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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001020 | Spring engine | General | public | 2008-08-22 23:18 | 2008-08-23 02:57 | ||||
Reporter | jK | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.76b1+svn | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001020: lasers can't hit small units | ||||||||
Description | In CA, NOTA and BA(?) corllt can't hit small units like armpw (afaik beamlasers work fine). I think it is cuz of the new collision system. Perhaps enable the continous raytray system depending on the weapon speed + target radius instead of an unitdef tag? | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2008-08-23 01:17 |
Those Core LLT's seem unable to hit armpw's even when raytracing coldet is enabled by default for them, I don't really know what to make of it yet... |
Kloot (developer) 2008-08-23 02:54 |
Should be eliminated in r6307 (at least for units whose coldet radius is <= 30 elmos if they don't rely on raytracing already). For projectiles that can travel more than twice that distance per frame impacts can still go unnoticed, but if there any of those around it's easier to just enable raytraced detection for all units globally. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-08-22 23:18 | jK | New Issue | |
2008-08-23 01:17 | Kloot | Note Added: 0002495 | |
2008-08-23 01:17 | Kloot | Status | new => confirmed |
2008-08-23 02:54 | Kloot | Note Added: 0002498 | |
2008-08-23 02:57 | Kloot | Status | confirmed => resolved |
2008-08-23 02:57 | Kloot | Resolution | open => fixed |
2008-08-23 02:57 | Kloot | Assigned To | => Kloot |