2025-06-27 20:28 CEST

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IDProjectCategoryView StatusLast Update
0001548Spring engineGeneralpublic2009-11-16 16:42
ReporterNemo 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwon't fix 
Product Version 
Target VersionFixed in Version 
Summary0001548: 80.0.0 RC - Crash when Alt-tabbing during "waiting for players, press return to start"
DescriptionStarted via spring.exe and "test game" button.

Spring throws an unhandled exception error after crashing, infolog and stacktrace below:
Additional InformationLogOutput initialized.
Spring 0.80.0.0 (0.80.0-0-ga47201d{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 124, flags:
    SSE 1.0: 1, SSE 2.0: 1
    SSE 3.0: 1, SSSE 3.0: 1
    SSE 4.1: 0, SSE 4.2: 0
    SSE 4.0A: 0, SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
using default configuration source "C:\Program Files\Spring80\/springsettings.cfg"
OS: Microsoft Windows
Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Duo CPU T7250 @ 2.00GHz; 2045MB RAM, 3937MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring80\
Using read-only data directory: C:\Documents and Settings\Ben\My Documents\My Games\Spring\
Using read-only data directory: C:\Documents and Settings\Ben\My Documents\Spring\
Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: C:\Documents and Settings\Ben\My Documents\Spring\maps
Scanning: C:\Documents and Settings\Ben\My Documents\Spring\base
Scanning: C:\Documents and Settings\Ben\My Documents\Spring\mods
Scanning: C:\Documents and Settings\Ben\My Documents\Spring\packages
Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\base
Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\mods
Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring80\maps
Scanning: C:\Program Files\Spring80\base
Scanning: C:\Program Files\Spring80\mods
Scanning: C:\Program Files\Spring80\packages
Video mode set to 1280 x 800 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 8600M GT/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Starting demo recording
[ 0] Using map 1944_Kiev_V4.smf
[ 0] Recording demo demos/local_20090815_011303_1944_Kiev_V4_0.80.0.sdf
[ 0] Using script Commanders
[ 0] Using mod Spring: 1944 SVN
[ 0] Using mod archive S44LiteRelease.sdd
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] could not load buildOption data: missing file
[ 0] Loading all definitions: 0.553000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 15
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 3ea20237
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/api_delay.lua
[ 0] gf1 = LuaRules/Gadgets/api_metal.lua
[ 0] gf1 = LuaRules/Gadgets/api_util.lua
[ 0] gf1 = LuaRules/Gadgets/api_vector.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf1 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf1 = LuaRules/Gadgets/craig.lua
[ 0] gf1 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf1 = LuaRules/Gadgets/feature_ceg.lua
[ 0] gf1 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf1 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf1 = LuaRules/Gadgets/game_armor.lua
[ 0] gf1 = LuaRules/Gadgets/game_basecommandincome.lua
[ 0] gf1 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf1 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf1 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf1 = LuaRules/Gadgets/game_cover.lua
[ 0] gf1 = LuaRules/Gadgets/game_cruisemissile.lua
[ 0] gf1 = LuaRules/Gadgets/game_detectionradius.lua
[ 0] gf1 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf1 = LuaRules/Gadgets/game_factory_clearer.lua
[ 0] gf1 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf1 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf1 = LuaRules/Gadgets/game_hqbuildspot.lua
[ 0] gf1 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf1 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_killvoice.lua
[ 0] gf1 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf1 = LuaRules/Gadgets/game_no_self_damage.lua
[ 0] gf1 = LuaRules/Gadgets/game_noselect.lua
