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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003717 | Spring engine | General | public | 2013-04-18 03:20 | 2013-04-19 15:48 | ||||
Reporter | Forboding Angel | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 94.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003717: Large footprints are all buggered in 94.1 | ||||||||
Description | evo:stable (currently 6.32) http://i.imgur.com/pp39EON.jpg Factory footprint is 34x34 The yardmap is 34 of these: ooooooooooccccccccccccccoooooooooo The unit being built is 12x12 Near the end of the replay I build one and it can't get out of the factory. eexkrabgroth.lua eexnukearty.lua eexperimentalfac.lua eextankdestroyer.lua | ||||||||
Steps To Reproduce | Start a game in 94.1 eexperimentalfac put 4 - 10 efusion2 next to the factory build any of the units inside the factory | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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emmanuel (reporter) 2013-04-19 08:51 |
i tested a BA game where the unit boucing forever in the kbot arm factory if the move patrol fight order passed trought yardmap seem it yardmap the problem and not pathing or footprints(since huge unit found way trought map) |
Kloot (developer) 2013-04-19 15:48 |
it's fixed in 95.0 (3614 is not, yet) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-04-18 03:20 | Forboding Angel | New Issue | |
2013-04-18 03:20 | Forboding Angel | File Added: 20130417_172637_Grts_Cookedwell_008_94.sdf | |
2013-04-18 19:46 | Kloot | Relationship added | has duplicate 0003614 |
2013-04-19 08:51 | emmanuel | Note Added: 0010507 | |
2013-04-19 15:48 | Kloot | Note Added: 0010509 | |
2013-04-19 15:48 | Kloot | Status | new => resolved |
2013-04-19 15:48 | Kloot | Resolution | open => fixed |
2013-04-19 15:48 | Kloot | Assigned To | => Kloot |