View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001151 | Spring engine | General | public | 2008-10-16 16:17 | 2008-10-16 20:15 |
| Reporter | Licho | Assigned To | Auswaschbar | ||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.77b4 | ||||
| Summary | 0001151: Game sometimes fails to increase speed back when conditions improve | ||||
| Description | I have seen it 2x so far - game with all CPU < 5% and speed 0.721 or so .. for no reason and forever. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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Its not "sometimes" its nearly always.. And slowdowns can be as severe as <0.5 :(( Please fix tis, its really impossible to play bigger games.. Revert to .76 if possible. There was absolutely no problem with it. http://licho.eu/download/slowdown.jpg <- all people <5% and speed 5.. |
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(Note these games were on dedicated server, but I suppose it cannot be related) |
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It is, the dedicated server uses the same speed regulation algorithm as the server thread of a regular host (the binary is compiled against GameServer.cpp). |
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fixed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-10-16 16:17 | Licho | New Issue | |
| 2008-10-16 17:53 | Licho | Note Added: 0002962 | |
| 2008-10-16 18:03 | Kloot | Relationship added | related to 0001121 |
| 2008-10-16 18:09 | Licho | Note Added: 0002964 | |
| 2008-10-16 18:31 | Kloot | Note Added: 0002965 | |
| 2008-10-16 20:15 | Auswaschbar | Status | new => resolved |
| 2008-10-16 20:15 | Auswaschbar | Resolution | open => fixed |
| 2008-10-16 20:15 | Auswaschbar | Assigned To | => Auswaschbar |
| 2008-10-16 20:15 | Auswaschbar | Note Added: 0002968 |