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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0001409 | Spring engine | General | public | 2009-05-25 10:09 | 2009-05-25 14:53 | ||||
Reporter | el_matarife | ||||||||
Assigned To | Auswaschbar | ||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.79.0.2 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001409: Spring lockup oin host, crash on all clients | ||||||||
Description | 8 player cooperative game. Spring locked up on the host and all the clients instantly crashed to desktop. | ||||||||
Additional Information | Crash dump: [ 38100] Spring 0.79.0.1 (0.79.0.2-0-gfcaf14a{@}-cmake-tdm) has crashed. [ 38100] Exception: Access violation (0xc0000005) [ 38100] Exception Address: 0x0081cd54 [ 38100] DLL information: [ 38100] 0x00400000 spring [ 38100] 0x7c900000 ntdll [ 38100] 0x7c800000 kernel32 [ 38100] 0x10000000 DevIL [ 38100] 0x77c10000 MSVCRT [ 38100] 0x01c40000 ILU [ 38100] 0x77dd0000 ADVAPI32 [ 38100] 0x77e70000 RPCRT4 [ 38100] 0x77fe0000 Secur32 [ 38100] 0x68b20000 GLU32 [ 38100] 0x5ed00000 OPENGL32 [ 38100] 0x77f10000 GDI32 [ 38100] 0x7e410000 USER32 [ 38100] 0x73760000 DDRAW [ 38100] 0x73bc0000 DCIMAN32 [ 38100] 0x76c90000 IMAGEHLP [ 38100] 0x6fbc0000 mingwm10 [ 38100] 0x7c9c0000 SHELL32 [ 38100] 0x77f60000 SHLWAPI [ 38100] 0x71ab0000 WS2_32 [ 38100] 0x71aa0000 WS2HELP [ 38100] 0x01c60000 SDL [ 38100] 0x76b40000 WINMM [ 38100] 0x7c340000 MSVCR71 [ 38100] 0x66fc0000 freetype6 [ 38100] 0x61b80000 zlib1 [ 38100] 0x6ed80000 glew32 [ 38100] 0x6b180000 vorbisfile [ 38100] 0x63e00000 vorbis [ 38100] 0x01cb0000 ogg [ 38100] 0x01cd0000 OpenAL32 [ 38100] 0x76390000 IMM32 [ 38100] 0x773d0000 comctl32 [ 38100] 0x5d090000 comctl32 [ 38100] 0x5ad70000 uxtheme [ 38100] 0x74720000 MSCTF [ 38100] 0x77b40000 apphelp [ 38100] 0x755c0000 msctfime [ 38100] 0x774e0000 ole32 [ 38100] 0x69500000 nvoglnt [ 38100] 0x71a50000 mswsock [ 38100] 0x662b0000 hnetcfg [ 38100] 0x71a90000 wshtcpip [ 38100] 0x76c30000 WINTRUST [ 38100] 0x77a80000 CRYPT32 [ 38100] 0x77b20000 MSASN1 [ 38100] 0x72d20000 wdmaud [ 38100] 0x72d10000 msacm32 [ 38100] 0x77be0000 MSACM32 [ 38100] 0x77bd0000 midimap [ 38100] 0x73f10000 dsound [ 38100] 0x77c00000 VERSION [ 38100] 0x76fd0000 CLBCATQ [ 38100] 0x77050000 COMRes [ 38100] 0x77120000 OLEAUT32 [ 38100] 0x73ee0000 KsUser [ 38100] 0x045d0000 wrap_oal [ 38100] 0x605d0000 mslbui [ 38100] 0x59a60000 DBGHELP [ 38100] Stacktrace: [ 38100] (0) C:\Program Files\Spring\spring.exe [0x0081CD54] [ 38100] (1) C:\Program Files\Spring\spring.exe [0x0081CDF7] [ 38100] (2) C:\Program Files\Spring\spring.exe [0x0042FD41] [ 38100] (3) C:\Program Files\Spring\spring.exe [0x00485FE9] [ 38100] (4) C:\Program Files\Spring\spring.exe [0x00409890] [ 38100] (5) C:\Program Files\Spring\spring.exe [0x0041CF40] [ 38100] (6) C:\Program Files\Spring\spring.exe [0x00421F62] [ 38100] (7) C:\Program Files\Spring\spring.exe [0x008BA285] [ 38100] (8) C:\Program Files\Spring\spring.exe [0x008C39B4] [ 38100] (9) C:\Program Files\Spring\spring.exe [0x008B908B] [ 38100] (10) C:\Program Files\Spring\spring.exe [0x008B9271] [ 38100] (11) C:\Program Files\Spring\spring.exe [0x0095E4B8] [ 38100] (12) C:\Program Files\Spring\spring.exe [0x0040124B] [ 38100] (13) C:\Program Files\Spring\spring.exe [0x004012B8] [ 38100] (14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FE7] rts/Sim/Units/COB/CobInstance.cpp:298 rts/Sim/Units/COB/CobInstance.cpp:288 rts/Game/Player.cpp:149 rts/Game/PlayerHandler.cpp:76 rts/Game/Game.cpp:3206 rts/System/Sync/SyncChecker.h:40 [CSyncChecker::GetChecksum()] rts/Game/Game.cpp:3500 rts/Game/Game.cpp:2540 rts/System/SpringApp.cpp:857 rts/System/SpringApp.cpp:1105 rts/System/Main.cpp:60 [Run(int, char**)] rts/System/Main.cpp:121 [WinMain@16] dyncast.cc:0 UnitSet.cpp:0 UnitSet.cpp:0 UNTRANSLATED: C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FE7] -- profile=default file=http://springrts.com/mantis/view.php?id=1409 buildsys=cmake toolchain=tdm auto=yes vcs=git rev=0.79.0.2-0-gfcaf14a tag=0.79.0.2 links=yes Startup info: LogOutput initialized. Spring 0.79.0.1 (0.79.0.2-0-gfcaf14a{@}-cmake-tdm) Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). using configuration source "C:\Documents