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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000178 | Spring engine | General | public | 2006-05-15 14:56 | 2006-05-19 18:42 | ||||
Reporter | colorblind | ||||||||
Assigned To | SJ | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000178: New cursorzoom misbehaves when zooming out | ||||||||
Description | In svn rev 1298 SJ implemented a new zooming behaviour for the overhead camera, but it doesn't work entirely correct when zooming out. To reproduce this bug: 1. start a game (I've tested it on the small divide with XTA 6.0) 2. select your commander with ctrl-c 3. move your mouse cursor to e.g. the lower right of the screen 4. zoom out to the max 5. and voila! suddenly you're all zoomed in again in some different part of the map. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
tvo (reporter) 2006-05-16 21:04 |
I can confirm it |
colorblind (reporter) 2006-05-19 16:56 Last edited: 2006-05-19 16:57 |
The zoom goes bonkers when the cursor is out of the map. It's probably due to the function ground->LineGroundCol(wantedPos,wantedPos+dir*10000) in rts/Game/CameraController.cpp (line 155) but I'm not 100% sure. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2006-05-15 14:56 | colorblind | New Issue | |
2006-05-16 21:04 | tvo | Note Added: 0000188 | |
2006-05-16 21:04 | tvo | Status | new => confirmed |
2006-05-19 16:56 | colorblind | Note Added: 0000192 | |
2006-05-19 16:57 | colorblind | Note Edited: 0000192 | |
2006-05-19 18:42 | SJ | Status | confirmed => resolved |
2006-05-19 18:42 | SJ | Resolution | open => fixed |
2006-05-19 18:42 | SJ | Assigned To | => SJ |