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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000735 | Spring engine | General | public | 2007-12-27 20:06 | 2007-12-29 20:00 | ||||
Reporter | imbaczek | ||||||||
Assigned To | imbaczek | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000735: replays of scripted games (with GameSetup) don't work | ||||||||
Description | two modes of failure: 1. host-recorded replay - loads but doesn't do anything (waiting for players/choose start pos waits forever) 2. client-recorded - "Wrong connection ID in CNet::IsActiveConnection()" | ||||||||
Additional Information | [19:38] baczek: Auswaschbar: replays don't work, this time with scripted games [19:38] Auswaschbar: baczek: any error message? [19:38] baczek: two modes of failure: [19:39] baczek: 1. host-recorded replay - loads but doesn't do anything (waiting for players/choose start pos waits forever) [19:39] baczek: 2. client-recorded - isActiveConnection error [19:40] baczek: or the other way around, don't know which dir has which replays [19:41] Auswaschbar: do both of them contain gameSetup scripts? [19:41] baczek: yes [19:43] tvo: Auswaschbar: no rendering happens if incoming network buffer has too much data right? [19:44] tvo: baczek / Auswaschbar client recorded gives isActiveConnection error yeah [19:44] tvo: "Wrong connection ID in CNet::IsActiveConnection()" | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Auswaschbar (reporter) 2007-12-27 21:40 |
1. got fixed (I tested it) 2. I hope I fixed it, please test again (I can't do it at the moment because of only 1 working PC) |
imbaczek (reporter) 2007-12-27 22:13 |
testing now (nb I test using just one box and two spring instances.) |
imbaczek (reporter) 2007-12-27 22:42 |
tested. some commands get lost (same in host- and client-recorded demos.) attaching ES 0.5 demo. top left fighter gate should be completed (and was completed in the real game.) |
imbaczek (reporter) 2007-12-29 19:03 |
update: i think the reason for that gate not being completed is that coms were spawned before choosing start positions in the replay. Distance is different, so command to stop is issued before construction completes. |
Auswaschbar (reporter) 2007-12-29 20:00 |
Got fixed |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-12-27 20:06 | imbaczek | New Issue | |
2007-12-27 20:08 | imbaczek | Severity | minor => crash |
2007-12-27 21:40 | Auswaschbar | Note Added: 0001563 | |
2007-12-27 21:41 | Auswaschbar | Assigned To | => imbaczek |
2007-12-27 21:41 | Auswaschbar | Status | new => feedback |
2007-12-27 22:13 | imbaczek | Note Added: 0001564 | |
2007-12-27 22:42 | imbaczek | Note Added: 0001566 | |
2007-12-27 22:43 | imbaczek | File Added: host.sdf | |
2007-12-29 19:03 | imbaczek | Note Added: 0001573 | |
2007-12-29 20:00 | Auswaschbar | Status | feedback => resolved |
2007-12-29 20:00 | Auswaschbar | Resolution | open => fixed |
2007-12-29 20:00 | Auswaschbar | Note Added: 0001575 |