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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0001548 | Spring engine | General | public | 2009-08-15 08:14 | 2009-11-16 16:42 | ||||
Reporter | Nemo | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001548: 80.0.0 RC - Crash when Alt-tabbing during "waiting for players, press return to start" | ||||||||
Description | Started via spring.exe and "test game" button. Spring throws an unhandled exception error after crashing, infolog and stacktrace below: | ||||||||
Additional Information | LogOutput initialized. Spring 0.80.0.0 (0.80.0-0-ga47201d{@}-cmake-mingw32) Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). [CMyMath::Init] CPU SSE mask: 124, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions using default configuration source "C:\Program Files\Spring80\/springsettings.cfg" OS: Microsoft Windows Microsoft Windows XP Home Edition Service Pack 3 (build 2600) Intel(R) Core(TM)2 Duo CPU T7250 @ 2.00GHz; 2045MB RAM, 3937MB pagefile OS: 32bit native mode Using read-write data directory: C:\Program Files\Spring80\ Using read-only data directory: C:\Documents and Settings\Ben\My Documents\My Games\Spring\ Using read-only data directory: C:\Documents and Settings\Ben\My Documents\Spring\ Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\ Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages Scanning: C:\Documents and Settings\Ben\My Documents\Spring\maps Scanning: C:\Documents and Settings\Ben\My Documents\Spring\base Scanning: C:\Documents and Settings\Ben\My Documents\Spring\mods Scanning: C:\Documents and Settings\Ben\My Documents\Spring\packages Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\maps Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\base Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\mods Scanning: C:\Documents and Settings\Ben\My Documents\My Games\Spring\packages Scanning: C:\Program Files\Spring80\maps Scanning: C:\Program Files\Spring80\base Scanning: C:\Program Files\Spring80\mods Scanning: C:\Program Files\Spring80\packages Video mode set to 1280 x 800 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 2.1.2 [ 0] GL: NVIDIA Corporation [ 0] GL: GeForce 8600M GT/PCI/SSE2 [ 0] GLEW: 1.4.0 [ 0] Connecting to local server [ 0] Sound: OpenAL info: [ 0] Sound: Vendor: Creative Labs Inc. [ 0] Sound: Version: 1.1 [ 0] Sound: Renderer: Software [ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX [ 0] Sound: Device: Generic Software [ 0] Sound: Available Devices: [ 0] Sound: Generic Software [ 0] Starting demo recording [ 0] Using map 1944_Kiev_V4.smf [ 0] Recording demo demos/local_20090815_011303_1944_Kiev_V4_0.80.0.sdf [ 0] Using script Commanders [ 0] Using mod Spring: 1944 SVN [ 0] Using mod archive S44LiteRelease.sdd [ 0] Became player 0 (team 0, allyteam 