2025-07-31 21:07 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001409Spring engineGeneralpublic2009-05-25 14:53
Reporterel_matarife 
Assigned ToAuswaschbar 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version0.79.0.2 
Target VersionFixed in Version 
Summary0001409: Spring lockup oin host, crash on all clients
Description8 player cooperative game. Spring locked up on the host and all the clients instantly crashed to desktop.
Additional InformationCrash dump:

[ 38100] Spring 0.79.0.1 (0.79.0.2-0-gfcaf14a{@}-cmake-tdm) has crashed.
[ 38100] Exception: Access violation (0xc0000005)
[ 38100] Exception Address: 0x0081cd54
[ 38100] DLL information:
[ 38100] 0x00400000 spring
[ 38100] 0x7c900000 ntdll
[ 38100] 0x7c800000 kernel32
[ 38100] 0x10000000 DevIL
[ 38100] 0x77c10000 MSVCRT
[ 38100] 0x01c40000 ILU
[ 38100] 0x77dd0000 ADVAPI32
[ 38100] 0x77e70000 RPCRT4
[ 38100] 0x77fe0000 Secur32
[ 38100] 0x68b20000 GLU32
[ 38100] 0x5ed00000 OPENGL32
[ 38100] 0x77f10000 GDI32
[ 38100] 0x7e410000 USER32
[ 38100] 0x73760000 DDRAW
[ 38100] 0x73bc0000 DCIMAN32
[ 38100] 0x76c90000 IMAGEHLP
[ 38100] 0x6fbc0000 mingwm10
[ 38100] 0x7c9c0000 SHELL32
[ 38100] 0x77f60000 SHLWAPI
[ 38100] 0x71ab0000 WS2_32
[ 38100] 0x71aa0000 WS2HELP
[ 38100] 0x01c60000 SDL
[ 38100] 0x76b40000 WINMM
[ 38100] 0x7c340000 MSVCR71
[ 38100] 0x66fc0000 freetype6
[ 38100] 0x61b80000 zlib1
[ 38100] 0x6ed80000 glew32
[ 38100] 0x6b180000 vorbisfile
[ 38100] 0x63e00000 vorbis
[ 38100] 0x01cb0000 ogg
[ 38100] 0x01cd0000 OpenAL32
[ 38100] 0x76390000 IMM32
[ 38100] 0x773d0000 comctl32
[ 38100] 0x5d090000 comctl32
[ 38100] 0x5ad70000 uxtheme
[ 38100] 0x74720000 MSCTF
[ 38100] 0x77b40000 apphelp
[ 38100] 0x755c0000 msctfime
[ 38100] 0x774e0000 ole32
[ 38100] 0x69500000 nvoglnt
[ 38100] 0x71a50000 mswsock
[ 38100] 0x662b0000 hnetcfg
[ 38100] 0x71a90000 wshtcpip
[ 38100] 0x76c30000 WINTRUST
[ 38100] 0x77a80000 CRYPT32
[ 38100] 0x77b20000 MSASN1
[ 38100] 0x72d20000 wdmaud
[ 38100] 0x72d10000 msacm32
[ 38100] 0x77be0000 MSACM32
[ 38100] 0x77bd0000 midimap
[ 38100] 0x73f10000 dsound
[ 38100] 0x77c00000 VERSION
[ 38100] 0x76fd0000 CLBCATQ
[ 38100] 0x77050000 COMRes
[ 38100] 0x77120000 OLEAUT32
[ 38100] 0x73ee0000 KsUser
[ 38100] 0x045d0000 wrap_oal
[ 38100] 0x605d0000 mslbui
[ 38100] 0x59a60000 DBGHELP
[ 38100] Stacktrace:
[ 38100] (0) C:\Program Files\Spring\spring.exe [0x0081CD54]
[ 38100] (1) C:\Program Files\Spring\spring.exe [0x0081CDF7]
[ 38100] (2) C:\Program Files\Spring\spring.exe [0x0042FD41]
[ 38100] (3) C:\Program Files\Spring\spring.exe [0x00485FE9]
[ 38100] (4) C:\Program Files\Spring\spring.exe [0x00409890]
[ 38100] (5) C:\Program Files\Spring\spring.exe [0x0041CF40]
[ 38100] (6) C:\Program Files\Spring\spring.exe [0x00421F62]
[ 38100] (7) C:\Program Files\Spring\spring.exe [0x008BA285]
[ 38100] (8) C:\Program Files\Spring\spring.exe [0x008C39B4]
[ 38100] (9) C:\Program Files\Spring\spring.exe [0x008B908B]
[ 38100] (10) C:\Program Files\Spring\spring.exe [0x008B9271]
[ 38100] (11) C:\Program Files\Spring\spring.exe [0x0095E4B8]
[ 38100] (12) C:\Program Files\Spring\spring.exe [0x0040124B]
[ 38100] (13) C:\Program Files\Spring\spring.exe [0x004012B8]
[ 38100] (14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FE7]

