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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0001805 | Spring engine | General | public | 2010-01-27 13:35 | 2016-04-18 16:07 | ||||||||
| Reporter | tvo | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
| Status | acknowledged | Resolution | open | ||||||||||
| Product Version | 0.81.1+git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0001805: smooth mesh isn't updated when map is terraformed | ||||||||||||
| Description | According to MadrMan, planes with useSmoothMesh can fly through land when land is terraformed. [13:02:13] <MadrMan> probable bug found [13:02:23] <MadrMan> planes fly using the smooth mesh thingy right? [13:02:33] <[RoX]Tobi> if that is enabled, yes [13:02:41] <[RoX]Tobi> (it is by default) [13:02:48] <MadrMan> in CA you can make hills [13:03:00] <MadrMan> planes fly right trough the hills | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |  | ||||||||||||
|  Notes | |
| imbaczek (reporter) 2010-01-31 19:54 | yes, that's by design (for now). probably should figure out a good (== fast) way of updating the smooth mesh on heightmap change. currently you can work around it using lua smooth mesh support. (not documented anywhere except commit messages, as is spring's tradition ;)) | 

 
	