0) [ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua [ 0] Parsing unit icons [ 0] Parsing definitions [ 0] could not load buildOption data: missing file [ 0] Loading all definitions: 0.553000 [ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be) [ 0] Loading map informations [ 0] Opening map file [ 0] Loading Map [ 0] Loading detail textures [ 0] Creating overhead texture [ 0] Creating ground shading [ 0] Loading tile file [ 0] Reading tiles [ 0] Reading tile map [ 0] Creating projectile texture [ 0] Number of damage types: 15 [ 0] Loading weapon definitions [ 0] Loading unit definitions [ 0] Loading feature definitions [ 0] Generating trees [ 0] Creating unit textures [ 0] Initializing map features [ 0] Reading estimate path costs [ 0] Pathing data checksum: 3ea20237 [ 0] Creating sky [ 0] Loading LuaRules [ 0] gf1 = LuaRules/Gadgets/api_delay.lua [ 0] gf1 = LuaRules/Gadgets/api_metal.lua [ 0] gf1 = LuaRules/Gadgets/api_util.lua [ 0] gf1 = LuaRules/Gadgets/api_vector.lua [ 0] gf1 = LuaRules/Gadgets/cmd_areaattack.lua [ 0] gf1 = LuaRules/Gadgets/cmd_doline.lua [ 0] gf1 = LuaRules/Gadgets/cmd_fixbuttons.lua [ 0] gf1 = LuaRules/Gadgets/controlvictory.lua [ 0] gf1 = LuaRules/Gadgets/craig.lua [ 0] gf1 = LuaRules/Gadgets/dbg_profiler.lua [ 0] gf1 = LuaRules/Gadgets/feature_ceg.lua [ 0] gf1 = LuaRules/Gadgets/feature_tree_hitvolume.lua [ 0] gf1 = LuaRules/Gadgets/game_ammo.lua [ 0] gf1 = LuaRules/Gadgets/game_armor.lua [ 0] gf1 = LuaRules/Gadgets/game_basecommandincome.lua [ 0] gf1 = LuaRules/Gadgets/game_basespawn.lua [ 0] gf1 = LuaRules/Gadgets/game_commandstorage.lua [ 0] gf1 = LuaRules/Gadgets/game_corpsecleaner.lua [ 0] gf1 = LuaRules/Gadgets/game_cover.lua [ 0] gf1 = LuaRules/Gadgets/game_cruisemissile.lua [ 0] gf1 = LuaRules/Gadgets/game_detectionradius.lua [ 0] gf1 = LuaRules/Gadgets/game_doesnotcount.lua [ 0] gf1 = LuaRules/Gadgets/game_factory_clearer.lua [ 0] gf1 = LuaRules/Gadgets/game_fearhandler.lua [ 0] gf1 = LuaRules/Gadgets/game_flagmanager.lua [ 0] gf1 = LuaRules/Gadgets/game_hqbuildspot.lua [ 0] gf1 = LuaRules/Gadgets/game_increasingflagreturns.lua [ 0] gf1 = LuaRules/Gadgets/game_infsupply.lua [ 0] gf1 = LuaRules/Gadgets/game_killvoice.lua [ 0] gf1 = LuaRules/Gadgets/game_logisticssupply.lua [ 0] gf1 = LuaRules/Gadgets/game_minefields.lua [ 0] gf1 = LuaRules/Gadgets/game_no_self_damage.lua [ 0] gf1 = LuaRules/Gadgets/game_noselect.lua [ 0] gf1 = LuaRules/Gadgets/game_notreereclaim.lua [ 0] gf1 = LuaRules/Gadgets/game_paratroopers.lua [ 0] gf1 = LuaRules/Gadgets/game_planefear.lua [ 0] gf1 = LuaRules/Gadgets/game_planes.lua [ 0] gf1 = LuaRules/Gadgets/game_prereqs.lua [ 0] gf1 = LuaRules/Gadgets/game_randomfaction.lua [ 0] gf1 = LuaRules/Gadgets/game_startposclear.lua [ 0] gf1 = LuaRules/Gadgets/game_surrender.lua [ 0] gf1 = LuaRules/Gadgets/gui_suppressionindicators.lua [ 0] gf1 = LuaRules/Gadgets/mod_stats.lua [ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua [ 0] gf1 = LuaRules/Gadgets/unit_morph.lua [ 0] gf1 = LuaRules/Gadgets/unit_squadspawner.lua [ 0] gf1 = LuaRules/Gadgets/unit_upgrademanager.lua [ 0] gf2 = LuaRules/Gadgets/api_delay.lua [ 0] gf2 = LuaRules/Gadgets/api_metal.lua [ 0] gf2 = LuaRules/Gadgets/api_util.lua [ 0] gf2 = LuaRules/Gadgets/api_vector.lua [ 0] gf2 = LuaRules/Gadgets/cmd_areaattack.lua [ 0] gf2 = LuaRules/Gadgets/cmd_doline.lua [ 0] gf2 = LuaRules/Gadgets/cmd_fixbuttons.lua [ 0] gf2 = LuaRules/Gadgets/controlvictory.lua [ 0] gf2 = LuaRules/Gadgets/craig.lua [ 0] gf2 = LuaRules/Gadgets/dbg_profiler.lua [ 0] gf2 = LuaRules/Gadgets/feature_ceg.lua [ 0] gf2 = LuaRules/Gadgets/feature_tree_hitvolume.lua [ 0] gf2 = LuaRules/Gadgets/game_ammo.lua [ 0] gf2 = LuaRules/Gadgets/game_armor.lua [ 0] gf2 = LuaRules/Gadgets/game_basecommandincome.lua [ 0] gf2 = LuaRules/Gadgets/game_basespawn.lua [ 0] gf2 = LuaRules/Gadgets/game_commandstorage.lua [ 0] gf2 = LuaRules/Gadgets/game_corpsecleaner.lua [ 0] gf2 = LuaRules/Gadgets/game_cover.lua [ 0] gf2 = LuaRules/Gadgets/game_cruisemissile.lua [ 0] gf2 = LuaRules/Gadgets/game_detectionradius.lua [ 0] gf2 = LuaRules/Gadgets/game_doesnotcount.lua [ 0] gf2 = LuaRules/Gadgets/game_factory_clearer.lua [ 0] gf2 = LuaRules/Gadgets/game_fearhandler.lua [ 0] gf2 = LuaRules/Gadgets/game_flagmanager.lua [ 0] gf2 = LuaRules/Gadgets/game_hqbuildspot.lua [ 0] gf2 = LuaRules/Gadgets/game_increasingflagreturns.lua [ 0] gf2 = LuaRules/Gadgets/game_infsupply.lua [ 0] gf2 = LuaRules/Gadgets/game_killvoice.lua [ 0] gf2 = LuaRules/Gadgets/game_logisticssupply.lua [ 0] gf2 = LuaRules/Gadgets/game_minefields.lua [ 0] gf2 = LuaRules/Gadgets/game_no_self_damage.lua [ 0] gf2 = LuaRules/Gadgets/game_noselect.lua [ 0] gf2 = LuaRules/Gadgets/game_notreereclaim.lua [ 0] gf2 = LuaRules/Gadgets/game_paratroopers.lua [ 0] gf2 = LuaRules/Gadgets/game_planefear.lua [ 0] gf2 = LuaRules/Gadgets/game_planes.lua [ 0] ger_sortie_fighter [ 0] ger_sortie_recon [ 0] ger_sortie_flying_bomb [ 0] gbr_sortie_fighter_bomber [ 0] rus_sortie_recon [ 0] ger_sortie_attack [ 0] gbr_sortie_recon [ 0] gbr_sortie_attack [ 0] gbr_sortie_interceptor [ 0] ger_sortie_interceptor [ 0] us_sortie_interceptor [ 0] us_sortie_attack [ 0] us_sortie_paratrooper [ 0] rus_sortie_attack [ 0] rus_sortie_interceptor [ 0] ger_sortie_fighter_bomber [ 0] us_sortie_recon [ 0] us_sortie_fighter_bomber [ 0] rus_sortie_fighter [ 0] gf2 = LuaRules/Gadgets/game_prereqs.lua [ 0] gf2 = LuaRules/Gadgets/game_randomfaction.lua [ 0] gf2 = LuaRules/Gadgets/game_startposclear.lua [ 0] gf2 = LuaRules/Gadgets/game_surrender.lua [ 0] gf2 = LuaRules/Gadgets/gui_suppressionindicators.lua [ 0] gf2 = LuaRules/Gadgets/mod_stats.lua [ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua [ 0] gf2 = LuaRules/Gadgets/unit_morph.lua [ 0] gf2 = LuaRules/Gadgets/unit_squadspawner.lua [ 0] gf2 = LuaRules/Gadgets/unit_upgrademanager.lua [ 0] Loaded gadget: Delay API <api_delay.lua> [ 0] Loaded gadget: Metal API <api_metal.lua> [ 0] Loaded gadget: Util API <api_util.lua> [ 0] Loaded gadget: Vector API <api_vector.lua> [ 0] Loaded gadget: CobButton <unit_cobbutton.lua> [ 0] Loaded gadget: Spring: 1944 Random faction <game_randomfaction.lua> [ 0] Loaded gadget: Base Spawner <game_basespawn.lua> [ 0] Loaded gadget: Cruise Missiles <game_cruisemissile.lua> [ 0] Loaded gadget: Flag Manager <game_flagmanager.lua> [ 0] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua> [ 0] Loaded gadget: Prerequisites <game_prereqs.lua> [ 0] Loaded gadget: Spring: 1944 Command/Logisticsf Storage <game_commandstorage.lua> [ 0] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua> [ 0] Loaded gadget: Spring: 1944 Planes <game_planes.lua> [ 0] Bad unitName! ita_platoon_sniper [ 0] Bad unitName! ita_platoon_scout [ 0] Bad unitName! ita_platoon_assault [ 0] Bad unitName! ita_platoon_at [ 0] Bad unitName! ita_platoon_rifle [ 0] Bad unitName! ita_platoon_mg [ 0] Bad unitName! ita_platoon_mortar [ 0] Bad unitName! ita_platoon_hq [ 0] Loaded gadget: Squad Spawner <unit_squadspawner.lua> [ 0] Loaded gadget: Startpos Clearer <game_startposclear.lua> [ 0] Loaded gadget: Unit Upgrader <unit_upgrademanager.lua> [ 0] Loaded gadget: Ammo Limiter <game_ammo.lua> [ 0] Loaded gadget: Base Command Income <game_basecommandincome.lua> [ 0] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua> [ 0] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua> [ 0] Loaded gadget: DoLine <cmd_doline.lua> [ 0] Loaded gadget: Factory Clearer <game_factory_clearer.lua> [ 0] Loaded gadget: Feature CEG <feature_ceg.lua> [ 0] Loaded gadget: Infantry Suppression <game_fearhandler.lua> [ 0] Loaded gadget: Infantry supply rules <game_infsupply.lua> [ 0] Loaded gadget: Minefield spawner <game_minefields.lua> [ 0] Loaded gadget: Mod statistics <mod_stats.lua> [ 0] Loaded gadget: No reclaiming trees <game_notreereclaim.lua> [ 0] Loaded gadget: NoSelect fix <game_noselect.lua> [ 0] Loaded gadget: Plane Fear <game_planefear.lua> [ 0] Loaded gadget: Spring 1944 Armor <game_armor.lua> [ 0] Loaded gadget: Supression Indicators <gui_suppressionindicators.lua> [ 0] Loaded gadget: Surrender <game_surrender.lua> [ 0] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua> [ 0] Loaded gadget: UnitMorph <unit_morph.lua> [ 0] Loaded gadget: Area Attack <cmd_areaattack.lua> [ 0] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua> [ 0] Loaded gadget: Kill Voice <game_killvoice.lua> [ 0] Loaded gadget: Logistics Supply <game_logisticssupply.lua> [ 0] Loaded gadget: No Self-Damage <game_no_self_damage.lua> [ 