2025-07-18 09:50 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001263Spring engineGeneralpublic2011-01-03 04:14
Reporterlurker 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version 
Target VersionFixed in Version 
Summary0001263: New information is exposed to synced lua during a replay
DescriptionInformation that should not be in synced areas during a replay is, such as spectators watching the replay that weren't present in the original game. Notably, this causes chickens with anti-lag to very easily desync during a replay.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0006190

abma (administrator)

please retry with current version, desyncs in replays should be gone... (if not, please attach replay / give instructions how to reproduce it)
+Notes

-Issue History
Date Modified Username Field Change
2009-01-15 12:30 lurker New Issue
2011-01-03 04:14 abma Note Added: 0006190
2011-01-03 04:14 abma Status new => resolved
2011-01-03 04:14 abma Resolution open => unable to reproduce
2011-01-03 04:14 abma Assigned To => abma
+Issue History