and Settings\Nate\Local Settings\Application Data\springsettings.cfg" OS: Microsoft Windows XP Professional Service Pack 2 (build 2600) Hardware: Intel(R) Pentium(R) M processor 1.60GHz; 2047MB RAM, 3939MB pagefile Using read-write data directory: C:\Program Files\Spring\ Using read-only data directory: C:\Documents and Settings\Nate\My Documents\Spring\ Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\ Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages Scanning: C:\Documents and Settings\Nate\My Documents\Spring\maps Scanning: C:\Documents and Settings\Nate\My Documents\Spring\base Scanning: C:\Documents and Settings\Nate\My Documents\Spring\mods Scanning: C:\Documents and Settings\Nate\My Documents\Spring\packages Scanning: C:\Program Files\Spring\maps Scanning: C:\Program Files\Spring\base Scanning: C:\Program Files\Spring\mods Scanning: C:\Program Files\Spring\packages Video mode set to 1440 x 900 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 2.0.1 [ 0] GL: NVIDIA Corporation [ 0] GL: GeForce Go 6800/PCI/SSE2 [ 0] GLEW: 1.4.0 [ 0] Connecting to 97.104.44.136:1472 using name El_Matarife [ 0] Starting demo recording [ 0] Using map Dividing_Wall-V2.smf [ 0] Recording demo demos/local_20090525_023147_Dividing_Wall-V2_0.79.0.sdf [ 0] Using script Commanders [ 0] Using mod Balanced Annihilation V6.93 [ 0] Using mod archive BA693.sd7 [ 0] Became player 3 (team 0, allyteam 0) [ 0] Sound: OpenAL info: [ 0] Sound: Vendor: Creative Labs Inc. [ 0] Sound: Version: 1.1 [ 0] Sound: Renderer: Software [ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX [ 0] Sound: Device: Generic Software [ 0] Sound: Available Devices: [ 0] Sound: Generic Software [ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua [ 0] Sound: Could not load mapdata/sounds.lua: could not open file: mapdata/sounds.lua [ 0] Parsing unit icons [ 0] Parsing definitions [ 0] Loading all definitions: 1.031000 [ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be) [ 0] Loading map informations [ 0] Opening map file [ 0] Loading Map [ 0] Loading detail textures [ 0] Creating overhead texture [ 0] Creating ground shading [ 0] Loading tile file [ 0] Reading tiles [ 0] Reading tile map [ 0] Creating projectile texture [ 0] Number of damage types: 40 [ 0] Loading weapon definitions [ 0] Loading unit definitions [ 0] Loading feature definitions [ 0] Creating unit textures [ 0] Initializing map features [ 0] Couldnt find wreckage info treetype0 [ 0] Couldnt find wreckage info treetype1 [ 0] Couldnt find wreckage info treetype2 [ 0] Couldnt find wreckage info treetype3 [ 0] Couldnt find wreckage info treetype4 [ 0] Couldnt find wreckage info treetype5 [ 0] Couldnt find wreckage info treetype6 [ 0] Couldnt find wreckage info treetype7 [ 0] Couldnt find wreckage info treetype8 [ 0] Couldnt find wreckage info treetype9 [ 0] Couldnt find wreckage info treetype10 [ 0] Couldnt find wreckage info treetype11 [ 0] Couldnt find wreckage info treetype12 [ 0] Couldnt find wreckage info treetype13 [ 0] Couldnt find wreckage info treetype14 [ 0] Couldnt find wreckage info treetype15 [ 0] Couldnt find wreckage info geovent [ 0] Couldnt find wreckage info pdrock1 [ 0] Unknown map feature type pdrock1 [ 0] Couldnt find wreckage info pdrock1a [ 0] Unknown map feature type pdrock1a [ 0] Couldnt find wreckage info pdrock2 [ 0] Unknown map feature type pdrock2 [ 0] Couldnt find wreckage info pdrock3a [ 0] Unknown map feature type pdrock3a [ 0] Couldnt find wreckage info pdrock3 [ 0] Unknown map feature type pdrock3 [ 0] Couldnt find wreckage info pdrock2a [ 0] Unknown map feature type pdrock2a [ 0] Couldnt find wreckage info pdrock4 [ 0] Unknown map feature type pdrock4 [ 0] Couldnt find wreckage info pdrock4a [ 0] Unknown map feature type pdrock4a [ 0] Couldnt find wreckage info palmetto_1 [ 0] Unknown map feature type palmetto_1 [ 0] Couldnt find wreckage info palmetto_2 [ 0] Unknown map feature type palmetto_2 [ 0] Couldnt find wreckage info palmetto_3 [ 0] Unknown map feature type palmetto_3 [ 0] Couldnt find wreckage info cluster0_dead [ 0] Unknown map feature type cluster0_dead [ 0] Couldnt find wreckage info cluster0 [ 0] Unknown map feature type cluster0 [ 0] Couldnt find wreckage