rts/Sim/Units/COB/CobInstance.cpp:298
rts/Sim/Units/COB/CobInstance.cpp:288
rts/Game/Player.cpp:149
rts/Game/PlayerHandler.cpp:76
rts/Game/Game.cpp:3206
rts/System/Sync/SyncChecker.h:40 [CSyncChecker::GetChecksum()]
rts/Game/Game.cpp:3500
rts/Game/Game.cpp:2540
rts/System/SpringApp.cpp:857
rts/System/SpringApp.cpp:1105
rts/System/Main.cpp:60 [Run(int, char**)]
rts/System/Main.cpp:121 [WinMain@16]
dyncast.cc:0
UnitSet.cpp:0
UnitSet.cpp:0
UNTRANSLATED: C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FE7]
--
 profile=default file=http://springrts.com/mantis/view.php?id=1409 buildsys=cmake toolchain=tdm auto=yes vcs=git rev=0.79.0.2-0-gfcaf14a tag=0.79.0.2 links=yes



Startup info:
LogOutput initialized.
Spring 0.79.0.1 (0.79.0.2-0-gfcaf14a{@}-cmake-tdm)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\Nate\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
Hardware: Intel(R) Pentium(R) M processor 1.60GHz; 2047MB RAM, 3939MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\Nate\My Documents\Spring\
Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: C:\Documents and Settings\Nate\My Documents\Spring\maps
Scanning: C:\Documents and Settings\Nate\My Documents\Spring\base
Scanning: C:\Documents and Settings\Nate\My Documents\Spring\mods
Scanning: C:\Documents and Settings\Nate\My Documents\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1440 x 900 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.1
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 6800/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to 97.104.44.136:1472 using name El_Matarife
[ 0] Starting demo recording
[ 0] Using map Dividing_Wall-V2.smf
[ 0] Recording demo demos/local_20090525_023147_Dividing_Wall-V2_0.79.0.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.93
[ 0] Using mod archive BA693.sd7
[ 0] Became player 3 (team 0, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Sound: Could not load mapdata/sounds.lua: could not open file: mapdata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 1.031000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Couldnt find wreckage info treetype0
[ 0] Couldnt find wreckage info treetype1
[ 0] Couldnt find wreckage info treetype2
[ 0] Couldnt find wreckage info treetype3
[ 0] Couldnt find wreckage info treetype4
[ 0] Couldnt find wreckage info treetype5
[ 0] Couldnt find wreckage info treetype6
[ 0] Couldnt find wreckage info treetype7
[ 0] Couldnt find wreckage info treetype8
[ 0] Couldnt find wreckage info treetype9
[ 0] Couldnt find wreckage info treetype10
[ 0] Couldnt find wreckage info treetype11
[ 0] Couldnt find wreckage info treetype12
[ 0] Couldnt find wreckage info treetype13
[ 0] Couldnt find wreckage info treetype14
[ 0] Couldnt find wreckage info treetype15
[ 0] Couldnt find wreckage info geovent
[ 0] Couldnt find wreckage info pdrock1
[ 0] Unknown map feature type pdrock1
[ 0] Couldnt find wreckage info pdrock1a
[ 0] Unknown map feature type pdrock1a
[ 0] Couldnt find wreckage info pdrock2
[ 0] Unknown map feature type pdrock2
[ 0] Couldnt find wreckage info pdrock3a
[ 0] Unknown map feature type pdrock3a
[ 0] Couldnt find wreckage info pdrock3
[ 0] Unknown map feature type pdrock3
[ 0] Couldnt find wreckage info pdrock2a
[ 0] Unknown map feature type pdrock2a
[ 0] Couldnt find wreckage info pdrock4
[ 0] Unknown map feature type pdrock4
[ 0] Couldnt find wreckage info pdrock4a
[ 0] Unknown map feature type pdrock4a
[ 0] Couldnt find wreckage info palmetto_1
[ 0] Unknown map feature type palmetto_1
[ 0] Couldnt find wreckage info palmetto_2
[ 0] Unknown map feature type palmetto_2
[ 0] Couldnt find wreckage info palmetto_3
[ 0] Unknown map feature type palmetto_3
[ 0] Couldnt find wreckage info cluster0_dead
[ 0] Unknown map feature type cluster0_dead
