View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001542 | AI | AI | public | 2009-08-13 23:31 | 2010-11-11 19:30 |
| Reporter | hoijui | Assigned To | abma | ||
| Priority | high | Severity | minor | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0001542: Non-translatable-stack-trace for Skirmish AI | ||||
| Description | The addresses laying in the AI dll turn up as frame like this: 0:?? instead of something like: AI/Skimrish/AAI/0.9/AAIBuilder.cpp:123 conditions for this to happen are unknown: sometimes, or always for some persons, installations, setups, scripts.txt, ... MelTraX thinks it hapens mainly when playing with multiple AI implementations (eg AAI, KAIk and RAI in the same game). | ||||
| Additional Information | infolog.txt: http://pastebin.com/f1fbe89e6 translated stack trace: http://buildbot.eat-peet.net/spring/stacktrace/spring_stktrc_0.80.0-5-gc2da36c_1250198256.html AI debug symbols: http://buildbot.eat-peet.net/tmp/AAI/SkirmishAI_dbg_0.80.0-5-gc2da36c.7z | ||||
| Tags | No tags attached. | ||||