info cluster1_dead [ 0] Unknown map feature type cluster1_dead [ 0] Couldnt find wreckage info cluster1 [ 0] Unknown map feature type cluster1 [ 0] Couldnt find wreckage info cluster2_dead [ 0] Unknown map feature type cluster2_dead [ 0] Couldnt find wreckage info cluster2 [ 0] Unknown map feature type cluster2 [ 0] Couldnt find wreckage info cactus1 [ 0] Unknown map feature type cactus1 [ 0] Couldnt find wreckage info cactus2 [ 0] Unknown map feature type cactus2 [ 0] Couldnt find wreckage info cactus3 [ 0] Unknown map feature type cactus3 [ 0] Couldnt find wreckage info cactus4 [ 0] Unknown map feature type cactus4 [ 0] Couldnt find wreckage info cactus5 [ 0] Unknown map feature type cactus5 [ 0] Couldnt find wreckage info cactus6 [ 0] Unknown map feature type cactus6 [ 0] Couldnt find wreckage info cactus7 [ 0] Unknown map feature type cactus7 [ 0] Reading estimate path costs [ 0] Pathing data checksum: 365d76e6 [ 0] Loading LuaRules [ 0] gf1 = LuaRules/Gadgets/areaattack.lua [ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua [ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua [ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua [ 0] gf1 = LuaRules/Gadgets/lups_manager.lua [ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua [ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua [ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua [ 0] gf1 = LuaRules/Gadgets/mo_coop.lua [ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua [ 0] gf1 = LuaRules/Gadgets/mo_koth.lua [ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua [ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua [ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua [ 0] gf1 = LuaRules/Gadgets/teamcomends.lua [ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua [ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua [ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua [ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua [ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua [ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua [ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua [ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua [ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua [ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua [ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua [ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua [ 0] gf2 = LuaRules/Gadgets/areaattack.lua [ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua [ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua [ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua [ 0] gf2 = LuaRules/Gadgets/lups_manager.lua [ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua [ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua [ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua [ 0] gf2 = LuaRules/Gadgets/mo_coop.lua [ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua [ 0] gf2 = LuaRules/Gadgets/mo_koth.lua [ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua [ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua [ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua [ 0] gf2 = LuaRules/Gadgets/teamcomends.lua [ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua [ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua [ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua [ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua [ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua [ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua [ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua [ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua [ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua [ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua [ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua [ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua [ 0] Loaded gadget: No Self-D <unit_noselfd.lua> [ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua> [ 0] Loaded gadget: DirectControl <unit_direct_control.lua> [ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua> [ 0] Loaded gadget: MissileControl <unit_missile_delay.lua> [ 0] Loaded gadget: MultiCom <mo_coop.lua> [ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua> [ 0] Loaded gadget: NoCost <cmd_nocost.lua> [ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua> [ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> [ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua> [ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua> [ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua> [ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua> [ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua> [ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> [ 0] Loaded gadget: mo_noshare <mo_noshare.lua> [ 0] Loaded gadget: Area Attack <areaattack.lua> [ 0] Loaded gadget: C Is For Control <comiscontrol.lua> [ 0] Loaded gadget: King of the Hill <mo_koth.lua> [ 0] Loaded gadget: Team Com Ends <teamcomends.lua> [ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua> [ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua> [ 0] gf1 = LuaRules/Gadgets/areaattack.lua [ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua [ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua [ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua [ 0] gf1 = LuaRules/Gadgets/lups_manager.lua [ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua [ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua [ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua [ 0] gf1 = LuaRules/Gadgets/mo_coop.lua [ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua [ 0] gf1 = LuaRules/Gadgets/mo_koth.lua [ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua [ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua [ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua [ 0] gf1 = LuaRules/Gadgets/teamcomends.lua [ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua [ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua [ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua [ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua [ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua [ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua [ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua [ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua [ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua [ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua [ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua [ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua [ 0] gf2 = LuaRules/Gadgets/areaattack.lua [ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua [ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua [ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua [ 0] gf2 = LuaRules/Gadgets/lups_manager.lua [ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua [ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua [ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua [ 0] gf2 = LuaRules/Gadgets/mo_coop.lua [ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua [ 0] gf2 = LuaRules/Gadgets/mo_koth.lua [ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua [ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua [ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua [ 0] gf2 = LuaRules/Gadgets/teamcomends.lua [ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua [ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua [ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua [ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua [ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua [ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua [ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua [ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua [ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua [ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua [ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua [ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua [ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua> [ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua> [ 0] Loaded gadget: MissileControl <unit_missile_delay.lua> [ 0] Loaded gadget: MultiCom <mo_coop.lua> [ 0] Loaded gadget: NoCost <cmd_nocost.lua> [ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua> [ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua> [ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua> [ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua> [ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua> [ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua> [ 0] Loaded gadget: mo_noowner <mo_noowner.lua> [ 0] Loaded gadget: mo_noshare <mo_noshare.lua> [ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua> [ 0] Loaded gadget: Area Attack <areaattack.lua> [ 0] Loaded gadget: C Is For Control <comiscontrol.lua> [ 0] Loaded gadget: King of the Hill <mo_koth.lua> [ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua> [ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua> [ 0] LUPS->airjet: shader error: Vertex info ----------- Internal error: assembly compile error for vertex shader at offset 2126: -- error message -- line 66, column 14: error: invalid operand variable -- internal assembly text -- !!ARBvp1.0 OPTION NV_vertex_program3; # cgc version 1.5.0000, build date Mar 22 2006 22:53:06 # command line args: #vendor NVIDIA Corporation #version 1.0.02 #profile vp40 #program main #semantic gl_ModelViewMatrix #semantic gl_ProjectionMatrix #semantic timer #var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1 #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1 #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1 #var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1 #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1 #var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1 #var float timer : : c[8] : -1 : 1 #var float distortion : $vout.TEX2 : TEX2 : -1 : 1 #const c[9] = 0.2 0.8 PARAM c[10] = { program.local[0..8], { 0.2, 0.80000001 } }; TEMP R0; TEMP R1; TEMP R2; TEMP CC; BB1: MUL R0.xyz, vertex.texcoord[1].y, c[1]; MAD R0.xyz, vertex.texcoord[1].x, c[0], R0; MAD R0.xyz, vertex.texcoord[1].z, c[2], R0; MAD R0.xyz, vertex.texcoord[1].w, c[3], R0; ADD R0.xyz, R0, -c[3]; DP3 R0.w, R0, R0; RSQ R0.w, R0.w; DP3 R1.x, c[3], c[3]; RSQ R1.x, R1.x; MUL R0.xyz, R0.w, R0; MUL R1.xyz, R1.x, c[3]; MUL R2.xyz, R0.yzxw, R1.zxyw; MAD R1.xyz, R0.zxyw, R1.yzxw, -R2; DP3 R0.w, R1, R1; RSQ R0.w, R0.w; MOV R2.xy, vertex.texcoord[0]; MUL R2.xy, vertex.position.yxzw, R2.yxzw; MUL R1.xyz, R0.w, R1; MUL R1.xyz, R2.x, R1; MAD R0.xyz, R0, R2.y, R1; ADD R0.xyz, R0, c[3]; MUL R1, R0.y, c[5]; MAD R1, R0.x, c[4], R1; MAD R1, R0.z, c[6], R1; MOV R0, c[7]; MAD result.position, R0, c[3].w, R1; MUL R2.xy, vertex.position.zwzw, c[9].y; MUL R0.x, R2, vertex.texcoord[0].z; MOV R0.y, R2; MOV R0.zw, result.texcoord[1]; MUL R1.x, vertex.texcoord[2].w, c[8]; MAD result.texcoord[1], R1.x, c[9].x, R0; MOV result.texcoord[0].xy, vertex.position.zwzw; MOV result.texcoord[2].x, vertex.texcoord[0].w; END # 34 instructions, 3 R-regs [ 0] LUPS->SphereDistortion: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1792: -- error message -- line 59, column 15: error: variable not valid as a source register line 84, column 13: error: invalid operand variable -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 1.5.0000, build date Mar 22 2006 22:53:06 # command line args: #vendor NVIDIA Corporation #version 1.0.02 #profile fp40 #program main #semantic gl_ProjectionMatrix #semantic center #semantic strength #semantic screenInverse #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1 #var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1 #var float2 center : : c[7] : -1 : 1 #var float strength : : c[9] : -1 : 1 #var float2 screenInverse : : c[8] : -1 : 1 #var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0 #const c[4] = 1 0.5 2 0 #const c[5] = -0.0187293 0.074261 0.2121144 1.570729 #const c[6] = 1.570796 30 3 PARAM c[10] = { program.local[0..3], { 1, 0.5, 2, 0 }, { -0.018729299, 0.074261002, 0.21211439, 1.5707288 }, { 1.5707964, 30, 3 }, program.local[7..9] }; TEMP R0; TEMP R1; SHORT TEMP H0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0]; ADDR R0.x, R0, R0.y; RSQR R0.z, R0.x; RCPR R0.w, R0.z; SGTRC HC.x, R0.w, c[4]; ADDR R1.x, R0.w, -c[4]; ADDR R0.xy, fragment.position, -c[7]; MULR R0.xy, R0.z, R0; MOVR_SAT R1.x, -R1; MOVR R1.y, c[6].z; MADR R1.y, -R1.x, c[4].z, R1; MULR R1.x, R1, R1; MULR R1.x, R1, R1.y; MULR R0.z, R1.x, c[9].x; MULR R0.xy, R0, c[8]; MULR