2019-12-07 03:21 CET

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IDProjectCategoryView StatusLast Update
0001020Spring engineGeneralpublic2008-08-23 02:57
ReporterjK 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.76b1+svn 
Target VersionFixed in Version 
Summary0001020: lasers can't hit small units
DescriptionIn CA, NOTA and BA(?) corllt can't hit small units like armpw (afaik beamlasers work fine).

I think it is cuz of the new collision system. Perhaps enable the continous raytray system depending on the weapon speed + target radius instead of an unitdef tag?
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Checked infolog.txt for Errors
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-Notes

~0002495

Kloot (developer)

Those Core LLT's seem unable to hit armpw's even when raytracing coldet is enabled by default for them, I don't really know what to make of it yet...

~0002498

Kloot (developer)

Should be eliminated in r6307 (at least for units whose coldet radius is <= 30 elmos if they don't rely on raytracing already). For projectiles that can travel more than twice that distance per frame impacts can still go unnoticed, but if there any of those around it's easier to just enable raytraced detection for all units globally.
+Notes

-Issue History
Date Modified Username Field Change
2008-08-22 23:18 jK New Issue
2008-08-23 01:17 Kloot Note Added: 0002495
2008-08-23 01:17 Kloot Status new => confirmed
2008-08-23 02:54 Kloot Note Added: 0002498
2008-08-23 02:57 Kloot Status confirmed => resolved
2008-08-23 02:57 Kloot Resolution open => fixed
2008-08-23 02:57 Kloot Assigned To => Kloot
+Issue History