View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001445 | Spring engine | Linux | public | 2009-06-05 13:19 | 2009-10-22 12:21 |
| Reporter | thorben | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Product Version | 0.79.1.0 | ||||
| Summary | 0001445: [Intel Graphics] Ground bitmap present but not coloured (i.e. stays white) | ||||
| Description | While (from the fps perspective) the game is very playable on my Lenovo Thinkpad X200, the ground texture is only rendered in white. To the layman, the effect is that of a snowy landscape. However diving a bit into the texture files I recognized "detailtex2.bmp" to be the texture used for the ground. I strongly suspect that the relevant colouring is rendered over the ground only after adding the shadow map and this "detailtex2.bmp". And somewhere around this point, my crappy integrated graphics card surrenders. The result is a very nice snowy landscape without any colouring. If terrain rendering is done sequentially, might a quick fix possibly be to just change the sequence of applying the textures/colours? I care about shadows and colour, but not so much about grainy ground. Or change default colour from white to brown perhaps? As a first dirty workaround I am now off to tint my detailtex2.bmp greenish brown. | ||||
| Additional Information | Keywords: intel graphics ground texture white snow terrain Attached: Full debug log of a spring session showing this effect (contains infos about graphics, version, etc) | ||||
| Tags | GM45, graphics, ground, intel, snow, terrain, texture, white | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Quick & Dirty Hack: - (recursive) copy /usr/share/spring/base into ~/.spring/ (does not need root privileges) - unzip ~/.spring/base/bitmaps.sdz into some temporary working directory - open bitmaps/detailtex2.bmp with (e.g.) gimp - switch mode from grayscale to rgb and then colour it in your favourite ground colour (but make it much darker than you usually would) - save picture - rezip the contents of your working directory - rename the zip file to bitmaps.sdz - overwrite ~/.spring/base/bitmaps with your new file - done (Screenshot follows) |
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The quick&dirty hack does not work for multiplayer though. I think this might be a checksum issue... (to prevent cheating) |
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intel's fault |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-06-05 13:19 | thorben | New Issue | |
| 2009-06-05 13:19 | thorben | File Added: springlog | |
| 2009-06-05 13:20 | thorben | File Added: screen005.png | |
| 2009-06-05 13:21 | thorben | File Added: screen006.png | |
| 2009-06-05 13:21 | thorben | File Added: .springrc | |
| 2009-06-05 13:22 | thorben | Tag Attached: GM45 | |
| 2009-06-05 13:22 | thorben | Tag Attached: graphics | |
| 2009-06-05 13:22 | thorben | Tag Attached: ground | |
| 2009-06-05 13:22 | thorben | Tag Attached: intel | |
| 2009-06-05 13:22 | thorben | Tag Attached: snow | |
| 2009-06-05 13:22 | thorben | Tag Attached: terrain | |
| 2009-06-05 13:22 | thorben | Tag Attached: texture | |
| 2009-06-05 13:22 | thorben | Tag Attached: white | |
| 2009-06-05 13:49 | thorben | Note Added: 0003598 | |
| 2009-06-05 13:51 | thorben | File Added: texture_hack.png | |
| 2009-06-05 17:09 | thorben | Note Added: 0003599 | |
| 2009-10-22 12:21 | jK | Note Added: 0004250 | |
| 2009-10-22 12:21 | jK | Status | new => closed |
| 2009-10-22 12:21 | jK | Resolution | open => won't fix |