R1.xy, R0, R0.z; MOVR R0.xyz, oCol.xyww; MOVR R1.z, fragment.position; MOVR R0.xyz(EQ.x), R1; MOVR R1.x, c[5].y; MADR R1.y, |R0.w|, c[5].x, R1.x; ADDR R1.x, -|R0.w|, c[4]; MADR R1.y, |R0.w|, R1, -c[5].z; RSQR R1.x, R1.x; MADR R1.y, |R0.w|, R1, c[5].w; SLTR H0.x, R0.w, c[4].w; RCPR R1.x, R1.x; MADR R1.x, -R1, R1.y, c[6]; MULR R1.y, H0.x, R1.x; MADR R1.x, -R1.y, c[4].z, R1; MOVR R0.w, c[2].z; MADR R0.w, fragment.position.z, c[4].z, R0; COSR R1.x, R1.x; ADDR R0.w, R0, -c[4].x; MULR R1.x, R1, c[6].y; RCPR R0.w, R0.w; MADR R0.w, R0, c[2], -R1.x; MULR R0.w, R0, c[4].z; RCPR R0.w, R0.w; MULR R1.y, R0.w, c[2].w; MOVR R1.x, c[4].y; MOVR R0.w, result.depth.z; MADR R1.x, R1, -c[2].z, R1.y; ADDR R0.w(EQ.x), R1.x, c[4].y; KIL GT.x; MOVR oCol.xyw, R0.xyzz; MOVR result.depth.z, R0.w; END # 47 instructions, 2 R-regs, 1 H-regs [ 0] LUPS->Jet: shader error: Vertex info ----------- Internal error: assembly compile error for vertex shader at offset 1896: -- error message -- line 59, column 14: error: invalid operand variable -- internal assembly text -- !!ARBvp1.0 OPTION NV_vertex_program3; # cgc version 1.5.0000, build date Mar 22 2006 22:53:06 # command line args: #vendor NVIDIA Corporation #version 1.0.02 #profile vp40 #program main #semantic gl_ModelViewMatrix #semantic gl_ProjectionMatrix #semantic timer #var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1 #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1 #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1 #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1 #var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1 #var float timer : : c[8] : -1 : 1 #var float distortion : $vout.TEX2 : TEX2 : -1 : 1 PARAM c[9] = { program.local[0..8] }; TEMP R0; TEMP R1; TEMP R2; TEMP CC; BB1: MUL R0.xyz, vertex.texcoord[1].y, c[1]; MAD R0.xyz, vertex.texcoord[1].x, c[0], R0; MAD R0.xyz, vertex.texcoord[1].z, c[2], R0; MAD R0.xyz, vertex.texcoord[1].w, c[3], R0; ADD R0.xyz, R0, -c[3]; DP3 R0.w, R0, R0; RSQ R0.w, R0.w; DP3 R1.x, c[3], c[3]; RSQ R1.x, R1.x; MUL R0.xyz, R0.w, R0; MUL R1.xyz, R1.x, c[3]; MUL R2.xyz, R0.yzxw, R1.zxyw; MAD R1.xyz, R0.zxyw, R1.yzxw, -R2; DP3 R0.w, R1, R1; RSQ R0.w, R0.w; MUL R1.xyz, R0.w, R1; MUL R1.xyz, vertex.position.y, R1; MAD R0.xyz, vertex.position.x, R0, R1; ADD R0.xyz, R0, c[3]; MUL R1, R0.y, c[5]; MAD R1, R0.x, c[4], R1; MAD R1, R0.z, c[6], R1; MOV R0, c[7]; MAD result.position, R0, c[3].w, R1; MOV R0.x, vertex.texcoord[0]; MOV R0.zw, result.texcoord[1]; MUL R0.x, vertex.position.z, R0; MOV R0.y, vertex.position.w; MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0; MOV result.texcoord[0].xy, vertex.position.zwzw; MOV result.texcoord[2].x, vertex.texcoord[0].y; END # 31 instructions, 3 R-regs [ 0] Loaded gadget: Lups <lups_wrapper.lua> [ 0] Loading LuaGaia [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] blurShader: shader error: Fragment info ------------- (7) : error C5051: profile does not support conditional returns [ 0] Loaded widget: BlurApi <api_gfx_blur.lua> [ 0] Loaded widget: MexUpg Helper <helper.lua> [ 0] Loaded widget: HealthBars <unit_healthbars.lua> [ 0] Loaded widget: Eyes <gui_eyes.lua> [ 0] Loaded widget: BuildETA <gui_build_eta.lua> [ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua> [ 0] Loaded widget: Autoquit <autoquit.lua> [ 0] Loaded widget: DoLine <cmd_doline.lua> [ 0] Loaded widget: ComCounter <unit_com_counter.lua> [ 0] Loaded widget: Point Tracker <gui_point_tracker.lua> [ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [ 0] Loaded widget: XrayHighlight <gui_xray_highlight.lua> [ 0] Loaded widget: ImmobileBuilder <unit_immobile_buider.lua> [ 0] Set water rendering mode to 3 (reflective&refractive) [ 0] Set Shadows to 0 [ 0] Set maximum particles to: 10000 [ 0] Loaded widget: FPSManager <fpsmanager.lua> [ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua> [ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [ 0] Loaded widget: Blast Radius <gui_blastradius.lua> [ 0] Loaded widget: Defense Range <gui_defenserange.lua> [ 0] Loaded widget: Ghost Site <unit_ghostsite.lua> [ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua> [ 0] Loaded widget: Improved MetalMakers <unit_improved_metal_maker.lua> [ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua> [ 