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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001367 | Spring engine | General | public | 2009-04-02 01:20 | 2009-04-11 18:27 | ||||
Reporter | Licho | ||||||||
Assigned To | imbaczek | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.78.2.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001367: UnitDamaged LUA callin called after damage is substracted | ||||||||
Description | This prevents LUA from learning true damage - in the case of paralyze damage which is processed further - here is no way to know paralyze HP before call or paralyze damage actually added. Could you please fix it by - calling before substracting HP and allowing lua to block damage (imo ideal) - calling with original HP and para damage or with paralyze damage actually applied | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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FinDude (reporter) 2009-04-08 21:04 |
crap sorry about the screenshot wrong place D: |
imbaczek (reporter) 2009-04-11 15:28 |
would it make sense (and be useful) if - calling before substracting HP and allowing lua to block damage (imo ideal) was done, but with another callin (say, UnitPreDamaged)? |
Licho (reporter) 2009-04-11 15:47 |
ah ok, great |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-02 01:20 | Licho | New Issue | |
2009-04-08 21:01 | FinDude | File Added: screen001.jpg | |
2009-04-08 21:04 | FinDude | Note Added: 0003370 | |
2009-04-10 18:49 | imbaczek | File Deleted: screen001.jpg | |
2009-04-11 15:28 | imbaczek | Note Added: 0003375 | |
2009-04-11 15:47 | Licho | Note Added: 0003376 | |
2009-04-11 18:27 | imbaczek | Status | new => resolved |
2009-04-11 18:27 | imbaczek | Resolution | open => fixed |
2009-04-11 18:27 | imbaczek | Assigned To | => imbaczek |