabma Offer resync of games 
+Relationships

-Notes

~0004607

hoijui (reporter)

please! do not include infologs as texts, but upload as files!
(i changed it myself now)

the engine internal save/load system is crap, and it is broken since a long time already. we do not intend to fix it, but replace it with other systems (eg. partly or fully Lua based ones).

There are two such systems already working, see:
http://springrts.com/phpbb/viewtopic.php?f=23&t=21805
http://springrts.com/phpbb/viewtopic.php?f=23&t=21836

~0004614

tvo (reporter)

I've also code in development that more smoothly integrates such systems with the engine.

~0008537

abma (administrator)

Last edited: 2012-03-28 16:32

see 0003041 for a more fitting feature request

(it seems to not crash for me, but engine-savegames seems to not work...)

+Notes

-Issue History
Date Modified Username Field Change
2010-02-06 14:10 ArtemZ New Issue
2010-02-06 15:06 hoijui File Added: infolog_.txt
2010-02-06 15:06 hoijui Additional Information Updated
2010-02-06 15:10 hoijui Note Added: 0004607
2010-02-07 11:40 tvo Note Added: 0004614
2010-12-07 11:44 abma Relationship added related to 0000304
2012-03-28 16:28 abma Relationship added related to 0003041
2012-03-28 16:28 abma Note Added: 0008537
2012-03-28 16:28 abma Relationship replaced duplicate of 0003041
2012-03-28 16:28 abma Duplicate ID 0 => 3041
2012-03-28 16:28 abma Status new => resolved
2012-03-28 16:28 abma Resolution open => won't fix
2012-03-28 16:28 abma Assigned To => abma
2012-03-28 16:32 abma Note Edited: 0008537
+Issue History