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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001775 | Spring engine | General | public | 2009-12-29 15:11 | 2011-01-15 05:20 | ||||
Reporter | Bug Hunter | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | block | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.80.5 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001775: Lua camera modes, total war mode, terrain, clicking, terrain lod. | ||||||||
Description | This happens when using "free" camera modes (lua), like total control or hybrid camera, and even with total war (non lua) camera mode in a lesser degree. Happens that, the move orders you give, dont end in the actual heightmap, but above it, floating. This has, apparently, something to do with terrain levels of detail. The farther you zoom out, the worst it gets. Getting out of the edges of the map makes this even worst. SO does awkward camera angles near the edges of the map. does happen with attack orders too. However, this does NOT happen with rotatable overhead camera, or i have not been able to reproduce it in a test run. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Bug Hunter (reporter) 2009-12-29 15:12 |
screen026.jpg is from total war camera screen023.jpg is from hybrid. |
Bug Hunter (reporter) 2009-12-29 15:14 |
screen030.jpg is from rotatable overhead (read report) All move orders were given from zoomed out. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-12-29 15:11 | Bug Hunter | New Issue | |
2009-12-29 15:11 | Bug Hunter | File Added: screen023.jpg | |
2009-12-29 15:12 | Bug Hunter | Note Added: 0004459 | |
2009-12-29 15:14 | Bug Hunter | Note Added: 0004460 | |
2011-01-15 05:20 | jK | Status | new => resolved |
2011-01-15 05:20 | jK | Resolution | open => fixed |
2011-01-15 05:20 | jK | Assigned To | => jK |