2025-08-05 20:37 CEST

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IDProjectCategoryView StatusLast Update
0001367Spring engineGeneralpublic2009-04-11 18:27
ReporterLicho 
Assigned Toimbaczek 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.78.2.1 
Target VersionFixed in Version 
Summary0001367: UnitDamaged LUA callin called after damage is substracted
DescriptionThis prevents LUA from learning true damage - in the case of paralyze damage which is processed further - here is no way to know paralyze HP before call or paralyze damage actually added.

Could you please fix it by
 - calling before substracting HP and allowing lua to block damage (imo ideal)
 - calling with original HP and para damage or with paralyze damage actually applied
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0003370

FinDude (reporter)

crap sorry about the screenshot wrong place D:

~0003375

imbaczek (reporter)

would it make sense (and be useful) if

- calling before substracting HP and allowing lua to block damage (imo ideal)

was done, but with another callin (say, UnitPreDamaged)?

~0003376

Licho (reporter)

ah ok, great
+Notes

-Issue History
Date Modified Username Field Change
2009-04-02 01:20 Licho New Issue
2009-04-08 21:01 FinDude File Added: screen001.jpg
2009-04-08 21:04 FinDude Note Added: 0003370
2009-04-10 18:49 imbaczek File Deleted: screen001.jpg
2009-04-11 15:28 imbaczek Note Added: 0003375
2009-04-11 15:47 Licho Note Added: 0003376
2009-04-11 18:27 imbaczek Status new => resolved
2009-04-11 18:27 imbaczek Resolution open => fixed
2009-04-11 18:27 imbaczek Assigned To => imbaczek
+Issue History