[ 0] Couldnt find wreckage info cluster0
[ 0] Unknown map feature type cluster0
[ 0] Couldnt find wreckage info cluster1_dead
[ 0] Unknown map feature type cluster1_dead
[ 0] Couldnt find wreckage info cluster1
[ 0] Unknown map feature type cluster1
[ 0] Couldnt find wreckage info cluster2_dead
[ 0] Unknown map feature type cluster2_dead
[ 0] Couldnt find wreckage info cluster2
[ 0] Unknown map feature type cluster2
[ 0] Couldnt find wreckage info cactus1
[ 0] Unknown map feature type cactus1
[ 0] Couldnt find wreckage info cactus2
[ 0] Unknown map feature type cactus2
[ 0] Couldnt find wreckage info cactus3
[ 0] Unknown map feature type cactus3
[ 0] Couldnt find wreckage info cactus4
[ 0] Unknown map feature type cactus4
[ 0] Couldnt find wreckage info cactus5
[ 0] Unknown map feature type cactus5
[ 0] Couldnt find wreckage info cactus6
[ 0] Unknown map feature type cactus6
[ 0] Couldnt find wreckage info cactus7
[ 0] Unknown map feature type cactus7
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 365d76e6
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: MultiCom <mo_coop.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: MultiCom <mo_coop.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] LUPS->airjet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2126:
-- error message --
line 66, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Mar 22 2006 22:53:06
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
#const c[9] = 0.2 0.8
PARAM c[10] = { program.local[0..8],
        { 0.2, 0.80000001 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MOV R2.xy, vertex.texcoord[0];
MUL R2.xy, vertex.position.yxzw, R2.yxzw;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, R2.x, R1;
MAD R0.xyz, R0, R2.y, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MUL R2.xy, vertex.position.zwzw, c[9].y;
MUL R0.x, R2, vertex.texcoord[0].z;
MOV R0.y, R2;
MOV R0.zw, result.texcoord[1];
MUL R1.x, vertex.texcoord[2].w, c[8];
MAD result.texcoord[1], R1.x, c[9].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].w;
END
# 34 instructions, 3 R-regs
[ 0] LUPS->SphereDistortion: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1792:
-- error message --
line 59, column 15: error: variable not valid as a source register
line 84, column 13: error: invalid operand variable
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 1.5.0000, build date Mar 22 2006 22:53:06
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp40
#program main
#semantic gl_ProjectionMatrix
#semantic center
#semantic strength
#semantic screenInverse
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1
#var float2 center : : c[7] : -1 : 1
#var float strength : : c[9] : -1 : 1
#var float2 screenInverse : : c[8] : -1 : 1
#var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0
#const c[4] = 1 0.5 2 0
#const c[5] = -0.0187293 0.074261 0.2121144 1.570729
#const c[6] = 1.570796 30 3
PARAM c[10] = { program.local[0..3],
        { 1, 0.5, 2, 0 },
        { -0.018729299, 0.074261002, 0.21211439, 1.5707288 },
        { 1.5707964, 30, 3 },
        program.local[7..9] };
TEMP R0;
TEMP R1;
SHORT TEMP H0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0];
ADDR R0.x, R0, R0.y;
RSQR R0.z, R0.x;
RCPR R0.w, R0.z;
SGTRC HC.x, R0.w, c[4];
ADDR R1.x, R0.w, -c[4];
ADDR R0.xy, fragment.position, -c[7];
MULR R0.xy, R0.z, R0;
MOVR_SAT R1.x, -R1;
MOVR R1.y, c[6].z;
MADR R1.y, -R1.x, c[4].z, R1;
MULR R1.x, R1, R1;
MULR R1.x, R1, R1.y;
MULR R0.z, R1.x, c[9].x;
MULR R0.xy, R0, c[8];
MULR R1.xy, R0, R0.z;
MOVR R0.xyz, oCol.xyww;
MOVR R1.z, fragment.position;
MOVR R0.xyz(EQ.x), R1;
MOVR R1.x, c[5].y;
MADR R1.y, |R0.w|, c[5].x, R1.x;
ADDR R1.x, -|R0.w|, c[4];
MADR R1.y, |R0.w|, R1, -c[5].z;
RSQR R1.x, R1.x;
MADR R1.y, |R0.w|, R1, c[5].w;
SLTR H0.x, R0.w, c[4].w;