0] Loaded widget: GameTypeInfo <gui_game_type_info.lua> [ 0] Loaded widget: CoopInfo <gui_coop_info.lua> [ 0] Loaded widget: Coop StartBox replacement <gui_coop_startbox_replacement.lua> [ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua> [ 0] Loaded widget: Prospector <gui_prospector.lua> [ 0] Loaded widget: LupsManager <gfx_lups_manager.lua> [ 0] Loaded widget: BA_AllyCursors <gui_ba_ally_cursors.lua> [ 0] LUPS->airjet: shader error: Vertex info ----------- Internal error: assembly compile error for vertex shader at offset 2126: -- error message -- line 66, column 14: error: invalid operand variable -- internal assembly text -- !!ARBvp1.0 OPTION NV_vertex_program3; # cgc version 1.5.0000, build date Mar 22 2006 22:53:06 # command line args: #vendor NVIDIA Corporation #version 1.0.02 #profile vp40 #program main #semantic gl_ModelViewMatrix #semantic gl_ProjectionMatrix #semantic timer #var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1 #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1 #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1 #var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1 #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1 #var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1 #var float timer : : c[8] : -1 : 1 #var float distortion : $vout.TEX2 : TEX2 : -1 : 1 #const c[9] = 0.2 0.8 PARAM c[10] = { program.local[0..8], { 0.2, 0.80000001 } }; TEMP R0; TEMP R1; TEMP R2; TEMP CC; BB1: MUL R0.xyz, vertex.texcoord[1].y, c[1]; MAD R0.xyz, vertex.texcoord[1].x, c[0], R0; MAD R0.xyz, vertex.texcoord[1].z, c[2], R0; MAD R0.xyz, vertex.texcoord[1].w, c[3], R0; ADD R0.xyz, R0, -c[3]; DP3 R0.w, R0, R0; RSQ R0.w, R0.w; DP3 R1.x, c[3], c[3]; RSQ R1.x, R1.x; MUL R0.xyz, R0.w, R0; MUL R1.xyz, R1.x, c[3]; MUL R2.xyz, R0.yzxw, R1.zxyw; MAD R1.xyz, R0.zxyw, R1.yzxw, -R2; DP3 R0.w, R1, R1; RSQ R0.w, R0.w; MOV R2.xy, vertex.texcoord[0]; MUL R2.xy, vertex.position.yxzw, R2.yxzw; MUL R1.xyz, R0.w, R1; MUL R1.xyz, R2.x, R1; MAD R0.xyz, R0, R2.y, R1; ADD R0.xyz, R0, c[3]; MUL R1, R0.y, c[5]; MAD R1, R0.x, c[4], R1; MAD R1, R0.z, c[6], R1; MOV R0, c[7]; MAD result.position, R0, c[3].w, R1; MUL R2.xy, vertex.position.zwzw, c[9].y; MUL R0.x, R2, vertex.texcoord[0].z; MOV R0.y, R2; MOV R0.zw, result.texcoord[1]; MUL R1.x, vertex.texcoord[2].w, c[8]; MAD result.texcoord[1], R1.x, c[9].x, R0; MOV result.texcoord[0].xy, vertex.position.zwzw; MOV result.texcoord[2].x, vertex.texcoord[0].w; END # 34 instructions, 3 R-regs [ 0] LUPS->SphereDistortion: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1792: -- error message -- line 59, column 15: error: variable not valid as a source register line 84, column 13: error: invalid operand variable -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 1.5.0000, build date Mar 22 2006 22:53:06 # command line args: #vendor NVIDIA Corporation #version 1.0.02 #profile fp40 #program main #semantic gl_ProjectionMatrix #semantic center #semantic strength #semantic screenInverse #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1 #var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1 #var float2 center : : c[7] : -1 : 1 #var float strength : : c[9] : -1 : 1 #var float2 screenInverse : : c[8] : -1 : 1 #var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0 #const c[4] = 1 0.5 2 0 #const c[5] = -0.0187293 0.074261 0.2121144 1.570729 #const c[6] = 1.570796 30 3 PARAM c[10] = { program.local[0..3], { 1, 0.5, 2, 0 }, { -0.018729299, 0.074261002, 0.21211439, 1.5707288 }, { 1.5707964, 30, 3 }, program.local[7..9] }; TEMP R0; TEMP R1; SHORT TEMP H0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0]; ADDR R0.x, R0, R0.y; RSQR R0.z, R0.x; RCPR R0.w, R0.z; SGTRC HC.x, R0.w, c[4]; ADDR R1.x, R0.w, -c[4]; ADDR R0.xy, fragment.position, -c[7]; MULR R0.xy, R0.z, R0; MOVR_SAT R1.x, -R1; MOVR R1.y, c[6].z; MADR R1.y, -R1.x, c[4].z, R1; MULR R1.x, R1, R1; MULR R1.x, R1, R1.y; MULR R0.z, R1.x, c[9].x; MULR R0.xy, R0, c[8]; MULR R1.xy, R0, R0.z; MOVR R0.xyz, oCol.xyww; MOVR R1.z, fragment.position; MOVR R0.xyz(EQ.x), R1; MOVR R1.x, c[5].y; MADR R1.y, |R0.w|, c[5].x, R1.x; ADDR R1.x, -|R0.w|, c[4]; MADR R1.y, |R0.w|, R1, -c[5].z; RSQR R1.x, R1.x; MADR