View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001393 | Spring engine | General | public | 2009-05-09 23:12 | 2009-07-25 12:18 |
| Reporter | abma | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | closed | Resolution | fixed | ||
| Product Version | 0.78.2.1 | ||||
| Summary | 0001393: Game crashes randomly in multiplayer game | ||||
| Description | The game suddenly crashed... see infolog.txt for details. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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I seem to be having the same crash problem. |
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this crash is a gfx driver crash. |
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Sorry for reopening, but: Disabling "LuaShader support" in Springsettings fixes the crash. What about disabling it per default? |
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i guess it's not a good idea, since a lot of mods depend on this option for graphical effects. please update or downgrade your gfx drivers; this crash traces back to nvidia driver dlls and we can't make decisions about default configuration based on the fact that a particular driver version with a particular card doesn't work. |
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see baczeks last comment. its not a spring but a graphcs driver issue. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-05-09 23:12 | abma | New Issue | |
| 2009-05-09 23:12 | abma | File Added: infolog.txt | |
| 2009-05-10 05:11 | n1kk1nat0r | Note Added: 0003434 | |
| 2009-05-10 11:11 | imbaczek | Note Added: 0003435 | |
| 2009-05-10 14:29 | Auswaschbar | Status | new => closed |
| 2009-05-10 14:29 | Auswaschbar | Resolution | open => not fixable |
| 2009-05-17 15:07 | abma | Note Added: 0003447 | |
| 2009-05-17 15:07 | abma | Status | closed => new |
| 2009-05-17 15:07 | abma | Resolution | not fixable => reopened |
| 2009-05-17 15:21 | imbaczek | Note Added: 0003448 | |
| 2009-07-25 12:18 | hoijui | Note Added: 0003766 | |
| 2009-07-25 12:18 | hoijui | Status | new => closed |
| 2009-07-25 12:18 | hoijui | Resolution | reopened => fixed |