View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001369 | Spring engine | General | public | 2009-04-02 21:43 | 2010-02-09 19:54 |
| Reporter | abma | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | closed | Resolution | not fixable | ||
| Product Version | 0.78.2.1 | ||||
| Summary | 0001369: game crashed | ||||
| Description | the game simple crashed.. i don't know if its reproducable. this was the first time i was really chatting in game (don't know if this was the cause) :) or could this be a problem of FPSManager? (it's the last message before crash...) | ||||
| Additional Information | infolog.txt: LogOutput initialized. Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo Enabled log subsystems: Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). Using script script.txt using configuration source "C:\Dokumente und Einstellungen\Matthias\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg" OS: Microsoft Windows XP Professional Service Pack 3 (build 2600) Hardware: AMD Athlon(TM) XP 1800+; 511MB RAM, 1249MB pagefile Using read-write data directory: C:\Games\Spring\ Scanning: C:\Games\Spring\maps Scanning: C:\Games\Spring\base Scanning: C:\Games\Spring\mods Video mode set to 1024 x 768 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 1.5.7 [ 0] GL: NVIDIA Corporation [ 0] GL: GeForce2 MX/PCI/SSE/3DNOW! [ 0] GLEW: 1.4.0 [ 0] Connecting to 91.66.184.52:8052 using name maconey [ 0] Starting demo recording [ 0] Using map DeltaSiegeDry.smf [ 0] Recording demo demos/20090402_213137_DeltaSiegeDry_0.78.2.sdf [ 0] Using script Commanders [ 0] Using mod Balanced Annihilation V6.85 [ 0] Using mod archive BA685.sd7 [ 0] Became player 11 (team 10, allyteam 1) [ 0] Parsing unit icons [ 0] Loading all definitions: 1.162000 [ 0] shadows disabled or required OpenGL extension missing [ 0] Opening map file [ 0] Loading Map [ 0] Loading detail textures [ 0] Creating overhead texture [ 0] Creating ground shading [ 0] Loading tile file [ 0] Reading tiles [ 0] Reading tile map [ 0] Creating projectile texture [ 0] Number of damage types: 40 [ 0] Loading weapon definitions [ 0] Loading unit definitions [ 0] Loading feature definitions [ 0] Creating unit textures [ 0] Initializing map features [ 0] Unknown map feature type [ 0] Reading estimate path costs [ 0] Pathing data checksum: be32ff9e [ 0] Creating sky [ 0] Loading LuaRules [ 0] LUARULES-DRAW (GADGETS) [ 0] LUARULES-DRAW (GADGETS) [ 0] Loading LuaGaia [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] Hardware is incompatible with Xray shader requirements [ 0] Failed to load: fpsmanager.lua (duplicate name) [ 0] Failed to load: gui_advplayerslist.lua (duplicate name) [ 0] Failed to load: gui_attack_aoe.lua (duplicate name) [ 0] Failed to load: gui_defenserange.lua (duplicate name) [ 0] Failed to load: unit_healthbars.lua (duplicate name) [ 0] Loaded widget: MexUpg Helper <helper.lua> [ 0] Loaded widget: HealthBars <unit_healthbars.lua> [ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt [ 0] Loaded widget: BA Layout <gui_ba_layout.lua> [ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua> [ 0] Reloaded ctrlpanel with: ctrlpanelImp.txt [ 0] Loaded widget: CtrlPanel Improved <gui_ctrlpanel_improved.lua> [ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua> [ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua> [ 0] Loaded widget: Build costs 1.02 <gui_build_costs.lua> [ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua> [ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua> [ 