Description | While (from the fps perspective) the game is very playable on my Lenovo Thinkpad X200, the ground texture is only rendered in white. To the layman, the effect is that of a snowy landscape. However diving a bit into the texture files I recognized "detailtex2.bmp" to be the texture used for the ground. I strongly suspect that the relevant colouring is rendered over the ground only after adding the shadow map and this "detailtex2.bmp". And somewhere around this point, my crappy integrated graphics card surrenders. The result is a very nice snowy landscape without any colouring.
If terrain rendering is done sequentially, might a quick fix possibly be to just change the sequence of applying the textures/colours? I care about shadows and colour, but not so much about grainy ground. Or change default colour from white to brown perhaps?
As a first dirty workaround I am now off to tint my detailtex2.bmp greenish brown. |
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Attached Files |
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springlog (12,856 bytes) 2009-06-05 13:19
LogOutput initialized.
Spring 0.79.1.0
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/t/.springrc"
OS: Linux
Using read-only data directory: /usr/bin/
Using read-write data directory: /home/t/.spring/
Using read-only data directory: /usr/lib/spring/
Using read-only data directory: /usr/share/spring/
Scanning: /usr/share/spring/maps
Scanning: /usr/share/spring/base
Scanning: /usr/share/spring/mods
Scanning: /usr/share/spring/packages
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/lib/spring/packages
Scanning: /home/t/.spring/maps
Scanning: /home/t/.spring/base
Scanning: /home/t/.spring/mods
Scanning: /home/t/.spring/packages
Scanning: /usr/bin/maps
Scanning: /usr/bin/base
Scanning: /usr/bin/mods
Scanning: /usr/bin/packages
Video mode set to 1280 x 800 / 32 bit
SDL: 1.2.13
GL: 2.0 Mesa 7.4.2
GL: Tungsten Graphics, Inc
GL: Mesa DRI Mobile IntelĀ® GM45 Express Chipset GEM 20090418 2009Q1
GLEW: 1.5.1
Video mode set to 1278 x 779 / 32 bit
Testing mode enabled; game over disabled.
Connecting to local server
Starting demo recording
Using map Aquatic_Divide_TNM05-V2.smf
Recording demo demos/local_20090605_123652_Aquatic_Divide_TNM05-V2_0.79.1.sdf
Using script Skirmish AI test: RAI 0.601
Using mod Balanced Annihilation V6.95
Using mod archive BA695.sd7
Became player 0 (team 0, allyteam 0)
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.7.411
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Sound: Device: ALSA Software
Sound: Available Devices:
Sound: ALSA Software
Sound: OSS Software
Sound: Wave File Writer
Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
Parsing unit icons
Parsing definitions
Loading all definitions: 0.420000
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading map informations
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 40
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Creating unit textures
Initializing map features
Couldnt find wreckage info treetype0
Couldnt find wreckage info treetype1
Couldnt find wreckage info treetype2
Couldnt find wreckage info treetype3
Couldnt find wreckage info treetype4
Couldnt find wreckage info treetype5
Couldnt find wreckage info treetype6
Couldnt find wreckage info treetype7
Couldnt find wreckage info treetype8
Couldnt find wreckage info treetype9
Couldnt find wreckage info treetype10
Couldnt find wreckage info treetype11
Couldnt find wreckage info treetype12
Couldnt find wreckage info treetype13