[ 0] gf1 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf1 = LuaRules/Gadgets/game_paratroopers.lua
[ 0] gf1 = LuaRules/Gadgets/game_planefear.lua
[ 0] gf1 = LuaRules/Gadgets/game_planes.lua
[ 0] gf1 = LuaRules/Gadgets/game_prereqs.lua
[ 0] gf1 = LuaRules/Gadgets/game_randomfaction.lua
[ 0] gf1 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf1 = LuaRules/Gadgets/game_surrender.lua
[ 0] gf1 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf1 = LuaRules/Gadgets/mod_stats.lua
[ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf1 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] gf2 = LuaRules/Gadgets/api_delay.lua
[ 0] gf2 = LuaRules/Gadgets/api_metal.lua
[ 0] gf2 = LuaRules/Gadgets/api_util.lua
[ 0] gf2 = LuaRules/Gadgets/api_vector.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf2 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf2 = LuaRules/Gadgets/craig.lua
[ 0] gf2 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf2 = LuaRules/Gadgets/feature_ceg.lua
[ 0] gf2 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf2 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf2 = LuaRules/Gadgets/game_armor.lua
[ 0] gf2 = LuaRules/Gadgets/game_basecommandincome.lua
[ 0] gf2 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf2 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf2 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf2 = LuaRules/Gadgets/game_cover.lua
[ 0] gf2 = LuaRules/Gadgets/game_cruisemissile.lua
[ 0] gf2 = LuaRules/Gadgets/game_detectionradius.lua
[ 0] gf2 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf2 = LuaRules/Gadgets/game_factory_clearer.lua
[ 0] gf2 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf2 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf2 = LuaRules/Gadgets/game_hqbuildspot.lua
[ 0] gf2 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf2 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_killvoice.lua
[ 0] gf2 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf2 = LuaRules/Gadgets/game_no_self_damage.lua
[ 0] gf2 = LuaRules/Gadgets/game_noselect.lua
[ 0] gf2 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf2 = LuaRules/Gadgets/game_paratroopers.lua
[ 0] gf2 = LuaRules/Gadgets/game_planefear.lua
[ 0] gf2 = LuaRules/Gadgets/game_planes.lua
[ 0] ger_sortie_fighter
[ 0] ger_sortie_recon
[ 0] ger_sortie_flying_bomb
[ 0] gbr_sortie_fighter_bomber
[ 0] rus_sortie_recon
[ 0] ger_sortie_attack
[ 0] gbr_sortie_recon
[ 0] gbr_sortie_attack
[ 0] gbr_sortie_interceptor
[ 0] ger_sortie_interceptor
[ 0] us_sortie_interceptor
[ 0] us_sortie_attack
[ 0] us_sortie_paratrooper
[ 0] rus_sortie_attack
[ 0] rus_sortie_interceptor
[ 0] ger_sortie_fighter_bomber
[ 0] us_sortie_recon
[ 0] us_sortie_fighter_bomber
[ 0] rus_sortie_fighter
[ 0] gf2 = LuaRules/Gadgets/game_prereqs.lua
[ 0] gf2 = LuaRules/Gadgets/game_randomfaction.lua
[ 0] gf2 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf2 = LuaRules/Gadgets/game_surrender.lua
[ 0] gf2 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf2 = LuaRules/Gadgets/mod_stats.lua
[ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] Loaded gadget: Delay API <api_delay.lua>
[ 0] Loaded gadget: Metal API <api_metal.lua>
[ 0] Loaded gadget: Util API <api_util.lua>
[ 0] Loaded gadget: Vector API <api_vector.lua>
[ 0] Loaded gadget: CobButton <unit_cobbutton.lua>
[ 0] Loaded gadget: Spring: 1944 Random faction <game_randomfaction.lua>
[ 0] Loaded gadget: Base Spawner <game_basespawn.lua>
[ 0] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
[ 0] Loaded gadget: Flag Manager <game_flagmanager.lua>
[ 0] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
[ 0] Loaded gadget: Prerequisites <game_prereqs.lua>
[ 0] Loaded gadget: Spring: 1944 Command/Logisticsf Storage <game_commandstorage.lua>
[ 0] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
[ 0] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[ 0] Bad unitName! ita_platoon_sniper
[ 0] Bad unitName! ita_platoon_scout
[ 0] Bad unitName! ita_platoon_assault
[ 0] Bad unitName! ita_platoon_at
