View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001336 | Spring engine | General | public | 2009-02-08 02:01 | 2010-07-23 21:56 |
| Reporter | slogic | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Product Version | 0.78.2.1 | ||||
| Summary | 0001336: VTOL Builder has invalid nanospay source updateing when sucking out the metal | ||||
| Description | Screenshot attached. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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You mean that the particles simply drift to the position the plane was in when they were created instead of following it around? |
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Not really understand everything you wrote. I'll try to explain. The plane moves first (around a target), then particles source point is updated. The picture shows a frame when particles source moves to the plane origin. Yep, it takes some time to adjust particle source to the original source :) PS. I thought it is very easy to reproduce. |
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I suppose nano particles actually need to fly to owner->pos instead of the position of the owner at the time the particle was created. (Could make for nano particles flying epic distances when the builder moves away and is relatively fast / faster then the nano particles ;-)) |
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Yeah, I'm not sure this is a bug. It is good to have particles that are independent of the unit. If they shall fly to the unit, the particle needs to hold a pointer to the unit, and this means added complexity and a performance hit. Also, if the unit dies, the pointer must be nulled. Not worth it imo. |
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But it looks ugly. Also somehow you still get origin when plane finished its next disposition. |
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would also say this is ok/not a bug/plausible. it could be seen as wrong, when doing differently. it sometimes may look ugly, but it is up to the mod author to use a laser instead, as discussed somewhere else, and as done by one of the factions in NOTA. there, nano-sprays are even much more ugly, cause particles are still flying while the building is already completely built. |
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If you like, I can try to implement motion prediction of the target. It will make the nanospray hit if the target is moving at constant speed. But the VTOL builder does not keep constant speed when circling around the construction site so I doubt this is worth the effort. |
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Not worth the effort. |
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Closing this one since unit dependent nano particles are too complex and would slow down the game too much. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-02-08 02:01 | slogic | New Issue | |
| 2009-02-08 02:01 | slogic | File Added: screen005.jpg | |
| 2009-02-09 20:12 | KDR_11k | Note Added: 0003273 | |
| 2009-02-11 14:12 | slogic | Note Added: 0003276 | |
| 2009-05-20 12:36 | tvo | Note Added: 0003455 | |
| 2009-05-20 15:37 | zerver | Note Added: 0003458 | |
| 2010-01-27 09:26 | slogic | Note Added: 0004551 | |
| 2010-01-27 10:28 | hoijui | Note Added: 0004552 | |
| 2010-01-27 16:32 | zerver | Note Added: 0004553 | |
| 2010-01-27 20:56 | tvo | Note Added: 0004554 | |
| 2010-07-23 21:56 | zerver | Note Added: 0005143 | |
| 2010-07-23 21:56 | zerver | Status | new => closed |
| 2010-07-23 21:56 | zerver | Resolution | open => won't fix |