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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003715 | Spring engine | General | public | 2013-04-18 00:44 | 2013-10-25 14:20 | ||||
Reporter | user744 | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | feature | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 94.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003715: seperate $info texture into $los $metal $jammer etc | ||||||||
Description | with gl.Texture ("$info") one can draw/get the various viewmodes/overlaps like metalmap, los etc. But only the one that is currently active. Would be usefull if all viewmodes could be read seperately, independent from what mode the player has currently active. http://springrts.com/phpbb/viewtopic.php?f=23&t=30196 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Beherith (reporter) 2013-08-07 18:40 |
Do you mean all modes read separately, or simultaneously? I'm guessing simultanuos would cost a pretty penny performance wise. |
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Date Modified | Username | Field | Change |
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2013-04-18 00:44 |
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New Issue | |
2013-08-07 18:40 | Beherith | Note Added: 0011233 | |
2013-10-25 14:20 | Kloot | Changeset attached | => spring develop d4d12012 |
2013-10-25 14:20 | Kloot | Assigned To | => Kloot |
2013-10-25 14:20 | Kloot | Status | new => resolved |
2013-10-25 14:20 | Kloot | Resolution | open => fixed |