[ 0] Bad unitName! ita_platoon_rifle
[ 0] Bad unitName! ita_platoon_mg
[ 0] Bad unitName! ita_platoon_mortar
[ 0] Bad unitName! ita_platoon_hq
[ 0] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
[ 0] Loaded gadget: Startpos Clearer <game_startposclear.lua>
[ 0] Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
[ 0] Loaded gadget: Ammo Limiter <game_ammo.lua>
[ 0] Loaded gadget: Base Command Income <game_basecommandincome.lua>
[ 0] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[ 0] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[ 0] Loaded gadget: DoLine <cmd_doline.lua>
[ 0] Loaded gadget: Factory Clearer <game_factory_clearer.lua>
[ 0] Loaded gadget: Feature CEG <feature_ceg.lua>
[ 0] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[ 0] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[ 0] Loaded gadget: Minefield spawner <game_minefields.lua>
[ 0] Loaded gadget: Mod statistics <mod_stats.lua>
[ 0] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[ 0] Loaded gadget: NoSelect fix <game_noselect.lua>
[ 0] Loaded gadget: Plane Fear <game_planefear.lua>
[ 0] Loaded gadget: Spring 1944 Armor <game_armor.lua>
[ 0] Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
[ 0] Loaded gadget: Surrender <game_surrender.lua>
[ 0] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Loaded gadget: Area Attack <cmd_areaattack.lua>
[ 0] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
[ 0] Loaded gadget: Kill Voice <game_killvoice.lua>
[ 0] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[ 0] Loaded gadget: No Self-Damage <game_no_self_damage.lua>
[ 0] Loaded gadget: Cover <game_cover.lua>
[ 0] Loaded gadget: Profiler <dbg_profiler.lua>
[ 0] LUARULES-DRAW (GADGETS)
[ 0] gf1 = LuaRules/Gadgets/api_delay.lua
[ 0] gf1 = LuaRules/Gadgets/api_metal.lua
[ 0] gf1 = LuaRules/Gadgets/api_util.lua
[ 0] gf1 = LuaRules/Gadgets/api_vector.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf1 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf1 = LuaRules/Gadgets/craig.lua
[ 0] gf1 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf1 = LuaRules/Gadgets/feature_ceg.lua
[ 0] gf1 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf1 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf1 = LuaRules/Gadgets/game_armor.lua
[ 0] gf1 = LuaRules/Gadgets/game_basecommandincome.lua
[ 0] gf1 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf1 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf1 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf1 = LuaRules/Gadgets/game_cover.lua
[ 0] gf1 = LuaRules/Gadgets/game_cruisemissile.lua
[ 0] gf1 = LuaRules/Gadgets/game_detectionradius.lua
[ 0] gf1 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf1 = LuaRules/Gadgets/game_factory_clearer.lua
[ 0] gf1 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf1 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf1 = LuaRules/Gadgets/game_hqbuildspot.lua
[ 0] gf1 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf1 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_killvoice.lua
[ 0] gf1 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf1 = LuaRules/Gadgets/game_no_self_damage.lua
[ 0] gf1 = LuaRules/Gadgets/game_noselect.lua
[ 0] gf1 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf1 = LuaRules/Gadgets/game_paratroopers.lua
[ 0] gf1 = LuaRules/Gadgets/game_planefear.lua
[ 0] gf1 = LuaRules/Gadgets/game_planes.lua
[ 0] gf1 = LuaRules/Gadgets/game_prereqs.lua
[ 0] gf1 = LuaRules/Gadgets/game_randomfaction.lua
[ 0] gf1 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf1 = LuaRules/Gadgets/game_surrender.lua
[ 0] gf1 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf1 = LuaRules/Gadgets/mod_stats.lua
[ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf1 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] gf2 = LuaRules/Gadgets/api_delay.lua
[ 0] gf2 = LuaRules/Gadgets/api_metal.lua
[ 0] gf2 = LuaRules/Gadgets/api_util.lua
[ 0] gf2 = LuaRules/Gadgets/api_vector.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf2 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf2 = LuaRules/Gadgets/craig.lua
