2025-07-21 09:46 CEST

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IDProjectCategoryView StatusLast Update
0003715Spring engineGeneralpublic2013-10-25 14:20
Reporteruser744 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version94.1 
Target VersionFixed in Version 
Summary0003715: seperate $info texture into $los $metal $jammer etc
Descriptionwith gl.Texture ("$info") one can draw/get the various viewmodes/overlaps like metalmap, los etc.
But only the one that is currently active. Would be usefull if all viewmodes could be read seperately, independent from what mode the player has currently active.

http://springrts.com/phpbb/viewtopic.php?f=23&t=30196
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Checked infolog.txt for Errors
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~0011233

Beherith (reporter)

Do you mean all modes read separately, or simultaneously? I'm guessing simultanuos would cost a pretty penny performance wise.
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-Issue History
Date Modified Username Field Change
2013-04-18 00:44 user744 New Issue
2013-08-07 18:40 Beherith Note Added: 0011233
2013-10-25 14:20 Kloot Changeset attached => spring develop d4d12012
2013-10-25 14:20 Kloot Assigned To => Kloot
2013-10-25 14:20 Kloot Status new => resolved
2013-10-25 14:20 Kloot Resolution open => fixed
+Issue History