| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001507 | Spring engine | General | public | 2009-07-19 22:04 | 2009-08-03 01:05 | ||||
| Reporter | SirMaverick | ||||||||
| Assigned To | Auswaschbar | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 0.79.1.0+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001507: desync: path 0.78 vs 0.79 | ||||||||
| Description | If one players uses paths created with spring 0.78 another 0.79 paths it will desync on maps with features/trees (like Archers Valley, TheHunters) due to wrong path checksum. Seen in CA, SA. Workaround: - delete paths or - change in gamedata/movedefs.lua to force repathing. See http://trac.caspring.org/changeset/5121 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Auswaschbar (reporter) 2009-08-03 01:05 |
Repathing forced for next release |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-07-19 22:04 | SirMaverick | New Issue | |
| 2009-08-03 01:05 | Auswaschbar | Note Added: 0003839 | |
| 2009-08-03 01:05 | Auswaschbar | Status | new => resolved |
| 2009-08-03 01:05 | Auswaschbar | Resolution | open => fixed |
| 2009-08-03 01:05 | Auswaschbar | Assigned To | => Auswaschbar |


