| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001290 | Spring engine | General | public | 2009-01-19 01:27 | 2009-01-19 17:40 | ||||
| Reporter | Licho | ||||||||
| Assigned To | imbaczek | ||||||||
| Priority | normal | Severity | minor | Reproducibility | sometimes | ||||
| Status | resolved | Resolution | no change required | ||||||
| Product Version | 0.77b5+svn | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001290: LaserCannons go through some units 1244 - still happens | ||||||||
| Description | Happens with core HLT vs razorback for exmaple (in CA) | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2009-01-19 13:41 Last edited: 2009-01-19 14:31 |
It happens and will (generally) _keep_ happening for any unit whose coldet volume's radius along the direction vector of an incoming projectile is less than the per-frame distance covered by that projectile. That includes even T3 mechs if they don't make use of raytracing, like the Razorback (when up against those Core HLT's for example). |
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Licho (reporter) 2009-01-19 14:09 |
Ok then, we will fix it modside. Thx. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-01-19 01:27 | Licho | New Issue | |
| 2009-01-19 09:19 | imbaczek | Relationship added | related to 0001244 |
| 2009-01-19 13:41 | Kloot | Note Added: 0003224 | |
| 2009-01-19 13:42 | Kloot | Status | new => feedback |
| 2009-01-19 14:09 | Licho | Note Added: 0003225 | |
| 2009-01-19 14:31 | Kloot | Note Edited: 0003224 | |
| 2009-01-19 17:40 | imbaczek | Status | feedback => resolved |
| 2009-01-19 17:40 | imbaczek | Resolution | open => no change required |
| 2009-01-19 17:40 | imbaczek | Assigned To | => imbaczek |