0] Loaded gadget: Cover <game_cover.lua> [ 0] Loaded gadget: Profiler <dbg_profiler.lua> [ 0] LUARULES-DRAW (GADGETS) [ 0] gf1 = LuaRules/Gadgets/api_delay.lua [ 0] gf1 = LuaRules/Gadgets/api_metal.lua [ 0] gf1 = LuaRules/Gadgets/api_util.lua [ 0] gf1 = LuaRules/Gadgets/api_vector.lua [ 0] gf1 = LuaRules/Gadgets/cmd_areaattack.lua [ 0] gf1 = LuaRules/Gadgets/cmd_doline.lua [ 0] gf1 = LuaRules/Gadgets/cmd_fixbuttons.lua [ 0] gf1 = LuaRules/Gadgets/controlvictory.lua [ 0] gf1 = LuaRules/Gadgets/craig.lua [ 0] gf1 = LuaRules/Gadgets/dbg_profiler.lua [ 0] gf1 = LuaRules/Gadgets/feature_ceg.lua [ 0] gf1 = LuaRules/Gadgets/feature_tree_hitvolume.lua [ 0] gf1 = LuaRules/Gadgets/game_ammo.lua [ 0] gf1 = LuaRules/Gadgets/game_armor.lua [ 0] gf1 = LuaRules/Gadgets/game_basecommandincome.lua [ 0] gf1 = LuaRules/Gadgets/game_basespawn.lua [ 0] gf1 = LuaRules/Gadgets/game_commandstorage.lua [ 0] gf1 = LuaRules/Gadgets/game_corpsecleaner.lua [ 0] gf1 = LuaRules/Gadgets/game_cover.lua [ 0] gf1 = LuaRules/Gadgets/game_cruisemissile.lua [ 0] gf1 = LuaRules/Gadgets/game_detectionradius.lua [ 0] gf1 = LuaRules/Gadgets/game_doesnotcount.lua [ 0] gf1 = LuaRules/Gadgets/game_factory_clearer.lua [ 0] gf1 = LuaRules/Gadgets/game_fearhandler.lua [ 0] gf1 = LuaRules/Gadgets/game_flagmanager.lua [ 0] gf1 = LuaRules/Gadgets/game_hqbuildspot.lua [ 0] gf1 = LuaRules/Gadgets/game_increasingflagreturns.lua [ 0] gf1 = LuaRules/Gadgets/game_infsupply.lua [ 0] gf1 = LuaRules/Gadgets/game_killvoice.lua [ 0] gf1 = LuaRules/Gadgets/game_logisticssupply.lua [ 0] gf1 = LuaRules/Gadgets/game_minefields.lua [ 0] gf1 = LuaRules/Gadgets/game_no_self_damage.lua [ 0] gf1 = LuaRules/Gadgets/game_noselect.lua [ 0] gf1 = LuaRules/Gadgets/game_notreereclaim.lua [ 0] gf1 = LuaRules/Gadgets/game_paratroopers.lua [ 0] gf1 = LuaRules/Gadgets/game_planefear.lua [ 0] gf1 = LuaRules/Gadgets/game_planes.lua [ 0] gf1 = LuaRules/Gadgets/game_prereqs.lua [ 0] gf1 = LuaRules/Gadgets/game_randomfaction.lua [ 0] gf1 = LuaRules/Gadgets/game_startposclear.lua [ 0] gf1 = LuaRules/Gadgets/game_surrender.lua [ 0] gf1 = LuaRules/Gadgets/gui_suppressionindicators.lua [ 0] gf1 = LuaRules/Gadgets/mod_stats.lua [ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua [ 0] gf1 = LuaRules/Gadgets/unit_morph.lua [ 0] gf1 = LuaRules/Gadgets/unit_squadspawner.lua [ 0] gf1 = LuaRules/Gadgets/unit_upgrademanager.lua [ 0] gf2 = LuaRules/Gadgets/api_delay.lua [ 0] gf2 = LuaRules/Gadgets/api_metal.lua [ 0] gf2 = LuaRules/Gadgets/api_util.lua [ 0] gf2 = LuaRules/Gadgets/api_vector.lua [ 0] gf2 = LuaRules/Gadgets/cmd_areaattack.lua [ 0] gf2 = LuaRules/Gadgets/cmd_doline.lua [ 0] gf2 = LuaRules/Gadgets/cmd_fixbuttons.lua [ 0] gf2 = LuaRules/Gadgets/controlvictory.lua [ 0] gf2 = LuaRules/Gadgets/craig.lua [ 0] gf2 = LuaRules/Gadgets/dbg_profiler.lua [ 