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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001510 | Spring engine | General | public | 2009-07-22 09:59 | 2009-07-30 19:12 | ||||
Reporter | tvo | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.79.1.0+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001510: ghosted buildings aren't rendered transparently anymore | ||||||||
Description | ghosted buildings aren't rendered transparently anymore when shadows are on. when shadows are off they are fine. This was found in some testing of commit 1beead1872ca58d9492247ddec053710405271ce. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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jK (developer) 2009-07-30 19:11 |
was caused by da620e3421f63539584cb6fc2751fcc18232120a I reverted it because it isn't that easy to implement like zerver wanted. It pretty the same reason why transparency is broken in shadow pass, to solve these issues it needs a whole reimplementation of the unitdrawer (with a strict separation of the different transparency levels and a modularization for the rendering of the different model formats). PS: fading features are (still) broken, too. |