2025-07-21 13:18 CEST

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IDProjectCategoryView StatusLast Update
0003599Spring engineGeneralpublic2013-03-21 17:52
Reporterabma 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionduplicate 
Product Version93.2.1+git 
Target Version94.1Fixed in Version 
Summary0003599: shadows & 3dtrees still crashes
Descriptioneither one of it should be disabled as default in release or fixed (imo)

Additional Informationin spring 91.0 shadows & 3dtrees work fine!
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (31,994 bytes) 2013-03-19 09:03 -
    Using configuration source: "D:\temp\spring\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    AMD Phenom(tm) II X4 945 Processor; 4082MB RAM, 8162MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.2.1-56-gdca244e release (OMP)
    Build date/time: Mar 18 2013 20:50:00
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: D:\temp\spring\
    Using read-only data directory: C:\Users\abma\Documents\My Games\Spring\
    Scanning: C:\Users\abma\Documents\My Games\Spring\maps
    Scanning: C:\Users\abma\Documents\My Games\Spring\mods
    Scanning: C:\Users\abma\Documents\My Games\Spring\packages
    Scanning: D:\temp\spring\base
    Supported Video modes: 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1680x1050/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.11733 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  ATI Radeon HD 5700 Series
    [f=0000000] GLSL version: 4.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 734MB, available 958MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 19 ms
    [f=0000000] Using map: Tropical-v2
    [f=0000000] Using game: Balanced Annihilation V7.72
    [f=0000000] Using game archive: 6fb305594ab58b0cdb56f3f0e9f3cb7a.sdp
    [f=0000000] recording demo: demos/20130319_090037_Tropical-v2_93.2.1-56-gdca244e release.sdf
    [f=0000000] PreGame::GameDataReceived: 159 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.180000
    [f=0000000] Game::LoadDefs (GameData): 294 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 108 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (145 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 250 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (armclaw_dclaw) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (armlatnk_armlatnk_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armzeus_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (corgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 8aa5840c
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 15 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 90 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:212: attempt to index field '?' (a nil value)
    [f=0000000] Removed widget: Initial Queue
    [f=0000000] Loading widget from mod:   91 Hotness fix      <unit_nuke_fix_for_spring91.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 93.2.1-56-gdca244e release (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] Error: Spring 93.2.1-56-gdca244e release (OMP) has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x771e0000	ntdll
    [f=0000000] Error: 0x76540000	kernel32
    [f=0000000] Error: 0x74f40000	KERNELBASE
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x72510000	MSVCP80
    [f=0000000] Error: 0x728f0000	MSVCR80
    [f=0000000] Error: 0x74920000	msvcrt
    [f=0000000] Error: 0x75040000	USER32
    [f=0000000] Error: 0x74eb0000	GDI32
    [f=0000000] Error: 0x74ea0000	LPK
    [f=0000000] Error: 0x74f90000	USP10
    [f=0000000] Error: 0x75140000	ADVAPI32
    [f=0000000] Error: 0x763b0000	sechost
    [f=0000000] Error: 0x76450000	RPCRT4
    [f=0000000] Error: 0x748c0000	SspiCli
    [f=0000000] Error: 0x748b0000	CRYPTBASE
    [f=0000000] Error: 0x729d0000	GLU32
    [f=0000000] Error: 0x72440000	OPENGL32
    [f=0000000] Error: 0x72350000	DDRAW
    [f=0000000] Error: 0x72a20000	DCIMAN32
    [f=0000000] Error: 0x751e0000	SETUPAPI
    [f=0000000] Error: 0x74d00000	CFGMGR32
    [f=0000000] Error: 0x74a20000	OLEAUT32
    [f=0000000] Error: 0x74d40000	ole32
    [f=0000000] Error: 0x768c0000	DEVOBJ
    [f=0000000] Error: 0x71d80000	dwmapi
    [f=0000000] Error: 0x74ab0000	IMAGEHLP
    [f=0000000] Error: 0x62480000	pthreadGC2
    [f=0000000] Error: 0x73620000	WSOCK32
    [f=0000000] Error: 0x768e0000	WS2_32
    [f=0000000] Error: 0x771b0000	NSI
    [f=0000000] Error: 0x75510000	SHELL32
    [f=0000000] Error: 0x75450000	SHLWAPI
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x74020000	WINMM
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x00330000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x74ae0000	IMM32
    [f=0000000] Error: 0x75380000	MSCTF
    [f=0000000] Error: 0x722d0000	dsound
    [f=0000000] Error: 0x728c0000	POWRPROF
    [f=0000000] Error: 0x76650000	CLBCatQ
    [f=0000000] Error: 0x6e9c0000	MMDevApi
    [f=0000000] Error: 0x73f00000	PROPSYS
    [f=0000000] Error: 0x722a0000	wdmaud
    [f=0000000] Error: 0x72a10000	ksuser
    [f=0000000] Error: 0x72a00000	AVRT
    [f=0000000] Error: 0x6e980000	AUDIOSES
    [f=0000000] Error: 0x729c0000	msacm32
    [f=0000000] Error: 0x72280000	MSACM32
    [f=0000000] Error: 0x729b0000	midimap
    [f=0000000] Error: 0x72a30000	profapi
    [f=0000000] Error: 0x71dd0000	uxtheme
    [f=0000000] Error: 0x72270000	atiglpxx
    [f=0000000] Error: 0x68360000	atioglxx
    [f=0000000] Error: 0x747e0000	VERSION
    [f=0000000] Error: 0x6bb10000	atiadlxy
    [f=0000000] Error: 0x72a40000	USERENV
    [f=0000000] Error: 0x732d0000	WTSAPI32
    [f=0000000] Error: 0x76280000	PSAPI
    [f=0000000] Error: 0x766e0000	WINTRUST
    [f=0000000] Error: 0x76290000	CRYPT32
    [f=0000000] Error: 0x75030000	MSASN1
    [f=0000000] Error: 0x709f0000	aticfx32
    [f=0000000] Error: 0x6d200000	atigktxx
    [f=0000000] Error: 0x6bba0000	DINPUT
    [f=0000000] Error: 0x72260000	HID
    [f=0000000] Error: 0x74070000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x68b18468
    [f=0000000] Error: Stacktrace:
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x77bcf8) [0x68B18468]
    [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0x194c1b) [0x692475AB]
    [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x8aae9c) [0x68C4760C]
    [f=0000000] Error: (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0xcf759) [0x6846BEC9]
    [f=0000000] Error: (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x167171) [0x685038E1]
    [f=0000000] Error: (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x16778e) [0x68503EFE]
    [f=0000000] Error: (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x46cffb) [0x6880976B]
    [f=0000000] Error: (7) D:\temp\spring\spring.exe [0x0061276A]
    [f=0000000] Error: (8) D:\temp\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x4ec7bc) [0x00D1715C]
    [f=0000000] Error: (9) D:\temp\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x4f51ae) [0x00D1FB4E]
    [f=0000000] Error: (10) D:\temp\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x4f8e3f) [0x00D237DF]
    [f=0000000] Error: (11) D:\temp\spring\spring.exe [0x00617328]
    [f=0000000] Error: (12) D:\temp\spring\SDL.dll(SDL_GetTicks+0x5d) [0x003583AD]
    [f=0000000] Error: (13) D:\temp\spring\spring.exe [0x007C93E9]
    [f=0000000] Error: (14) D:\temp\spring\SDL.dll(SDL_mutexV+0x22) [0x00358012]
    [f=0000000] Error: (15) D:\temp\spring\spring.exe [0x007CC519]
    [f=0000000] Error: (16) D:\temp\spring\spring.exe [0x007D1369]
    [f=0000000] Error: (17) C:\Windows\SysWOW64\ntdll.dll(RtlFreeHeap+0x7e) [0x7720E023]
    [f=0000000] Error: (18) C:\Windows\SysWOW64\ntdll.dll(RtlDeleteBoundaryDescriptor+0x1b) [0x7720E6A8]
    [f=0000000] Error: (19) C:\Windows\SysWOW64\ntdll.dll(RtlMultiByteToUnicodeN+0x11a) [0x7720E67F]
    [f=0000000] Error: (20) C:\Windows\syswow64\KERNELBASE.dll(SetEnvironmentVariableA+0xb6) [0x74F50641]
    [f=0000000] Error: (21) D:\temp\spring\spring.exe [0x007B8B3D]
    [f=0000000] Error: (22) C:\Windows\syswow64\msvcrt.dll(msize+0x45) [0x7492F480]
    [f=0000000] Error: (23) D:\temp\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x54d87b) [0x00D7821B]
    [f=0000000] Error: (24) C:\Windows\syswow64\msvcrt.dll(unlock+0x15) [0x7492A442]
    [f=0000000] Error: (25) C:\Windows\syswow64\msvcrt.dll(atexit+0xd) [0x74985BC4]
    [f=0000000] Error: (26) D:\temp\spring\spring.exe [0x004010FD]
    [f=0000000] Error: (27) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77219EF2]
    [f=0000000] Error: (28) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77219EC5]
    [f=0000000] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000000] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/39036
    [f=0000000] Path cache hits 0 0%
    [f=0000000] Path cache hits 0 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for local connection:
    Received: 602 bytes
    Sent: 93 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      D:\temp\spring\infolog.txt
    
