2025-07-05 19:50 CEST

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IDProjectCategoryView StatusLast Update
0001775Spring engineGeneralpublic2011-01-15 05:20
ReporterBug Hunter 
Assigned TojK 
PrioritynormalSeverityblockReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.80.5 
Target VersionFixed in Version 
Summary0001775: Lua camera modes, total war mode, terrain, clicking, terrain lod.
DescriptionThis happens when using "free" camera modes (lua), like total control or hybrid camera, and even with total war (non lua) camera mode in a lesser degree.

Happens that, the move orders you give, dont end in the actual heightmap, but above it, floating.

This has, apparently, something to do with terrain levels of detail.
The farther you zoom out, the worst it gets.

Getting out of the edges of the map makes this even worst.
SO does awkward camera angles near the edges of the map.



does happen with attack orders too.


However, this does NOT happen with rotatable overhead camera, or i have not been able to reproduce it in a test run.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0004459

Bug Hunter (reporter)

screen026.jpg is from total war camera
screen023.jpg is from hybrid.

~0004460

Bug Hunter (reporter)

screen030.jpg is from rotatable overhead (read report)

All move orders were given from zoomed out.
+Notes

-Issue History
Date Modified Username Field Change
2009-12-29 15:11 Bug Hunter New Issue
2009-12-29 15:11 Bug Hunter File Added: screen023.jpg
2009-12-29 15:12 Bug Hunter Note Added: 0004459
2009-12-29 15:14 Bug Hunter Note Added: 0004460
2011-01-15 05:20 jK Status new => resolved
2011-01-15 05:20 jK Resolution open => fixed
2011-01-15 05:20 jK Assigned To => jK
+Issue History