0] gf2 = LuaRules/Gadgets/feature_ceg.lua [ 0] gf2 = LuaRules/Gadgets/feature_tree_hitvolume.lua [ 0] gf2 = LuaRules/Gadgets/game_ammo.lua [ 0] gf2 = LuaRules/Gadgets/game_armor.lua [ 0] gf2 = LuaRules/Gadgets/game_basecommandincome.lua [ 0] gf2 = LuaRules/Gadgets/game_basespawn.lua [ 0] gf2 = LuaRules/Gadgets/game_commandstorage.lua [ 0] gf2 = LuaRules/Gadgets/game_corpsecleaner.lua [ 0] gf2 = LuaRules/Gadgets/game_cover.lua [ 0] gf2 = LuaRules/Gadgets/game_cruisemissile.lua [ 0] gf2 = LuaRules/Gadgets/game_detectionradius.lua [ 0] gf2 = LuaRules/Gadgets/game_doesnotcount.lua [ 0] gf2 = LuaRules/Gadgets/game_factory_clearer.lua [ 0] gf2 = LuaRules/Gadgets/game_fearhandler.lua [ 0] gf2 = LuaRules/Gadgets/game_flagmanager.lua [ 0] gf2 = LuaRules/Gadgets/game_hqbuildspot.lua [ 0] gf2 = LuaRules/Gadgets/game_increasingflagreturns.lua [ 0] gf2 = LuaRules/Gadgets/game_infsupply.lua [ 0] gf2 = LuaRules/Gadgets/game_killvoice.lua [ 0] gf2 = LuaRules/Gadgets/game_logisticssupply.lua [ 0] gf2 = LuaRules/Gadgets/game_minefields.lua [ 0] gf2 = LuaRules/Gadgets/game_no_self_damage.lua [ 0] gf2 = LuaRules/Gadgets/game_noselect.lua [ 0] gf2 = LuaRules/Gadgets/game_notreereclaim.lua [ 0] gf2 = LuaRules/Gadgets/game_paratroopers.lua [ 0] gf2 = LuaRules/Gadgets/game_planefear.lua [ 0] gf2 = LuaRules/Gadgets/game_planes.lua [ 0] gf2 = LuaRules/Gadgets/game_prereqs.lua [ 0] gf2 = LuaRules/Gadgets/game_randomfaction.lua [ 0] gf2 = LuaRules/Gadgets/game_startposclear.lua [ 0] gf2 = LuaRules/Gadgets/game_surrender.lua [ 0] gf2 = LuaRules/Gadgets/gui_suppressionindicators.lua [ 0] gf2 = LuaRules/Gadgets/mod_stats.lua [ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua [ 0] gf2 = LuaRules/Gadgets/unit_morph.lua [ 0] gf2 = LuaRules/Gadgets/unit_squadspawner.lua [ 0] gf2 = LuaRules/Gadgets/unit_upgrademanager.lua [ 0] Loaded gadget: Delay API <api_delay.lua> [ 0] Loaded gadget: Metal API <api_metal.lua> [ 0] Loaded gadget: Util API <api_util.lua> [ 0] Loaded gadget: Vector API <api_vector.lua> [ 0] Loaded gadget: Spring: 1944 Random faction <game_randomfaction.lua> [ 0] Loaded gadget: Base Spawner <game_basespawn.lua> [ 0] Loaded gadget: Cruise Missiles <game_cruisemissile.lua> [ 0] Loaded gadget: Flag Manager <game_flagmanager.lua> [ 0] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua> [ 0] Loaded gadget: Prerequisites <game_prereqs.lua> [ 0] Loaded gadget: Spring: 1944 Command/Logisticsf Storage <game_commandstorage.lua> [ 0] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua> [ 0] Loaded gadget: Spring: 1944 Planes <game_planes.lua> [ 0] Loaded gadget: Squad Spawner <unit_squadspawner.lua> [ 0] Loaded gadget: Startpos Clearer <game_startposclear.lua> [ 0] Loaded gadget: Unit Upgrader <unit_upgrademanager.lua> [ 0] Loaded gadget: Ammo Limiter <game_ammo.lua> [ 0] Loaded gadget: Base