    txt file icon infolog.txt (31,994 bytes) 2013-03-19 09:03 +

-Relationships
duplicate of 0003551resolvedjK 3dtrees/shadows problem with 93.1.1-6 
+Relationships

-Notes

~0010120

abma (administrator)

Last edited: 2013-03-19 09:19

View 3 revisions

i know it blames gfx driver, but as it worked with spring 91.0... i would vote for setting 3DTrees = 0 as default, as the difference is pretty low. (is there any?)

~0010121

abma (administrator)

anything against setting new default 3DTrees=0?
+Notes

-Issue History
Date Modified Username Field Change
2013-03-19 08:59 abma New Issue
2013-03-19 09:03 abma File Added: infolog.txt
2013-03-19 09:05 abma Note Added: 0010120
2013-03-19 09:18 abma Note Edited: 0010120 View Revisions
2013-03-19 09:19 abma Note Edited: 0010120 View Revisions
2013-03-19 09:24 abma Note Added: 0010121
2013-03-19 09:24 abma Status new => feedback
2013-03-19 23:25 abma Status feedback => new
2013-03-21 00:13 abma Relationship added duplicate of 0003551
2013-03-21 17:52 Kloot Status new => closed
2013-03-21 17:52 Kloot Resolution open => duplicate
+Issue History