Couldnt find wreckage info treetype14
Couldnt find wreckage info treetype15
Couldnt find wreckage info geovent
Reading estimate path costs
Pathing data checksum: 3b502c1b
Creating sky
Loading LuaRules
gf1 = LuaRules/Gadgets/areaattack.lua
gf1 = LuaRules/Gadgets/cmd_nocost.lua
gf1 = LuaRules/Gadgets/comiscontrol.lua
gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf1 = LuaRules/Gadgets/lups_manager.lua
gf1 = LuaRules/Gadgets/lups_shockwaves.lua
gf1 = LuaRules/Gadgets/lups_wrapper.lua
gf1 = LuaRules/Gadgets/mo_comgate.lua
gf1 = LuaRules/Gadgets/mo_coop.lua
gf1 = LuaRules/Gadgets/mo_greenfields.lua
gf1 = LuaRules/Gadgets/mo_koth.lua
gf1 = LuaRules/Gadgets/mo_noowner.lua
gf1 = LuaRules/Gadgets/mo_noshare.lua
gf1 = LuaRules/Gadgets/mo_nowrecks.lua
gf1 = LuaRules/Gadgets/teamcomends.lua
gf1 = LuaRules/Gadgets/unit_air_plants.lua
gf1 = LuaRules/Gadgets/unit_direct_control.lua
gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf1 = LuaRules/Gadgets/unit_missile_delay.lua
gf1 = LuaRules/Gadgets/unit_noselfd.lua
gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf1 = LuaRules/Gadgets/unit_set_neutral.lua
gf1 = LuaRules/Gadgets/unit_shield_watch.lua
gf2 = LuaRules/Gadgets/areaattack.lua
gf2 = LuaRules/Gadgets/cmd_nocost.lua
gf2 = LuaRules/Gadgets/comiscontrol.lua
gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf2 = LuaRules/Gadgets/lups_manager.lua
gf2 = LuaRules/Gadgets/lups_shockwaves.lua
gf2 = LuaRules/Gadgets/lups_wrapper.lua
gf2 = LuaRules/Gadgets/mo_comgate.lua
gf2 = LuaRules/Gadgets/mo_coop.lua
gf2 = LuaRules/Gadgets/mo_greenfields.lua
gf2 = LuaRules/Gadgets/mo_koth.lua
gf2 = LuaRules/Gadgets/mo_noowner.lua
gf2 = LuaRules/Gadgets/mo_noshare.lua
gf2 = LuaRules/Gadgets/mo_nowrecks.lua
gf2 = LuaRules/Gadgets/teamcomends.lua
gf2 = LuaRules/Gadgets/unit_air_plants.lua
gf2 = LuaRules/Gadgets/unit_direct_control.lua
gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf2 = LuaRules/Gadgets/unit_missile_delay.lua
gf2 = LuaRules/Gadgets/unit_noselfd.lua
gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf2 = LuaRules/Gadgets/unit_set_neutral.lua
gf2 = LuaRules/Gadgets/unit_shield_watch.lua
Loaded gadget: No Self-D <unit_noselfd.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: DirectControl <unit_direct_control.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: King of the Hill <mo_koth.lua>
Loaded gadget: Team Com Ends <teamcomends.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
gf1 = LuaRules/Gadgets/areaattack.lua
gf1 = LuaRules/Gadgets/cmd_nocost.lua
gf1 = LuaRules/Gadgets/comiscontrol.lua
gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf1 = LuaRules/Gadgets/lups_manager.lua
gf1 = LuaRules/Gadgets/lups_shockwaves.lua
gf1 = LuaRules/Gadgets/lups_wrapper.lua
gf1 = LuaRules/Gadgets/mo_comgate.lua
gf1 = LuaRules/Gadgets/mo_coop.lua
gf1 = LuaRules/Gadgets/mo_greenfields.lua
gf1 = LuaRules/Gadgets/mo_koth.lua
gf1 = LuaRules/Gadgets/mo_noowner.lua
gf1 = LuaRules/Gadgets/mo_noshare.lua
gf1 = LuaRules/Gadgets/mo_nowrecks.lua
gf1 = LuaRules/Gadgets/teamcomends.lua
gf1 = LuaRules/Gadgets/unit_air_plants.lua
gf1 = LuaRules/Gadgets/unit_direct_control.lua
gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf1 = LuaRules/Gadgets/unit_missile_delay.lua
gf1 = LuaRules/Gadgets/unit_noselfd.lua
gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf1 = LuaRules/Gadgets/unit_set_neutral.lua
gf1 = LuaRules/Gadgets/unit_shield_watch.lua
gf2 = LuaRules/Gadgets/areaattack.lua
gf2 = LuaRules/Gadgets/cmd_nocost.lua
gf2 = LuaRules/Gadgets/comiscontrol.lua
gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf2 = LuaRules/Gadgets/lups_manager.lua
gf2 = LuaRules/Gadgets/lups_shockwaves.lua
gf2 = LuaRules/Gadgets/lups_wrapper.lua
gf2 = LuaRules/Gadgets/mo_comgate.lua
gf2 = LuaRules/Gadgets/mo_coop.lua
gf2 = LuaRules/Gadgets/mo_greenfields.lua
gf2 = LuaRules/Gadgets/mo_koth.lua
gf2 = LuaRules/Gadgets/mo_noowner.lua
gf2 = LuaRules/Gadgets/mo_noshare.lua
gf2 = LuaRules/Gadgets/mo_nowrecks.lua
gf2 = LuaRules/Gadgets/teamcomends.lua
gf2 = LuaRules/Gadgets/unit_air_plants.lua
gf2 = LuaRules/Gadgets/unit_direct_control.lua
gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf2 = LuaRules/Gadgets/unit_missile_delay.lua
gf2 = LuaRules/Gadgets/unit_noselfd.lua
gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf2 = LuaRules/Gadgets/unit_set_neutral.lua
gf2 = LuaRules/Gadgets/unit_shield_watch.lua
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: mo_greenfields <mo_greenfields.lua>
Loaded gadget: mo_noowner <mo_noowner.lua>
Loaded gadget: mo_noshare <mo_noshare.lua>
Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: King of the Hill <mo_koth.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
Loaded gadget: Lups <lups_wrapper.lua>
Loading LuaGaia
Loading LuaUI
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Hardware is incompatible with Xray shader requirements
Hardware is incompatible with Xray shader requirements
blur api: your hardware does not support shaders
Loaded widget: BlurApi <api_gfx_blur.lua>
Loaded widget: MexUpg Helper <helper.lua>
Loaded widget: HealthBars <unit_healthbars.lua>
Loaded widget: BuildETA <gui_build_eta.lua>
Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
Loaded widget: Autoquit <autoquit.lua>
Loaded widget: Blast Radius <gui_blastradius.lua>
Loaded widget: Point Tracker <gui_point_tracker.lua>
Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
Loaded widget: Defense Range <gui_defenserange.lua>
Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
Loaded widget: Ghost Site <unit_ghostsite.lua>
Loaded widget: GameTypeInfo <gui_game_type_info.lua>
Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
Loaded widget: Attack AoE <gui_attack_aoe.lua>
Loaded widget: Prospector <gui_prospector.lua>
Loaded widget: Select n Center! <gui_center_n_select.lua>
Loaded widget: LupsManager <gfx_lups_manager.lua>
Loaded widget: BA_AllyCursors <gui_ba_ally_cursors.lua>
Loaded widget: Lups <lups_wrapper.lua>
Loaded widget: LolUI <lolui.lua>
Loaded widget: CustomFormations <unit_customformations.lua>
LuaUI v0.3
Finalizing...
Spring 0.79.1.0
Build date/time: Jun 3 2009 18:05:12
Player Player connected with number 0 (client version 0.79.1.0)
Saved: screenshots/screen005.png
Saved: screenshots/screen006.png
User exited
Path cache hits 0 0%
Path cache hits 0 0%
Statistics for local connection:
Received: 999 bytes
Sent: 402 bytes
Mesa 7.4.2 implementation error: invalid reference to a deleted texture object
Please report at bugzilla.freedesktop.org
spring: main/texobj.c:305: _mesa_reference_texobj: Assertion `valid_texture_object(oldTex)' failed.
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screen005.png (1,273,144 bytes) 2009-06-05 13:20
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screen006.png (1,105,431 bytes) 2009-06-05 13:21
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.springrc (3,252 bytes) 2009-06-05 13:21
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texture_hack.png (1,299,537 bytes) 2009-06-05 13:51
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