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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001230 | Spring engine | General | public | 2008-12-30 11:51 | 2009-01-13 11:14 | ||||
Reporter | Evil4Zerggin | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.77b5+svn | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001230: Changing losMipLevel Breaks Gunship Strafing Distance | ||||||||
Description | r7219 rts/Sim/Units/CommandAI/MobileCAI.cpp lines 764, 779 Here, the unit's losRadius is not multiplied by 1 << modInfo.losMipLevel. However, in UnitDefHandler.cpp, the unit's given sightDistance is divided by this number to get the losRadius. Thus, increasing losMipLevel causes gunships to circle unnaturally closer to their targets. Suggested solutions: Multiply losRadius by (1 << modInfo.losMipLevel) for purposes of determining circling distance, or add an explicit circling distance tag. Unfortunately, I am not sure what includes are necessary for either, which is why I have no patch attached. I should really start building Spring SVN >_> | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Evil4Zerggin (reporter) 2008-12-30 12:00 |
Note: If the former solution is picked, replace the "2" with "1 << modInfo.losMipLevel". |
Kloot (developer) 2009-01-13 11:14 |
ninja'ed by lurker in 0.78+ |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-12-30 11:51 | Evil4Zerggin | New Issue | |
2008-12-30 12:00 | Evil4Zerggin | Note Added: 0003116 | |
2008-12-30 16:12 | Kloot | Status | new => assigned |
2008-12-30 16:12 | Kloot | Assigned To | => Kloot |
2009-01-13 11:14 | Kloot | Note Added: 0003131 | |
2009-01-13 11:14 | Kloot | Status | assigned => resolved |
2009-01-13 11:14 | Kloot | Resolution | open => fixed |