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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001151 | Spring engine | General | public | 2008-10-16 16:17 | 2008-10-16 20:15 | ||||
Reporter | Licho | ||||||||
Assigned To | Auswaschbar | ||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.77b4 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001151: Game sometimes fails to increase speed back when conditions improve | ||||||||
Description | I have seen it 2x so far - game with all CPU < 5% and speed 0.721 or so .. for no reason and forever. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Licho (reporter) 2008-10-16 17:53 |
Its not "sometimes" its nearly always.. And slowdowns can be as severe as <0.5 :(( Please fix tis, its really impossible to play bigger games.. Revert to .76 if possible. There was absolutely no problem with it. http://licho.eu/download/slowdown.jpg <- all people <5% and speed 5.. |
Licho (reporter) 2008-10-16 18:09 |
(Note these games were on dedicated server, but I suppose it cannot be related) |
Kloot (developer) 2008-10-16 18:31 |
It is, the dedicated server uses the same speed regulation algorithm as the server thread of a regular host (the binary is compiled against GameServer.cpp). |
Auswaschbar (reporter) 2008-10-16 20:15 |
fixed. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-10-16 16:17 | Licho | New Issue | |
2008-10-16 17:53 | Licho | Note Added: 0002962 | |
2008-10-16 18:03 | Kloot | Relationship added | related to 0001121 |
2008-10-16 18:09 | Licho | Note Added: 0002964 | |
2008-10-16 18:31 | Kloot | Note Added: 0002965 | |
2008-10-16 20:15 | Auswaschbar | Status | new => resolved |
2008-10-16 20:15 | Auswaschbar | Resolution | open => fixed |
2008-10-16 20:15 | Auswaschbar | Assigned To | => Auswaschbar |
2008-10-16 20:15 | Auswaschbar | Note Added: 0002968 |