infolog.txt (65,935 bytes) 
2014-03-11 11:27 
[ParseCmdLine] command-line args: "S:\spring_develop_2014\buildoutput\spring-96.0.1-334-g97f3aa1.exe"
Using configuration source: "S:\spring_develop_2014\buildoutput\springsettings.cfg"
Using additional configuration source: "C:\Users\Peti\AppData\Local\springsettings.cfg"
Using additional configuration source: "C:\Users\Peti\Documents\My Games\Spring\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(N)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 96.0.1-334-g97f3aa1 develop
Build date/time: Mar  9 2014 19:26:11
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
Intel(R) Core(TM) i5 CPU         750  @ 2.67GHz; 8190MB RAM, 16378MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 640x480, 640x480, 640x480, 640x480, 720x480, 720x480, 720x480, 720x480, 720x576, 720x576, 720x576, 720x576, 800x600, 800x600, 800x600, 800x600, 1024x768, 1024x768, 1024x768, 1024x768, 1152x864, 1152x864, 1152x864, 1152x864, 1280x720, 1280x720, 1280x720, 1280x720, 1280x768, 1280x768, 1280x768, 1280x768, 1280x800, 1280x800, 1280x800, 1280x800, 1280x960, 1280x960, 1280x960, 1280x960, 1280x1024, 1280x1024, 1280x1024, 1280x1024, 1360x768, 1360x768, 1360x768, 1360x768, 1366x768, 1366x768, 1366x768, 1366x768, 1600x900, 1600x900, 1600x900, 1600x900, 1600x1024, 1600x1024, 1600x1024, 1600x1024, 1600x1200, 1600x1200, 1600x1200, 1600x1200, 1680x1050, 1680x1050, 1680x1050, 1680x1050, 1920x1080, 1920x1080, 1920x1080, 1920x1080, 1920x1200, 1920x1200, 1920x1200, 1920x1200, 1920x1440, 1920x1440, 1920x1440, 1920x1440, 2560x1440, 2560x1440, 2560x1440, 2560x1440
SDL version:  linked 2.0.1; compiled 2.0.1
GL version:   4.4.0
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
GLSL version: 4.40 NVIDIA via Cg compiler
GLEW version: 1.5.8
Video RAM:    total 1024MB, available 526MB
FBO::maxSamples: 32
GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 2560x1425:24bit @59Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Portable Mode!
Using read-write data directory: S:\spring_develop_2014\buildoutput\
Using read-only data directory: C:\Users\Peti\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Peti\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Peti\Documents\My Games\Spring\maps
Scanning: C:\Users\Peti\Documents\My Games\Spring\games
Scanning: C:\Users\Peti\Documents\My Games\Spring\packages
Scanning: S:\spring_develop_2014\buildoutput\maps
Scanning: S:\spring_develop_2014\buildoutput\base
Scanning: S:\spring_develop_2014\buildoutput\games
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: USB Network Joystick
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 4
[f=0000000] [InitOpenGL] video mode set to 2560x1425:24bit @59Hz (windowed)
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 10 ms
[f=0000000] Using map: DeltaSiegeDry_Reloaded_vBETA2
[f=0000000] Using game: Balanced Annihilation Reloaded Core $VERSION
[f=0000000] Using game archive: rbar.sdd
[f=0000000] recording demo: demos/20140311_112755_DeltaSiegeDry_Reloaded_vBETA2_96.0.1-334-g97f3aa1 develop.sdf
[f=0000000] PreGame::GameDataReceived: 2630 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.176000
[f=0000000] Game::LoadDefs (GameData): 223 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 31 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 50 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 13
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (corgate_repulsor) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 118 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Error: KeySet: Bad keysym: 
[f=0000000] [KeyBindings] Warning: Bind: could not parse key:  in ,
[f=0000000] Error: KeySet: Bad keysym: 
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: Shift+ in Shift+,
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded synced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded synced gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
[f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget:  PassiveBuilders     <unit_passive_builders.lua>
[f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget:  SetNeutral          <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded synced gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget:  Team Com Ends       <teamcomends.lua>
[f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] Loaded synced gadget:  Profiler            <dbg_profiler.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget:  BA Chicken Scores   <game_scores.lua>
[f=0000000] Loaded unsynced gadget:  BA Chicken Spawner  <unit_spawner_defense.lua>
[f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget:  PassiveBuilders     <unit_passive_builders.lua>
[f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget:  SetNeutral          <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded unsynced gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] Loaded unsynced gadget:  Profiler            <dbg_profiler.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded widget:  Spy move/reclaim defaults  <tp_default_spy_move_cloaked.lua>
