2025-07-04 19:25 CEST

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IDProjectCategoryView StatusLast Update
0001510Spring engineGeneralpublic2009-07-30 19:12
Reportertvo 
Assigned TojK 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.79.1.0+git 
Target VersionFixed in Version 
Summary0001510: ghosted buildings aren't rendered transparently anymore
Descriptionghosted buildings aren't rendered transparently anymore when shadows are on.

when shadows are off they are fine.

This was found in some testing of commit 1beead1872ca58d9492247ddec053710405271ce.
TagsNo tags attached.
Checked infolog.txt for Errors
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~0003819

jK (developer)

was caused by da620e3421f63539584cb6fc2751fcc18232120a

I reverted it because it isn't that easy to implement like zerver wanted.
It pretty the same reason why transparency is broken in shadow pass, to solve these issues it needs a whole reimplementation of the unitdrawer (with a strict separation of the different transparency levels and a modularization for the rendering of the different model formats).

PS: fading features are (still) broken, too.
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-Issue History
Date Modified Username Field Change
2009-07-22 09:59 tvo New Issue
2009-07-30 19:11 jK Note Added: 0003819
2009-07-30 19:12 jK Status new => resolved
2009-07-30 19:12 jK Resolution open => fixed
2009-07-30 19:12 jK Assigned To => jK
+Issue History