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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001517 | AI | AI | public | 2009-07-26 17:29 | 2009-08-06 11:13 | ||||
Reporter | hoijui | ||||||||
Assigned To | hoijui | ||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Summary | 0001517: /aitakeover <teamId> <shortName> [<version>] command | ||||||||
Description | create an /aitakeover command, that lets initialized a new Skirmish AI instance to control a team. This will only work for Skirmish AIs, not for Lua AIs, and the AI will be controlled by the computer of the player that issues the command. This command will only succeed if the specified team to take over is abadoned, which means it is neither controlled by a human nor an other AI. | ||||||||
Tags | No tags attached. | ||||||||
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hoijui (reporter) 2009-08-06 11:13 |
available since commit: 5dde1d3f0a04b930041b20d36a76fd8c640b13d4 Works as described above. It is planned to extend it to be able to more precisely specify the AI. usage: /aitake teamToControl aiShortName [aiVersion] |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-07-26 17:29 | hoijui | New Issue | |
2009-08-06 11:11 | hoijui | Description Updated | |
2009-08-06 11:13 | hoijui | Note Added: 0003842 | |
2009-08-06 11:13 | hoijui | Status | new => resolved |
2009-08-06 11:13 | hoijui | Resolution | open => fixed |
2009-08-06 11:13 | hoijui | Assigned To | => hoijui |