[f=0000000] Loaded widget:  Deferred rendering  <gfx_deferred_renderiing.lua>
[f=0000000] Loaded widget:  BAR's Minimap       <gui_chili_funks_minimap.lua>
[f=0000000] Loaded widget:  Defense Range       <gui_defenserange.lua>
[f=0000000] Loaded widget:  Metalspot Finder    <wg_metalspot_finder.lua>
[f=0000000] Loaded widget:  Funks Main Menu     <gui_chili_funks_optionmenu.lua>
[f=0000000] Loaded widget:  MexUpg Helper       <cmd_mex_upgrade_helper.lua>
[f=0000000] Loaded widget:  Faction Change      <gui_faction_change.lua>
[f=0000000] Loaded widget:  Select Trim Color   <gui_select_trim_color.lua>
[f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=0000000] Loaded widget:  Hide map marks on F5  <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[f=0000000] Loaded widget:  External VR Grid    <map_external_grid.lua>
[f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=0000000] Loaded widget:  Initial Queue       <unit_initial_queue.lua>
[f=0000000] Loaded widget:  Anti Range          <gui_anti_range.lua>
[f=0000000] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[f=0000000] Loaded widget:  Auto group          <unit_auto_group.lua>
[f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
[f=0000000] Loaded widget:  BA_AllyCursors      <gui_ba_ally_cursors.lua>
[f=0000000] Loaded widget:  Build Split         <cmd_buildsplit.lua>
[f=0000000] Loaded widget:  CameraFlip          <camera_flip.lua>
[f=0000000] Loaded widget:  Com DontBreakCloak  <unit_com_dontbreakcloak.lua>
[f=0000000] Loaded widget:  CustomIcons         <unit_customicons.lua>
[f=0000000] Loaded widget:  DontMove            <unit_dontmove.lua>
[f=0000000] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=0000000] Loaded widget:  Funks Chat Console  <gui_chili_funks_console.lua>
[f=0000000] Loaded widget:  Funks EndGame Graph  <gui_chili_funks_endgraph.lua>
[f=0000000] Loaded widget:  Funks Music Player  <gui_chili_funks_musicplayer.lua>
[f=0000000] Loaded widget:  Funks Resource Bar  <gui_chili_funks_resbars.lua>
[f=0000000] Loaded widget:  Funks Selection Menu  <gui_chili_funks_smenu.lua>
[f=0000000] Loaded widget:  Funks cursor tooltip  <gui_chili_funks_cursortip.lua>
[f=0000000] Loaded widget:  Ghost Radar         <unit_ghostradar.lua>
[f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=0000000] Loaded widget:  Group Label         <gui_group_label.lua>
[f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=0000000] Loaded widget:  Holdfire Fix        <unit_holdfire_fix.lua>
[f=0000000] Loaded widget:  Load Own Moving     <unit_load_own_moving.lua>
[f=0000000] Loaded widget:  Loop Select         <unit_loop_select.lua>
[f=0000000] Loaded widget:  Mex Snap            <cmd_mex_snap.lua>
[f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=0000000] Loaded widget:  MoreSounds          <unit_more_sounds.lua>
[f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=0000000] Loaded widget:  GameTypeInfo        <gui_game_type_info.lua>
[f=0000000] Loaded widget:  Share Tracker       <unit_share_tracker.lua>
[f=0000000] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=0000000] Loaded widget:  Spectate Selected   <gui_spectate_selected.lua>
[f=0000000] Loaded widget:  Spy auto-emp        <unit_spy_autoemp.lua>
[f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget:  Take Proxy          <cmd_take_proxy.lua>
[f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=0000000] Loaded widget:  Volume OSD          <snd_volume_osd.lua>
[f=0000000] Loaded widget:  ImmobileBuilder     <unit_immobile_builder.lua>
[f=0000000] Loaded widget:  Stockpiler (dynamic)  <unit_stockpile_dynamic.lua>
[f=0000000] Loaded widget:  Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua>
[f=0000000] Loaded widget:  Wait reclaim        <cmd_wait_reclaim.lua>
[f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=0000000] Loaded widget:  Attack and Move Notification  <unit_attackmovenotification.lua>
[f=0000000] Loaded widget:  Building Hotkeys    <cmd_building_hotkeys.lua>
[f=0000000] Loaded widget:  Context Build       <cmd_context_build.lua>
[f=0000000] Loaded widget:  Prospector          <gui_prospector.lua>
[f=0000000] Loaded widget:  Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=0000000] Loaded widget:  BA Waypoint Dragger  <unit_waypoint_dragger_2.lua>
[f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
[f=0000000] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
[f=0000000] Loaded widget:  Give units, givecore, givearm  <dbg_giveunits.lua>
[f=0000000] Loaded widget:  Mouse Buildspacing  <gui_buildspacing.lua>
[f=0000000] Loaded widget:  Image Preloader     <dbg_buildpic_preload.lua>
[f=0000000] Loaded widget:  Unittexture Preloader  <dbg_unittexture_preloader.lua>
[f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
[f=0000000] Loaded widget:  Funks current selection info  <gui_chili_funks_sinfo.lua>
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=442001974
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=442001998
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (54ms, checksum b767f2ca)
[f=0000000] Warning: Couldn't find texture "unittextures/Core_normals.dds"!
