| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0000121 | Spring engine | General | public | 2006-03-10 00:25 | 2006-03-10 19:55 | ||||
| Reporter | robed | ||||||||
| Assigned To | tvo | ||||||||
| Priority | normal | Severity | trivial | Reproducibility | N/A | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000121: Meh, just doesn't look nice could speed up debug build, by like 0.00001 mili seconds | ||||||||
| Description | Ermm... extra line shouldn't really be there in ./trunk./rts./Game/UI/GuiHandler.cpp line 347 to 352 glColor4f(1,1,1,0.8f); if(UnitDef *ud = unitDefHandler->GetUnitByName(commands[nr].name)) { // unitikon //--------------------->glColor4f(1,1,1,0.8f); | ||||||||
| Additional Information | Should be optimized out in any release build with any compiler, but still, looks funny... | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-03-10 00:25 | robed | New Issue | |
| 2006-03-10 19:54 | tvo | Status | new => assigned |
| 2006-03-10 19:54 | tvo | Assigned To | => tvo |
| 2006-03-10 19:54 | tvo | Status | assigned => resolved |
| 2006-03-10 19:54 | tvo | Resolution | open => fixed |
| 2006-03-10 19:54 | tvo | Note Added: 0000115 | |