0] Loaded widget: Point Tracker <gui_point_tracker.lua> [ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [ 0] Loaded widget: Autoquit <autoquit.lua> [ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [ 0] Loaded widget: IdleBuildersNEW <gui_idle_builders_new.lua> [ 0] Loaded widget: Auto group <unit_auto_group.lua> [ 0] Loaded widget: Auto Skirm <unit_auto_skirm.lua> [ 0] Set water rendering mode to 0 (basic) [ 0] Your hardware/driver setup does not support shadows [ 0] Loaded widget: FPSManager <FPSManager.lua> [ 0] Loaded widget: BuildBar <unit_buildbar.lua> [ 0] Loaded widget: SmartNanos <unit_smart_nanos.lua> [ 0] Loaded widget: Stall Assist <cmd_stall_assist.lua> [ 0] Loaded widget: Defense Range <gui_defenseRange.lua> [ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua> [ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua> [ 0] Loaded widget: Mobile Anti Marker <gui_mobile_anti_marker.lua> [ 0] Loaded widget: take com control too <takecomcontroltoo.lua> [ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua> [ 0] Loaded widget: Windcheck v1.1 <gui_windcheck(1.1).lua> [ 0] UpdateWidgetCallIn: bad name: TweakKeyPress [ 0] UpdateWidgetCallIn: bad name: TweakKeyRelease [ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt [ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt [ 0] Loaded widget: IceUI <gui_IceUI.lua> [ 0] Loaded widget: Select n Center! <gui_center_n_select.lua> [ 0] Loaded widget: LupsManager <gfx_lups_manager.lua> [ 0] Loaded widget: Lups <lups_wrapper.lua> [ 0] Loaded widget: CustomFormations <unit_customformations.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) [ 0] Build date/time: Jan 18 2009 15:45:14 [ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt [ 0] Player maconey connected with number 11 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)) [ 0] Player RESistance connected with number 12 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)) [ 0] Player Jester43 connected with number 6 (client version 0.78.2.0) [ 0] Player [Zde]Arisu connected with number 16 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)) [ 0] Player [Zde]Irks connected with number 4 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)) [ 0] Player nir_hp connected with number 13 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)) [ 0] Player [PM]AND finished loading and is now ingame [ 0] Player [Zde]Ptl finished loading and is now ingame [ 0] Player [Zde]Arisu finished loading and is now ingame [ 0] [PM]AND added point: Start 13 [ 0] [PM]AND added point: Start 13 [ 0] Player faemino finished loading and is now ingame [ 0] Player czarnyv finished loading and is now ingame [ 0] [PM]AND added point: Start 13 [ 0] Player MechanID finished loading and is now ingame [ 0] Player vampi3 finished loading and is now ingame [ 0] Player RESistance finished loading and is now ingame [ 0] Player Aljoscha finished loading and is now ingame [ 0] faemino added point: Start 9 [ 0] Player dekster finished loading and is now ingame [ 0] Player nir_hp finished loading and is now ingame [ 0] faemino added point: Start 9 [ 0] Aljoscha added point: Start 4 [ 0] vampi3 added point: Start 8 [ 0] czarnyv added point: Start 14 [ 0] Player [FAU]mantra finished loading and is now ingame [ 0] Player [PLN]Zaffarano finished loading and is now ingame [ 0] vampi3 added point: Start 8 [ 0] Player [Zde]Irks finished loading and is now ingame [ 0] faemino added point: Start 9 [ 0] Aljoscha added point: Start 4 [ 0] Player Jester43 