RCPR R1.x, R1.x;
MADR R1.x, -R1, R1.y, c[6];
MULR R1.y, H0.x, R1.x;
MADR R1.x, -R1.y, c[4].z, R1;
MOVR R0.w, c[2].z;
MADR R0.w, fragment.position.z, c[4].z, R0;
COSR R1.x, R1.x;
ADDR R0.w, R0, -c[4].x;
MULR R1.x, R1, c[6].y;
RCPR R0.w, R0.w;
MADR R0.w, R0, c[2], -R1.x;
MULR R0.w, R0, c[4].z;
RCPR R0.w, R0.w;
MULR R1.y, R0.w, c[2].w;
MOVR R1.x, c[4].y;
MOVR R0.w, result.depth.z;
MADR R1.x, R1, -c[2].z, R1.y;
ADDR R0.w(EQ.x), R1.x, c[4].y;
KIL GT.x;
MOVR oCol.xyw, R0.xyzz;
MOVR result.depth.z, R0.w;
END
# 47 instructions, 2 R-regs, 1 H-regs
[ 0] LUPS->Jet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 1896:
-- error message --
line 59, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Mar 22 2006 22:53:06
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
PARAM c[9] = { program.local[0..8] };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, vertex.position.y, R1;
MAD R0.xyz, vertex.position.x, R0, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MOV R0.x, vertex.texcoord[0];
MOV R0.zw, result.texcoord[1];
MUL R0.x, vertex.position.z, R0;
MOV R0.y, vertex.position.w;
MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].y;
END
# 31 instructions, 3 R-regs
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] blurShader: shader error: Fragment info
-------------
(7) : error C5051: profile does not support conditional returns
[ 0] Loaded widget: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Eyes <gui_eyes.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Loaded widget: DoLine <cmd_doline.lua>
[ 0] Loaded widget: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget: ImmobileBuilder <unit_immobile_buider.lua>
[ 0] Set water rendering mode to 3 (reflective&refractive)
[ 0] Set Shadows to 0
[ 0] Set maximum particles to: 10000
[ 0] Loaded widget: FPSManager <fpsmanager.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Improved MetalMakers <unit_improved_metal_maker.lua>
[ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget: CoopInfo <gui_coop_info.lua>
[ 0] Loaded widget: Coop StartBox replacement <gui_coop_startbox_replacement.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: Prospector <gui_prospector.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] LUPS->airjet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2126:
-- error message --
line 66, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Mar 22 2006 22:53:06
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
#const c[9] = 0.2 0.8
PARAM c[10] = { program.local[0..8],
        { 0.2, 0.80000001 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MOV R2.xy, vertex.texcoord[0];
MUL R2.xy, vertex.position.yxzw, R2.yxzw;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, R2.x, R1;
MAD R0.xyz, R0, R2.y, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MUL R2.xy, vertex.position.zwzw, c[9].y;
MUL R0.x, R2, vertex.texcoord[0].z;
MOV R0.y, R2;
MOV R0.zw, result.texcoord[1];
MUL R1.x, vertex.texcoord[2].w, c[8];
MAD result.texcoord[1], R1.x, c[9].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].w;
END
# 34 instructions, 3 R-regs
[ 0] LUPS->SphereDistortion: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1792:
-- error message --
line 59, column 15: error: variable not valid as a source register
line 84, column 13: error: invalid operand variable
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 1.5.0000, build date Mar 22 2006 22:53:06
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp40
#program main
#semantic gl_ProjectionMatrix
#semantic center
#semantic strength
#semantic screenInverse
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1
#var float2 center : : c[7] : -1 : 1
#var float strength : : c[9] : -1 : 1
#var float2 screenInverse : : c[8] : -1 : 1