[f=0000000] Preloaded, unittextures/Core_normals.dds
[f=0000000] Preloaded, unittextures/Arm_normals.dds
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Warning: Couldn't find texture "LuaUI/Images/CORE.png"!
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000]  -> Version: 96.0.1-334-g97f3aa1 develop
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000000] Cheating is enabled!
[f=0000000] GameID: 47e51e53d771b65827f52c7e1cdf4421
[f=0000011] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000640] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000670] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000700] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000707] Cheating is disabled!
[f=0000730] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000764] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0000974] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002234] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002264] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002271] Warning: Chat command /Give (unsynced) cannot be executed (cheats required)!
[f=0002324] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002354] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002363] Cheating is enabled!
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[f=0002372] Error: [GetSolidObjectDecalType] Could not load object-decal from file "unittextures/"
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [UnitScript] Warning: [MapScriptToModelPieces] could not find piece named "pointer" (referenced by COB script "scripts/corptl.cob")
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] Error: [GetSolidObjectDecalType] Could not load object-decal from file "unittextures/mission_command_tower_aoplane.dds"
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002379] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002404] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002444] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002475] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002570] [SpringApp::ShutDown][1]
[f=0002570] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3
[f=0002570] [ThreadPool::SetThreadCount][2] #threads=0
[f=0002570] [SpringApp::ShutDown][2]
[f=0002570] [~CGame][1]
[f=0002570] [~CGame][2]
[f=0002570] [~CGame][3]
[f=0002570] [~CGame][4]
[f=0002570] [~CGame][5]
[f=0002570] [~CGame][6]
[f=0002570] [~CGame][7]
[f=0002570] [~CGame][8]
[f=0002570] [CCollisionHandler] dis-/continuous tests: 0/899262
[f=0002570] [~CGame][9]
[f=0002570] [~CGame][10]
[f=0002570] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002570] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0002570] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002570] [~CPathCache(160x80)] cacheHits=12 hitPercentage=3% numHashColls=0 maxCacheSize=1
[f=0002570] Statistics for RectangleOptimizer: 9%
[f=0002570] Statistics for RectangleOptimizer: 9%
[f=0002570] [~CGame][11]
[f=0002570] [~CGame][12]
[f=0002570] [~CGame][13]
[f=0002570] [~CGame][14]
[f=0002570] [~CGame][15]
[f=0002570] [~CGameServer][1]
[f=0002570] [~CGameServer][2]
[f=0002570] [~CGame][16]
[f=0002570] [~CGame][17]
[f=0002570] [SpringApp::ShutDown][3]
[f=0002570] [SpringApp::ShutDown][4]
[f=0002570] Statistics for local connection:
Received: 8109 bytes
Sent: 30289 bytes
[f=0002570] Writing demo: demos/20140311_112755_DeltaSiegeDry_Reloaded_vBETA2_96.0.1-334-g97f3aa1 develop.sdf
[f=0002570] [SpringApp::ShutDown][5]
[f=0002570] [SpringApp::ShutDown][6]
[f=0002570] [SpringApp::ShutDown][7]
[f=0002570] [SpringApp::ShutDown][8]
[f=0002570] [SpringApp::ShutDown][9]
[LuaSocket] Dumping luasocket rules:
[SpringApp::ShutDown][10]
[SpringApp::ShutDown][11]
[WatchDog::Uninstall][1] hangDetectorThread=03245590
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][12]
[SpringApp::Run] exitCode=0
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [f=0010773] [~CGameServer][2]
[f=0010773] [~CGame][16]
[f=0010773] [~CGame][17]
[f=0010773] [SpringApp::ShutDown][3]
[f=0010773] [SpringApp::ShutDown][4]
[f=0010773] Statistics for local connection:
Received: 24617 bytes
Sent: 119687 bytes
[f=0010773] Writing demo: demos/20140311_112133_DeltaSiegeDry_Reloaded_vBETA2_96.0.1-334-g97f3aa1 develop.sdf
[f=0010773] [SpringApp::ShutDown][5]
[f=0010773] [SpringApp::ShutDown][6]
[f=0010773] [SpringApp::ShutDown][7]
[f=0010773] [SpringApp::ShutDown][8]
[f=0010773] [SpringApp::ShutDown][9]
[LuaSocket] Dumping luasocket rules:
[SpringApp::ShutDown][10]
[SpringApp::ShutDown][11]
[WatchDog::Uninstall][1] hangDetectorThread=031F5590
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][12]
[SpringApp::Run] exitCode=0