finished loading and is now ingame [ 0] Player maconey finished loading and is now ingame [ 0] [PLN]Zaffarano added point: Start 1 [ 0] faemino added point: Start 9 [ 0] faemino added point: Start 9 [ 0] faemino added point: Start 9 [ 0] faemino added point: Start 9 [ 0] Aljoscha added point: Start 4 [ 0] [PLN]Zaffarano added point: Start 1 [ 0] [PLN]Zaffarano added point: Start 1 [ 0] maconey added point: Start 10 [ 0] maconey added point: Start 10 [ 0] nir_hp added point: Start 12 [ 0] [PM]AND added point: Start 13 [ 0] nir_hp added point: Start 12 [ 0] nir_hp added point: Start 12 [ 0] czarnyv added point: Start 14 [ 0] nir_hp added point: Start 12 [ 0] nir_hp added point: Start 12 [ 0] maconey added point: Start 10 [ 0] nir_hp added point: Start 12 [ 0] <vampi3> Allies: Have we a plan ? [ 0] nir_hp added point: Start 12 [ 0] nir_hp added point: Start 12 [ 0] nir_hp added point: Start 12 [ 0] GameID: c116d549cc5fa6d188e1b80b137609a3 [ 88] <maconey> Allies: kill the enemy? :) [ 146] <Jester43> i hate [ 253] Buildings set to face West [ 634] <Jester43> ..the desert [ 678] <vampi3> don't that a little violent ? [ 701] Your hardware/driver setup does not support shadows [ 919] Set water rendering mode to 1 (reflective) [ 1136] Your hardware/driver setup does not support shadows [ 1251] <maconey> Allies: ok, we could try to find a diplomatic solution [ 1367] Set water rendering mode to 3 (reflective&refractive) [ 1521] <vampi3> Allies: Nuke ! [ 1554] <czarnyv> :P [ 1737] Set water rendering mode to 4 (bumpmapped) [ 1737] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed. [ 1737] Exception: Access violation (0xc0000005) [ 1737] Exception Address: 0x00000000 [ 1737] DLL information: [ 1737] 0x00400000 spring [ 1737] 0x7c910000 ntdll [ 1737] 0x7c800000 kernel32 [ 1737] 0x77da0000 ADVAPI32 [ 1737] 0x77e50000 RPCRT4 [ 1737] 0x77fc0000 Secur32 [ 1737] 0x73e70000 dsound [ 1737] 0x77be0000 msvcrt [ 1737] 0x774b0000 ole32 [ 1737] 0x77ef0000 GDI32 [ 1737] 0x7e360000 USER32 [ 1737] 0x77bd0000 VERSION [ 1737] 0x76af0000 WINMM [ 1737] 0x68fc0000 GLU32 [ 1737] 0x5f0d0000 OPENGL32 [ 1737] 0x736d0000 DDRAW [ 1737] 0x73b30000 DCIMAN32 [ 1737] 0x76c50000 IMAGEHLP [ 1737] 0x6fbc0000 mingwm10 [ 1737] 0x7e670000 SHELL32 [ 1737] 0x77f40000 SHLWAPI [ 1737] 0x71a30000 WSOCK32 [ 1737] 0x71a10000 WS2_32 [ 1737] 0x71a00000 WS2HELP [ 1737] 0x6ed80000 glew32 [ 1737] 0x10000000 SDL [ 1737] 0x7c340000 MSVCR71 [ 1737] 0x00df0000 DevIL [ 1737] 0x66fc0000 freetype6 [ 1737] 0x61b80000 zlib1 [ 1737] 0x003e0000 ILU [ 1737] 0x773a0000 comctl32 [ 1737] 0x5d450000 comctl32 [ 1737] 0x69500000 nvoglnt [ 1737] 0x719b0000 mswsock [ 1737] 0x66710000 hnetcfg [ 1737] 0x719f0000 wshtcpip [ 1737] 0x76bf0000 WINTRUST [ 1737] 0x77a50000 CRYPT32 [ 1737] 0x77af0000 MSASN1 [ 1737] 0x72c90000 wdmaud [ 1737] 0x72c80000 msacm32 [ 1737] 0x77bb0000 MSACM32 [ 1737] 0x77ba0000 midimap [ 1737] 0x73e40000 KsUser [ 1737] 0x59dd0000 DBGHELP [ 1737] Stacktrace: [ 1737] (0) C:\Games\Spring\spring.exe [0x00000000] [ 1737] (1) C:\Games\Spring\spring.exe [0x00A0289E] [ 1737] (2) C:\Games\Spring\spring.exe [0x009D8EB1] [ 1737] (3) C:\Games\Spring\spring.exe [0x0083F131] [ 1737] (4) C:\Games\Spring\spring.exe [0x0092FCF9] [ 1737] (5) C:\Games\Spring\spring.exe [0x006F64C6] [ 1737] (6) C:\Games\Spring\spring.exe [0x0082A6DB] [ 1737] (7) C:\Games\Spring\spring.exe [0x00814919] [ 1737] (8) C:\Games\Spring\spring.exe [0x0082AA20] [ 1737] (9) C:\Games\Spring\spring.exe [0x008237E1] [ 1737] (10) C:\Games\Spring\spring.exe [0x0082A2CB] [ 