View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0006086 | Spring engine | General | public | 2018-11-21 14:11 | 2018-11-21 18:10 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0006086: 104.0.1-901-g89b4773 maintenance Bad cursor in luamenu after exiting game | ||||||||
Description | Exiting a game with the cursor displaying a move order causes the cursor to display the engine-default move order in luamenu. This is only reproducible with the default ZK UI in a campaign mission, since the other methods of exiting the game use chili elements which interrupt the default action behaviour of the mouse cursor. The issue is not present in 104.0.1-287-gf7b0fcc. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
Kloot (developer) 2018-11-21 18:09 |
Fix 1f2add24a3e9e6a6509324bace6b5d1324f46331 committed to develop branch: fix 0006086, repo: spring changeset id: 11154 |
Kloot (developer) 2018-11-21 18:10 |
Fix 2b68b17dcf8973cded077a33e0d55a6574b6ad0d committed to maintenance branch: fix 0006086, repo: spring changeset id: 11155 |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2018-11-21 14:11 | Google_Frog | New Issue | |
2018-11-21 18:09 | Kloot | Changeset attached | => spring develop 1f2add24 |
2018-11-21 18:09 | Kloot | Note Added: 0019564 | |
2018-11-21 18:09 | Kloot | Assigned To | => Kloot |
2018-11-21 18:09 | Kloot | Status | new => resolved |
2018-11-21 18:09 | Kloot | Resolution | open => fixed |
2018-11-21 18:10 | Kloot | Changeset attached | => spring maintenance 2b68b17d |
2018-11-21 18:10 | Kloot | Note Added: 0019565 |