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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004128 | Spring engine | General | public | 2013-11-06 11:15 | 2013-11-06 14:19 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 95.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004128: Unit hits the ground, bounces for several minutes | ||||||||
Description | At about 7450, 1750, 2:50 a commander is created and flies through the air slightly. The unit is then unable to move because it is not standing on the ground, it is bouncing on the ground constantly. At about 10:25 some terrain deformation occurs and the commander is bumped such that it contacts the ground, this makes it able t move. | ||||||||
Additional Information | ZK r11925 (stable version v1.1.11.3) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Google_Frog (reporter) 2013-11-06 12:11 |
I have attached a replay which demonstrates how to reliably reproduce the bug. It depends on a problem in the morph gadget (unit_morph.lua) which is caused by Spring.CreateUnit creating units such that they bounce of the ground even when the y parameter is set to the ground height. Game: ZK 11939 (stable version v1.1.11.5) Map: MoonQ20x_95.sdf |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-11-06 11:15 | Google_Frog | New Issue | |
2013-11-06 11:15 | Google_Frog | File Added: 20131106_012605_MoonQ20x_95.sdf | |
2013-11-06 12:06 | Google_Frog | File Added: groundBounceReproduction.sdf | |
2013-11-06 12:11 | Google_Frog | Note Added: 0011989 | |
2013-11-06 14:19 | Kloot | Changeset attached | => spring develop 26f986c2 |
2013-11-06 14:19 | Kloot | Assigned To | => Kloot |
2013-11-06 14:19 | Kloot | Status | new => resolved |
2013-11-06 14:19 | Kloot | Resolution | open => fixed |