1737] (11) C:\Games\Spring\spring.exe [0x0082A32F] [ 1737] (12) C:\Games\Spring\spring.exe [0x0082365D] [ 1737] (13) C:\Games\Spring\spring.exe [0x0081FB41] [ 1737] (14) C:\Games\Spring\spring.exe [0x0082A6DB] [ 1737] (15) C:\Games\Spring\spring.exe [0x00814919] [ 1737] (16) C:\Games\Spring\spring.exe [0x0082AA20] [ 1737] (17) C:\Games\Spring\spring.exe [0x008237E1] [ 1737] (18) C:\Games\Spring\spring.exe [0x0082A2CB] [ 1737] (19) C:\Games\Spring\spring.exe [0x0082A32F] [ 1737] (20) C:\Games\Spring\spring.exe [0x0082365D] [ 1737] (21) C:\Games\Spring\spring.exe [0x0071A56F] [ 1737] (22) C:\Games\Spring\spring.exe [0x0071A68E] [ 1737] (23) C:\Games\Spring\spring.exe [0x00722886] [ 1737] (24) C:\Games\Spring\spring.exe [0x005A50DC] [ 1737] (25) C:\Games\Spring\spring.exe [0x00836BBB] [ 1737] (26) C:\Games\Spring\spring.exe [0x005E21C6] [ 1737] (27) C:\Games\Spring\spring.exe [0x005ED3B6] [ 1737] (28) C:\Games\Spring\spring.exe [0x005E0ED1] [ 1737] (29) C:\Games\Spring\spring.exe [0x005E10D9] [ 1737] (30) C:\Games\Spring\spring.exe [0x00A57201] [ 1737] (31) C:\Games\Spring\spring.exe [0x004010A7] [ 1737] (32) C:\Games\Spring\spring.exe [0x00401123] [ 1737] (33) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817067] | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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i've attached two additional logs, the game crashed the second and third time immidetly after loading the map. |
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i've reseted my graphics settings and disabled the fpsmanager... and now it works again. The log says: "Set water rendering mode to 4 (bumpmapped)" and i think my graphics card (geforce 2 mx or so...) doesn't support bumpmapping! this could be the cause of the crash... |
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Yes, the last few lines of the translated trace confirm that: CBumpWater /home/buildserv/spring/src/git{@0.78.2.1}.windows.scons/rts/Rendering/Env/BumpWater.cpp:458 /home/buildserv/spring/src/git{@0.78.2.1}.windows.scons/rts/Rendering/Env/BaseWater.cpp:58 /home/buildserv/spring/src/git{@0.78.2.1}.windows.scons/rts/Game/Game.cpp:935 |
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any ideas how to not make it crash? the stacktrace ends in 0x00000000, can glCreateShader be NULL? |
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The GF2 series had no programmable shader support of any kind, so I'm surprised Spring even makes it this far on an MX. But CBumpWater only seems to check for the GL_ARB_shading_language_100 extension which was introduced for OGL 1.5.x, whereas GLSL wasn't moved into the OGL core until 2.0 (when glCreateShaderARB became glCreateShader, etc). Since the bumpwater shaders pretty much require a modern GPU anyway, the safest option would be to test for GLEW_VERSION_2_0 (the same way LuaOpenGL does) and throw that content error otherwise. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-04-02 21:43 | abma | New Issue | |
| 2009-04-02 21:59 | abma | File Added: infolog.txt | |
| 2009-04-02 21:59 | abma | File Added: infolog1.txt | |
| 2009-04-02 22:01 | abma | Note Added: 0003365 | |
| 2009-04-02 22:18 | abma | Note Added: 0003366 | |
| 2009-04-03 00:39 | Kloot | Note Added: 0003367 | |
| 2009-04-03 11:52 | imbaczek | Note Added: 0003368 | |
| 2009-04-03 13:46 | Kloot | Note Added: 0003369 | |
| 2010-02-09 19:54 | Auswaschbar | Status | new => closed |
| 2010-02-09 19:54 | Auswaschbar | Resolution | open => not fixable |