View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0001263 | Spring engine | General | public | 2009-01-15 12:30 | 2011-01-03 04:14 | ||||
Reporter | lurker | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | unable to reproduce | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001263: New information is exposed to synced lua during a replay | ||||||||
Description | Information that should not be in synced areas during a replay is, such as spectators watching the replay that weren't present in the original game. Notably, this causes chickens with anti-lag to very easily desync during a replay. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
abma (administrator) 2011-01-03 04:14 |
please retry with current version, desyncs in replays should be gone... (if not, please attach replay / give instructions how to reproduce it) |