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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001186 | Spring engine | General | public | 2008-10-26 15:21 | 2008-10-26 17:05 | ||||
Reporter | imbaczek | ||||||||
Assigned To | imbaczek | ||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.77b5 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001186: IW + grounddecals crash | ||||||||
Description | http://forums.imperialwinter.com/index.php?action=dlattach;topic=179.0;attach=780 this replay generates this stacktrace: (gdb) bt #0 DrawBuildingDecal (decal=0x1923d5b0) at rts\Rendering\GroundDecalHandler.cpp:225 #1 0x005eadf8 in _fu9____glewActiveTextureARB () at rts\Rendering\GroundDecalHandler.cpp:452 #2 0x00691622 in CBFGroundDrawer::Draw (this=0xbdd3328, drawWaterReflection=false, drawUnitReflection=false, overrideVP=0) at rts\Map\SMF\BFGroundDrawer.cpp:748 0000003 0x008003b2 in CGame::DrawWorld (this=0x7a35da8) at rts\Game\Game.cpp:2520 0000004 0x008086aa in CGame::Draw (this=0x7a35da8) at rts\Game\Game.cpp:2759 0000005 0x00429949 in SpringApp::Update (this=0x22feb8) at rts\System\SpringApp.cpp:901 #6 0x00431dce in SpringApp::Run (this=0x22feb8, argc=3, argv=0x3e4460) at rts\System\SpringApp.cpp:1124 #7 0x0041f887 in Run (argc=3, argv=0x3e4460) at rts\System\Main.cpp:95 #8 0x0041f909 in WinMain@16 (hInstanceIn=0x400000, hPrevInstance=0x0, lpCmdLine=0x241f01 "20081026_220151_unnamed_0.77b5 (spring_0.77b5-R6842).sd ", nCmdShow=10) at rts\System\Main.cpp:121 #9 0x0092710c in main () (gdb) p gs->frameNum $1 = 22134 (gdb) p zh $2 = 641 (gdb) p gsmx $5 = 640 (gdb) p gsmy $6 = 640 (gdb) p xh No symbol "xh" in current context. (gdb) p tlx $3 = <value optimized out> (gdb) p tlx+x $4 = 0 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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imbaczek (reporter) 2008-10-26 16:11 |
i think I fixed it in r6904, kloot can you comment? i'm not sure if that's enough. |
Kloot (developer) 2008-10-26 16:34 |
The clipping won't be entirely correct for all facings if a building is placed right up against a map edge this way, but not so noticeable as to be distracting (and stability is rather more important). I'd say leave as-is. |
imbaczek (reporter) 2008-10-26 17:05 |
crash fixed with minor side effects in r6904. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-10-26 15:21 | imbaczek | New Issue | |
2008-10-26 16:11 | imbaczek | Note Added: 0003044 | |
2008-10-26 16:34 | Kloot | Note Added: 0003045 | |
2008-10-26 17:05 | imbaczek | Note Added: 0003046 | |
2008-10-26 17:05 | imbaczek | Status | new => resolved |
2008-10-26 17:05 | imbaczek | Resolution | open => fixed |
2008-10-26 17:05 | imbaczek | Assigned To | => imbaczek |
2008-10-26 17:09 | Kloot | Relationship added | related to 0001187 |