2024-04-19 11:09 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0000178Spring engineGeneralpublic2006-05-19 18:42
Reportercolorblind 
Assigned ToSJ 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000178: New cursorzoom misbehaves when zooming out
DescriptionIn svn rev 1298 SJ implemented a new zooming behaviour for the overhead camera, but it doesn't work entirely correct when zooming out.
To reproduce this bug:

1. start a game (I've tested it on the small divide with XTA 6.0)
2. select your commander with ctrl-c
3. move your mouse cursor to e.g. the lower right of the screen
4. zoom out to the max
5. and voila! suddenly you're all zoomed in again in some different part of the map.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0000188

tvo (reporter)

I can confirm it

~0000192

colorblind (reporter)

Last edited: 2006-05-19 16:57

The zoom goes bonkers when the cursor is out of the map.
It's probably due to the function

ground->LineGroundCol(wantedPos,wantedPos+dir*10000)

in rts/Game/CameraController.cpp (line 155) but I'm not 100% sure.

+Notes

-Issue History
Date Modified Username Field Change
2006-05-15 14:56 colorblind New Issue
2006-05-16 21:04 tvo Note Added: 0000188
2006-05-16 21:04 tvo Status new => confirmed
2006-05-19 16:56 colorblind Note Added: 0000192
2006-05-19 16:57 colorblind Note Edited: 0000192
2006-05-19 18:42 SJ Status confirmed => resolved
2006-05-19 18:42 SJ Resolution open => fixed
2006-05-19 18:42 SJ Assigned To => SJ
+Issue History