Command Income <game_basecommandincome.lua> [ 0] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua> [ 0] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua> [ 0] Loaded gadget: DoLine <cmd_doline.lua> [ 0] Loaded gadget: Infantry Suppression <game_fearhandler.lua> [ 0] Loaded gadget: Infantry supply rules <game_infsupply.lua> [ 0] Loaded gadget: Minefield spawner <game_minefields.lua> [ 0] Loaded gadget: No reclaiming trees <game_notreereclaim.lua> [ 0] Loaded gadget: NoSelect fix <game_noselect.lua> [ 0] Loaded gadget: Plane Fear <game_planefear.lua> [ 0] Loaded gadget: Supression Indicators <gui_suppressionindicators.lua> [ 0] Loaded gadget: Surrender <game_surrender.lua> [ 0] Loaded gadget: UnitMorph <unit_morph.lua> [ 0] Loaded gadget: Area Attack <cmd_areaattack.lua> [ 0] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua> [ 0] Loaded gadget: Kill Voice <game_killvoice.lua> [ 0] Loaded gadget: Logistics Supply <game_logisticssupply.lua> [ 0] Loaded gadget: Profiler <dbg_profiler.lua> [ 0] LUARULES-DRAW (GADGETS) [ 0] Loading LuaGaia [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] Loaded widget: 1944 Fonts <api_s44_fonts.lua> [ 0] Loaded widget: Vector API <api_vector.lua> [ 0] Loaded widget: LockCamera <camera_lockcamera.lua> [ 0] Loaded widget: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua> [ 0] Loaded widget: 1944 Ranks <gui_s44_ranks.lua> [ 0] Loaded widget: Crude Menu <gui_crudemenu.lua> [ 0] Loaded widget: Darkening <gui_darkening.lua> [ 0] All units set to Hold Position [ 0] Loaded widget: Hold position v2 <cmd_holdpos.lua> [ 0] Loaded widget: Point Tracker <gui_point_tracker.lua> [ 0] Loaded widget: Take Reminder <gui_take_remind.lua> [ 0] Loaded widget: 1944 Anti-spam <gui_antispam.lua> [ 0] Loaded widget: 1944 Armor Display <gui_s44_armor.lua> [ 0] Loaded widget: 1944 Default Commands <cmd_defaultcommand.lua> [ 0] Loaded widget: 1944 Field of Fire <gui_s44_fieldoffire.lua> [ 0] Loaded widget: 1944 Minefield Warning <gui_minefieldnotify.lua> [ 0] Loaded widget: 1944 Player List Echo for Stats <gui_playerecho.lua> [ 0] Loaded widget: 1944 Resource Bars <gui_s44_resbar.lua> [ 0] Loaded widget: 1944 Supply Radius <gui_s44_supplyradius.lua> [ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua> [ 0] Loaded widget: Auto group <unit_auto_group.lua> [ 0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it. [ 0] Loaded widget: BuildBar <gui_buildbar.lua> [ 0] Loaded widget: SelectionButtons_CA <gui_selbuttons_ca.lua> [ 0] Loaded widget: 1944 Ammo Icons <gui_ammoicons.lua> [ 0] Loaded widget: 1944 Build Indicators <gui_buildindicator.lua> [ 0] Loaded widget: 1944 Flag Ranges <gui_flagradiusalt.lua> [ 0] Loaded widget: 1944 Suppression Icons <gui_suppressicons.lua> [ 0] Loaded widget: 1944 Aircraft Sounds <sfx_s44_planesound.lua> [ 0] Loaded widget: 1944 Propeller FX <gfx_s44_props.lua> [ 0] Loaded widget: CustomFormations2 <unit_customformations2.