[ 0] gf2 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf2 = LuaRules/Gadgets/feature_ceg.lua
[ 0] gf2 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf2 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf2 = LuaRules/Gadgets/game_armor.lua
[ 0] gf2 = LuaRules/Gadgets/game_basecommandincome.lua
[ 0] gf2 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf2 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf2 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf2 = LuaRules/Gadgets/game_cover.lua
[ 0] gf2 = LuaRules/Gadgets/game_cruisemissile.lua
[ 0] gf2 = LuaRules/Gadgets/game_detectionradius.lua
[ 0] gf2 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf2 = LuaRules/Gadgets/game_factory_clearer.lua
[ 0] gf2 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf2 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf2 = LuaRules/Gadgets/game_hqbuildspot.lua
[ 0] gf2 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf2 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_killvoice.lua
[ 0] gf2 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf2 = LuaRules/Gadgets/game_no_self_damage.lua
[ 0] gf2 = LuaRules/Gadgets/game_noselect.lua
[ 0] gf2 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf2 = LuaRules/Gadgets/game_paratroopers.lua
[ 0] gf2 = LuaRules/Gadgets/game_planefear.lua
[ 0] gf2 = LuaRules/Gadgets/game_planes.lua
[ 0] gf2 = LuaRules/Gadgets/game_prereqs.lua
[ 0] gf2 = LuaRules/Gadgets/game_randomfaction.lua
[ 0] gf2 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf2 = LuaRules/Gadgets/game_surrender.lua
[ 0] gf2 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf2 = LuaRules/Gadgets/mod_stats.lua
[ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] Loaded gadget: Delay API <api_delay.lua>
[ 0] Loaded gadget: Metal API <api_metal.lua>
[ 0] Loaded gadget: Util API <api_util.lua>
[ 0] Loaded gadget: Vector API <api_vector.lua>
[ 0] Loaded gadget: Spring: 1944 Random faction <game_randomfaction.lua>
[ 0] Loaded gadget: Base Spawner <game_basespawn.lua>
[ 0] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
[ 0] Loaded gadget: Flag Manager <game_flagmanager.lua>
[ 0] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
[ 0] Loaded gadget: Prerequisites <game_prereqs.lua>
[ 0] Loaded gadget: Spring: 1944 Command/Logisticsf Storage <game_commandstorage.lua>
[ 0] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
[ 0] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[ 0] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
[ 0] Loaded gadget: Startpos Clearer <game_startposclear.lua>
[ 0] Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
[ 0] Loaded gadget: Ammo Limiter <game_ammo.lua>
[ 0] Loaded gadget: Base Command Income <game_basecommandincome.lua>
[ 0] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[ 0] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[ 0] Loaded gadget: DoLine <cmd_doline.lua>
[ 0] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[ 0] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[ 0] Loaded gadget: Minefield spawner <game_minefields.lua>
[ 0] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[ 0] Loaded gadget: NoSelect fix <game_noselect.lua>
[ 0] Loaded gadget: Plane Fear <game_planefear.lua>
[ 0] Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
[ 0] Loaded gadget: Surrender <game_surrender.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Loaded gadget: Area Attack <cmd_areaattack.lua>
[ 0] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
[ 0] Loaded gadget: Kill Voice <game_killvoice.lua>
[ 0] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[ 0] Loaded gadget: Profiler <dbg_profiler.lua>
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget: 1944 Fonts <api_s44_fonts.lua>
[ 0] Loaded widget: Vector API <api_vector.lua>
[ 0] Loaded widget: LockCamera <camera_lockcamera.lua>
[ 0] Loaded widget: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua>
[ 0] Loaded widget: 1944 Ranks <gui_s44_ranks.lua>
