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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001516 | AI | AI | public | 2009-07-26 17:25 | 2009-08-06 11:10 | ||||
| Reporter | hoijui | ||||||||
| Assigned To | hoijui | ||||||||
| Priority | low | Severity | feature | Reproducibility | N/A | ||||
| Status | resolved | Resolution | fixed | ||||||
| Summary | 0001516: /aikill <teamId> command | ||||||||
| Description | create an /aikill command, that lets you kill an AI that controlls a team, so the team will be headless, and units can be taken by human players, or you can use /team and controll the former AIs team. This command will only work if the AI is running on your computer, and only for Skirmish AIs, not for Lua AIs. | ||||||||
| Tags | No tags attached. | ||||||||
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Notes |
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hoijui (reporter) 2009-08-06 11:10 |
available with commit: 601c2455ff1d2925fae516a239e628e5185708ee in addition to kill the AI, it optionally allows to give all units to a specified team: usage: /aikill teamToKill [teamToReceiveUnits] |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-07-26 17:25 | hoijui | New Issue | |
| 2009-07-26 17:29 | hoijui | Reproducibility | always => N/A |
| 2009-08-06 11:10 | hoijui | Note Added: 0003841 | |
| 2009-08-06 11:10 | hoijui | Status | new => resolved |
| 2009-08-06 11:10 | hoijui | Resolution | open => fixed |
| 2009-08-06 11:10 | hoijui | Assigned To | => hoijui |


