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IDProjectCategoryView StatusLast Update
0001020Spring engineGeneralpublic2008-08-23 02:57
ReporterjK Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.76b1+svn 
Summary0001020: lasers can't hit small units
DescriptionIn CA, NOTA and BA(?) corllt can't hit small units like armpw (afaik beamlasers work fine).

I think it is cuz of the new collision system. Perhaps enable the continous raytray system depending on the weapon speed + target radius instead of an unitdef tag?
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2008-08-23 01:17

developer   ~0002495

Those Core LLT's seem unable to hit armpw's even when raytracing coldet is enabled by default for them, I don't really know what to make of it yet...

Kloot

2008-08-23 02:54

developer   ~0002498

Should be eliminated in r6307 (at least for units whose coldet radius is <= 30 elmos if they don't rely on raytracing already). For projectiles that can travel more than twice that distance per frame impacts can still go unnoticed, but if there any of those around it's easier to just enable raytraced detection for all units globally.

Issue History

Date Modified Username Field Change
2008-08-22 23:18 jK New Issue
2008-08-23 01:17 Kloot Note Added: 0002495
2008-08-23 01:17 Kloot Status new => confirmed
2008-08-23 02:54 Kloot Note Added: 0002498
2008-08-23 02:57 Kloot Status confirmed => resolved
2008-08-23 02:57 Kloot Resolution open => fixed
2008-08-23 02:57 Kloot Assigned To => Kloot