R1.y, |R0.w|, R1, c[5].w; SLTR H0.x, R0.w, c[4].w; RCPR R1.x, R1.x; MADR R1.x, -R1, R1.y, c[6]; MULR R1.y, H0.x, R1.x; MADR R1.x, -R1.y, c[4].z, R1; MOVR R0.w, c[2].z; MADR R0.w, fragment.position.z, c[4].z, R0; COSR R1.x, R1.x; ADDR R0.w, R0, -c[4].x; MULR R1.x, R1, c[6].y; RCPR R0.w, R0.w; MADR R0.w, R0, c[2], -R1.x; MULR R0.w, R0, c[4].z; RCPR R0.w, R0.w; MULR R1.y, R0.w, c[2].w; MOVR R1.x, c[4].y; MOVR R0.w, result.depth.z; MADR R1.x, R1, -c[2].z, R1.y; ADDR R0.w(EQ.x), R1.x, c[4].y; KIL GT.x; MOVR oCol.xyw, R0.xyzz; MOVR result.depth.z, R0.w; END # 47 instructions, 2 R-regs, 1 H-regs [ 0] LUPS->Jet: shader error: Vertex info ----------- Internal error: assembly compile error for vertex shader at offset 1896: -- error message -- line 59, column 14: error: invalid operand variable -- internal assembly text -- !!ARBvp1.0 OPTION NV_vertex_program3; # cgc version 1.5.0000, build date Mar 22 2006 22:53:06 # command line args: #vendor NVIDIA Corporation #version 1.0.02 #profile vp40 #program main #semantic gl_ModelViewMatrix #semantic gl_ProjectionMatrix #semantic timer #var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1 #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1 #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1 #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1 #var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1 #var float timer : : c[8] : -1 : 1 #var float distortion : $vout.TEX2 : TEX2 : -1 : 1 PARAM c[9] = { program.local[0..8] }; TEMP R0; TEMP R1; TEMP R2; TEMP CC; BB1: MUL R0.xyz, vertex.texcoord[1].y, c[1]; MAD R0.xyz, vertex.texcoord[1].x, c[0], R0; MAD R0.xyz, vertex.texcoord[1].z, c[2], R0; MAD R0.xyz, vertex.texcoord[1].w, c[3], R0; ADD R0.xyz, R0, -c[3]; DP3 R0.w, R0, R0; RSQ R0.w, R0.w; DP3 R1.x, c[3], c[3]; RSQ R1.x, R1.x; MUL R0.xyz, R0.w, R0; MUL R1.xyz, R1.x, c[3]; MUL R2.xyz, R0.yzxw, R1.zxyw; MAD R1.xyz, R0.zxyw, R1.yzxw, -R2; DP3 R0.w, R1, R1; RSQ R0.w, R0.w; MUL R1.xyz, R0.w, R1; MUL R1.xyz, vertex.position.y, R1; MAD R0.xyz, vertex.position.x, R0, R1; ADD R0.xyz, R0, c[3]; MUL R1, R0.y, c[5]; MAD R1, R0.x, c[4], R1; MAD R1, R0.z, c[6], R1; MOV R0, c[7]; MAD result.position, R0, c[3].w, R1; MOV R0.x, vertex.texcoord[0]; MOV R0.zw, result.texcoord[1]; MUL R0.x, vertex.position.z, R0; MOV R0.y, vertex.position.w; MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0; MOV result.texcoord[0].xy, vertex.position.zwzw; MOV result.texcoord[2].x, vertex.texcoord[0].y; END # 31 instructions, 3 R-regs [ 0] Loaded widget: Lups <lups_wrapper.lua> [ 0] Loaded widget: LolUI <lolui.lua> [ 0] Loaded widget: CustomFormations <unit_customformations.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Spring 0.79.0.1 (0.79.0.2-0-gfcaf14a{@}-cmake-tdm) [ 0] Build date/time: May 23 2009 00:38:01 [ 0] false [ 0] Error in DrawScreen(): [string "C:\Program Files\Spring\LuaUI\Widgets\gui_e..."]:249: attempt to call field 'mod' (a nil value) [ 0] Removed widget: Eyes | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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imbaczek (reporter) 2009-05-25 10:51 |
does the replay crash? |
el_matarife (reporter) 2009-05-25 11:00 |
I haven't watched it yet but I will upload it here after my next game. |
el_matarife (reporter) 2009-05-25 11:17 |
I accidentally uploaded it to the sound bug report, here it is in the right place. |
Auswaschbar (reporter) 2009-05-25 14:53 |
Watched in the end. No crash in latest master. I guess iit was that fix baczek made. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-05-25 10:09 | el_matarife | New Issue | |
2009-05-25 10:50 | imbaczek | Relationship added | duplicate of 0001399 |
2009-05-25 10:51 | imbaczek | Additional Information Updated | |
2009-05-25 10:51 | imbaczek | Note Added: 0003475 | |
2009-05-25 11:00 | el_matarife | Note Added: 0003477 | |
2009-05-25 11:16 | el_matarife | File Added: local_20090525_023147_unnamed_0.79.0.sdf | |
2009-05-25 11:17 | el_matarife | Note Added: 0003479 | |
2009-05-25 14:53 | Auswaschbar | Note Added: 0003480 | |
2009-05-25 14:53 | Auswaschbar | Status | new => resolved |
2009-05-25 14:53 | Auswaschbar | Resolution | open => fixed |
2009-05-25 14:53 | Auswaschbar | Assigned To | => Auswaschbar |