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Spring 0.80.0.0 (0.80.0-0-ga47201d{@}-cmake-mingw32) [ 0] Build date/time: Aug 12 2009 12:59:11 [ 0] -> connection established (given id 0) [ 0] Spring 0.80.0.0 (0.80.0-0-ga47201d{@}-cmake-mingw32) has crashed. [ 0] Exception: Access violation (0xc0000005) [ 0] Exception Address: 0x0391deb0 [ 0] DLL information: [ 0] 0x00400000 spring [ 0] 0x7c900000 ntdll [ 0] 0x7c800000 kernel32 [ 0] 0x10000000 DevIL [ 0] 0x77c10000 MSVCRT [ 0] 0x01ba0000 ILU [ 0] 0x77dd0000 ADVAPI32 [ 0] 0x77e70000 RPCRT4 [ 0] 0x77fe0000 Secur32 [ 0] 0x68b20000 GLU32 [ 0] 0x5ed00000 OPENGL32 [ 0] 0x77f10000 GDI32 [ 0] 0x7e410000 USER32 [ 0] 0x73760000 DDRAW [ 0] 0x73bc0000 DCIMAN32 [ 0] 0x76c90000 IMAGEHLP [ 0] 0x6fbc0000 mingwm10 [ 0] 0x7c9c0000 SHELL32 [ 0] 0x77f60000 SHLWAPI [ 0] 0x71ab0000 WS2_32 [ 0] 0x71aa0000 WS2HELP [ 0] 0x6e940000 libgcc_s_dw2-1 [ 0] 0x01bc0000 SDL [ 0] 0x76b40000 WINMM [ 0] 0x7c340000 MSVCR71 [ 0] 0x66fc0000 freetype6 [ 0] 0x61b80000 zlib1 [ 0] 0x6ed80000 glew32 [ 0] 0x6b180000 vorbisfile [ 0] 0x63e00000 vorbis [ 0] 0x01c10000 ogg [ 0] 0x01c30000 OpenAL32 [ 0] 0x773d0000 comctl32 [ 0] 0x5d090000 comctl32 [ 0] 0x74720000 MSCTF [ 0] 0x69500000 nvoglnt [ 0] 0x76c30000 WINTRUST [ 0] 0x77a80000 CRYPT32 [ 0] 0x77b20000 MSASN1 [ 0] 0x72d20000 wdmaud [ 0] 0x72d10000 msacm32 [ 0] 0x77be0000 MSACM32 [ 0] 0x77bd0000 midimap [ 0] 0x774e0000 ole32 [ 0] 0x73f10000 dsound [ 0] 0x77c00000 VERSION [ 0] 0x76fd0000 CLBCATQ [ 0] 0x77050000 COMRes [ 0] 0x77120000 OLEAUT32 [ 0] 0x73ee0000 KsUser [ 0] 0x04a20000 wrap_oal [ 0] 0x71a50000 mswsock [ 0] 0x662b0000 hnetcfg [ 0] 0x71a90000 wshtcpip [ 0] 0x06c60000 dadkeyb [ 0] 0x59a60000 DBGHELP [ 0] Stacktrace: [ 0] (0) Unknown [0x0391DEB0] | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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imbaczek (reporter) 2009-08-19 17:26 Last edited: 2009-08-19 17:47 |
download glintercept: http://glintercept.nutty.org/ follow the instructions (ie. copy gliconfig.ini, or better - gliconfig_full.ini as gliconfig.ini - and opengl32.dll to spring dir), start the game. it'll run very slowly and will create a gliInterceptLog.txt file. paste about 20 last lines. |
hoijui (reporter) 2009-11-16 16:42 |
report poster did not respond |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-08-15 08:14 | Nemo | New Issue | |
2009-08-15 10:57 | imbaczek | Relationship added | related to 0001544 |
2009-08-19 17:26 | imbaczek | Note Added: 0003953 | |
2009-08-19 17:47 | imbaczek | Note Edited: 0003953 | |
2009-11-16 16:42 | hoijui | Note Added: 0004346 | |
2009-11-16 16:42 | hoijui | Status | new => closed |
2009-11-16 16:42 | hoijui | Resolution | open => won't fix |