#var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0
#const c[4] = 1 0.5 2 0
#const c[5] = -0.0187293 0.074261 0.2121144 1.570729
#const c[6] = 1.570796 30 3
PARAM c[10] = { program.local[0..3],
        { 1, 0.5, 2, 0 },
        { -0.018729299, 0.074261002, 0.21211439, 1.5707288 },
        { 1.5707964, 30, 3 },
        program.local[7..9] };
TEMP R0;
TEMP R1;
SHORT TEMP H0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0];
ADDR R0.x, R0, R0.y;
RSQR R0.z, R0.x;
RCPR R0.w, R0.z;
SGTRC HC.x, R0.w, c[4];
ADDR R1.x, R0.w, -c[4];
ADDR R0.xy, fragment.position, -c[7];
MULR R0.xy, R0.z, R0;
MOVR_SAT R1.x, -R1;
MOVR R1.y, c[6].z;
MADR R1.y, -R1.x, c[4].z, R1;
MULR R1.x, R1, R1;
MULR R1.x, R1, R1.y;
MULR R0.z, R1.x, c[9].x;
MULR R0.xy, R0, c[8];
MULR R1.xy, R0, R0.z;
MOVR R0.xyz, oCol.xyww;
MOVR R1.z, fragment.position;
MOVR R0.xyz(EQ.x), R1;
MOVR R1.x, c[5].y;
MADR R1.y, |R0.w|, c[5].x, R1.x;
ADDR R1.x, -|R0.w|, c[4];
MADR R1.y, |R0.w|, R1, -c[5].z;
RSQR R1.x, R1.x;
MADR R1.y, |R0.w|, R1, c[5].w;
SLTR H0.x, R0.w, c[4].w;
RCPR R1.x, R1.x;
MADR R1.x, -R1, R1.y, c[6];
MULR R1.y, H0.x, R1.x;
MADR R1.x, -R1.y, c[4].z, R1;
MOVR R0.w, c[2].z;
MADR R0.w, fragment.position.z, c[4].z, R0;
COSR R1.x, R1.x;
ADDR R0.w, R0, -c[4].x;
MULR R1.x, R1, c[6].y;
RCPR R0.w, R0.w;
MADR R0.w, R0, c[2], -R1.x;
MULR R0.w, R0, c[4].z;
RCPR R0.w, R0.w;
MULR R1.y, R0.w, c[2].w;
MOVR R1.x, c[4].y;
MOVR R0.w, result.depth.z;
MADR R1.x, R1, -c[2].z, R1.y;
ADDR R0.w(EQ.x), R1.x, c[4].y;
KIL GT.x;
MOVR oCol.xyw, R0.xyzz;
MOVR result.depth.z, R0.w;
END
# 47 instructions, 2 R-regs, 1 H-regs
[ 0] LUPS->Jet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 1896:
-- error message --
line 59, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Mar 22 2006 22:53:06
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
PARAM c[9] = { program.local[0..8] };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, vertex.position.y, R1;
MAD R0.xyz, vertex.position.x, R0, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MOV R0.x, vertex.texcoord[0];
MOV R0.zw, result.texcoord[1];
MUL R0.x, vertex.position.z, R0;
MOV R0.y, vertex.position.w;
MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].y;
END
# 31 instructions, 3 R-regs
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: LolUI <lolui.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.79.0.1 (0.79.0.2-0-gfcaf14a{@}-cmake-tdm)
[ 0] Build date/time: May 23 2009 00:38:01
[ 0] false
[ 0] Error in DrawScreen(): [string "C:\Program Files\Spring\LuaUI\Widgets\gui_e..."]:249: attempt to call field 'mod' (a nil value)
[ 0] Removed widget: Eyes
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0001399resolvedAuswaschbar CobInstance::Call crash 
+Relationships

-Notes

~0003475

imbaczek (reporter)

does the replay crash?

~0003477

el_matarife (reporter)

I haven't watched it yet but I will upload it here after my next game.

~0003479

el_matarife (reporter)

I accidentally uploaded it to the sound bug report, here it is in the right place.

~0003480

Auswaschbar (reporter)

Watched in the end. No crash in latest master. I guess iit was that fix baczek made.
+Notes

-Issue History
Date Modified Username Field Change
2009-05-25 10:09 el_matarife New Issue
2009-05-25 10:50 imbaczek Relationship added duplicate of 0001399
2009-05-25 10:51 imbaczek Additional Information Updated
2009-05-25 10:51 imbaczek Note Added: 0003475
2009-05-25 11:00 el_matarife Note Added: 0003477
2009-05-25 11:16 el_matarife File Added: local_20090525_023147_unnamed_0.79.0.sdf
2009-05-25 11:17 el_matarife Note Added: 0003479
2009-05-25 14:53 Auswaschbar Note Added: 0003480
2009-05-25 14:53 Auswaschbar Status new => resolved
2009-05-25 14:53 Auswaschbar Resolution open => fixed
2009-05-25 14:53 Auswaschbar Assigned To => Auswaschbar
+Issue History