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IDProjectCategoryView StatusLast Update
0001517AIAIpublic2009-08-06 11:13
Reporterhoijui Assigned Tohoijui  
PrioritylowSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Summary0001517: /aitakeover <teamId> <shortName> [<version>] command
Descriptioncreate an /aitakeover command, that lets initialized a new Skirmish AI instance to control a team. This will only work for Skirmish AIs, not for Lua AIs, and the AI will be controlled by the computer of the player that issues the command. This command will only succeed if the specified team to take over is abadoned, which means it is neither controlled by a human nor an other AI.
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hoijui

2009-08-06 11:13

reporter   ~0003842

available since commit: 5dde1d3f0a04b930041b20d36a76fd8c640b13d4
Works as described above.
It is planned to extend it to be able to more precisely specify the AI.
usage: /aitake teamToControl aiShortName [aiVersion]

Issue History

Date Modified Username Field Change
2009-07-26 17:29 hoijui New Issue
2009-08-06 11:11 hoijui Description Updated
2009-08-06 11:13 hoijui Note Added: 0003842
2009-08-06 11:13 hoijui Status new => resolved
2009-08-06 11:13 hoijui Resolution open => fixed
2009-08-06 11:13 hoijui Assigned To => hoijui