[ 0] Loaded widget: Crude Menu <gui_crudemenu.lua>
[ 0] Loaded widget: Darkening <gui_darkening.lua>
[ 0] All units set to Hold Position
[ 0] Loaded widget: Hold position v2 <cmd_holdpos.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget: 1944 Anti-spam <gui_antispam.lua>
[ 0] Loaded widget: 1944 Armor Display <gui_s44_armor.lua>
[ 0] Loaded widget: 1944 Default Commands <cmd_defaultcommand.lua>
[ 0] Loaded widget: 1944 Field of Fire <gui_s44_fieldoffire.lua>
[ 0] Loaded widget: 1944 Minefield Warning <gui_minefieldnotify.lua>
[ 0] Loaded widget: 1944 Player List Echo for Stats <gui_playerecho.lua>
[ 0] Loaded widget: 1944 Resource Bars <gui_s44_resbar.lua>
[ 0] Loaded widget: 1944 Supply Radius <gui_s44_supplyradius.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: Auto group <unit_auto_group.lua>
[ 0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[ 0] Loaded widget: BuildBar <gui_buildbar.lua>
[ 0] Loaded widget: SelectionButtons_CA <gui_selbuttons_ca.lua>
[ 0] Loaded widget: 1944 Ammo Icons <gui_ammoicons.lua>
[ 0] Loaded widget: 1944 Build Indicators <gui_buildindicator.lua>
[ 0] Loaded widget: 1944 Flag Ranges <gui_flagradiusalt.lua>
[ 0] Loaded widget: 1944 Suppression Icons <gui_suppressicons.lua>
[ 0] Loaded widget: 1944 Aircraft Sounds <sfx_s44_planesound.lua>
[ 0] Loaded widget: 1944 Propeller FX <gfx_s44_props.lua>
[ 0] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.0.0 (0.80.0-0-ga47201d{@}-cmake-mingw32)
[ 0] Build date/time: Aug 12 2009 12:59:11
[ 0] -> connection established (given id 0)
[ 0] Spring 0.80.0.0 (0.80.0-0-ga47201d{@}-cmake-mingw32) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x0391deb0
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c900000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x10000000 DevIL
[ 0] 0x77c10000 MSVCRT
[ 0] 0x01ba0000 ILU
[ 0] 0x77dd0000 ADVAPI32
[ 0] 0x77e70000 RPCRT4
[ 0] 0x77fe0000 Secur32
[ 0] 0x68b20000 GLU32
[ 0] 0x5ed00000 OPENGL32
[ 0] 0x77f10000 GDI32
[ 0] 0x7e410000 USER32
[ 0] 0x73760000 DDRAW
[ 0] 0x73bc0000 DCIMAN32
[ 0] 0x76c90000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7c9c0000 SHELL32
[ 0] 0x77f60000 SHLWAPI
[ 0] 0x71ab0000 WS2_32
[ 0] 0x71aa0000 WS2HELP
[ 0] 0x6e940000 libgcc_s_dw2-1
[ 0] 0x01bc0000 SDL
[ 0] 0x76b40000 WINMM
[ 0] 0x7c340000 MSVCR71
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x6ed80000 glew32
[ 0] 0x6b180000 vorbisfile
[ 0] 0x63e00000 vorbis
[ 0] 0x01c10000 ogg
[ 0] 0x01c30000 OpenAL32
[ 0] 0x773d0000 comctl32
[ 0] 0x5d090000 comctl32
[ 0] 0x74720000 MSCTF
[ 0] 0x69500000 nvoglnt
[ 0] 0x76c30000 WINTRUST
[ 0] 0x77a80000 CRYPT32
[ 0] 0x77b20000 MSASN1
[ 0] 0x72d20000 wdmaud
[ 0] 0x72d10000 msacm32
[ 0] 0x77be0000 MSACM32
[ 0] 0x77bd0000 midimap
[ 0] 0x774e0000 ole32
[ 0] 0x73f10000 dsound
[ 0] 0x77c00000 VERSION
[ 0] 0x76fd0000 CLBCATQ
[ 0] 0x77050000 COMRes
[ 0] 0x77120000 OLEAUT32
[ 0] 0x73ee0000 KsUser
[ 0] 0x04a20000 wrap_oal
[ 0] 0x71a50000 mswsock
[ 0] 0x662b0000 hnetcfg
[ 0] 0x71a90000 wshtcpip
[ 0] 0x06c60000 dadkeyb
[ 0] 0x59a60000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) Unknown [0x0391DEB0]
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
related to 0001544closed Spring crashes on ALT+TAB 
+Relationships

-Notes

~0003953

imbaczek (reporter)

Last edited: 2009-08-19 17:47

download glintercept: http://glintercept.nutty.org/

follow the instructions (ie. copy gliconfig.ini, or better - gliconfig_full.ini as gliconfig.ini - and opengl32.dll to spring dir), start the game. it'll run very slowly and will create a gliInterceptLog.txt file. paste about 20 last lines.

~0004346

hoijui (reporter)

report poster did not respond
+Notes

-Issue History
Date Modified Username Field Change
2009-08-15 08:14 Nemo New Issue
2009-08-15 10:57 imbaczek Relationship added related to 0001544
2009-08-19 17:26 imbaczek Note Added: 0003953
2009-08-19 17:47 imbaczek Note Edited: 0003953
2009-11-16 16:42 hoijui Note Added: 0004346
2009-11-16 16:42 hoijui Status new => closed
2009-11-16 16:42 hoijui Resolution open => won't fix
+Issue History