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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000525 | Spring engine | General | public | 2007-04-13 11:59 | 2009-05-12 17:06 | ||||
Reporter | imbaczek | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000525: [patch] weapons aim and shoot at cloaked and stealth flying units | ||||||||
Description | when developing my orbital barrage unit, I found that even if a plane has cloak and stealth, units shoot at it. this patch remedies that, but I guess not in an elegant way. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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ILMTitan (reporter) 2007-04-14 05:54 |
This would mean that cloaked units detected by radar would not be shot at, right. That is contrary to previous behavior, and I believe undesirable. |
KDR_11k (reporter) 2007-04-14 10:13 |
If it has both cloak and stealth it would presumably not be spotted by the radar. However, preventing units from shooting at radar spotted targets is undesirable, yes. |
imbaczek (reporter) 2007-04-15 23:08 |
Yeah, didn't thought of that. But still, units shooting at something they don't see in any way is quite a bug, I've been trying to fight it in CWeapon::SlowUpdate, but in vain. Weapons seem to acquire targets somewhere else. |
KDR_11k (reporter) 2007-04-16 13:41 |
I think that's just the units not losing a target immediately when they lose detection because that would be really annoying. |
tvo (reporter) 2007-06-26 21:52 |
I tested and have seen the same behaviour as KDR_11k. The current behaviour is preferable to needing to force fire IMHO. Maybe the problem is more with a wrong check for stealth, not a wrong check for cloak? (Once I killed radar in my test the unit immediately stopped shooting because the radar dot disappeared.) |
imbaczek (reporter) 2007-06-26 23:29 |
that was a long time ago and I really don't remember the details, but the problem was that the unit being shot at started cloaked and invisible - it was created by a LuaRules script. I don't know if my hacked nanoblobs still work (a lot has changed since I last touched them), but you can try: http://spring.clan-sy.com/phpbb/viewtopic.php?t=10055 |
zerver (reporter) 2009-05-10 02:32 |
I just tested and it seems that air with cloak+stealth will not get shot at. Consider closing the issue. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-04-13 11:59 | imbaczek | New Issue | |
2007-04-13 11:59 | imbaczek | File Added: stop_shooting_at_cloaked_units.diff | |
2007-04-14 05:54 | ILMTitan | Note Added: 0000886 | |
2007-04-14 10:13 | KDR_11k | Note Added: 0000887 | |
2007-04-15 23:08 | imbaczek | Note Added: 0000888 | |
2007-04-16 13:41 | KDR_11k | Note Added: 0000889 | |
2007-06-26 21:52 | tvo | Note Added: 0000986 | |
2007-06-26 23:29 | imbaczek | Note Added: 0000987 | |
2009-05-10 02:32 | zerver | Note Added: 0003433 | |
2009-05-12 17:06 | imbaczek | Status | new => closed |
2009-05-12 17:06 | imbaczek | Resolution | open => fixed |