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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001414 | Spring engine | Unit Scripting | public | 2009-05-25 19:22 | 2016-02-12 22:16 | ||||
| Reporter | TheFatController | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Product Version | 0.79.0.2+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001414: Adding a vertical option for maxangledif on weapons. | ||||||||
| Description | I have had problems with both submarines and some units which cannot attack if stuff is too close due to maxangledif being too low to shoot up/down, this cannot be increased as it affects both horizontal and vertical angles. I would suggest adding a new tag: maxverticalangledif By default this would equal maxangledif unless otherwise defined and would allow fixes for subs etc by specifying: maxangledif1=90; maxverticalangledif1=180; For example. Thanks! | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
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Notes |
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Kloot (developer) 2016-02-12 22:16 |
considering this a duplicate of 0004491 for old-ticket cleanup |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-05-25 19:22 | TheFatController | New Issue | |
| 2016-02-12 22:16 | Kloot | Relationship added | has duplicate 0004491 |
| 2016-02-12 22:16 | Kloot | Note Added: 0015748 | |
| 2016-02-12 22:16 | Kloot | Status | new => closed |
| 2016-02-12 22:16 | Kloot | Resolution | open => duplicate |


