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IDProjectCategoryView StatusLast Update
0001263Spring engineGeneralpublic2011-01-03 04:14
Reporterlurker Assigned Toabma  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionunable to reproduce 
Summary0001263: New information is exposed to synced lua during a replay
DescriptionInformation that should not be in synced areas during a replay is, such as spectators watching the replay that weren't present in the original game. Notably, this causes chickens with anti-lag to very easily desync during a replay.
TagsNo tags attached.
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abma

2011-01-03 04:14

administrator   ~0006190

please retry with current version, desyncs in replays should be gone... (if not, please attach replay / give instructions how to reproduce it)

Issue History

Date Modified Username Field Change
2009-01-15 12:30 lurker New Issue
2011-01-03 04:14 abma Note Added: 0006190
2011-01-03 04:14 abma Status new => resolved
2011-01-03 04:14 abma Resolution open => unable to reproduce
2011-01-03 04:14 abma Assigned To => abma