2025-07-22 20:58 CEST

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IDProjectCategoryView StatusLast Update
0003594Spring engineGeneralpublic2013-03-22 13:50
Reportermsafwan 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwon't fix 
Product Version93.2.1+git 
Target VersionFixed in Version 
Summary0003594: lag spike when ordering (alot of) units into unpassable terrain (qtpfs & standard).
DescriptionLets say I made a castle that has no enterance. When I order 100 glaives into the castle there'll be a short lag spike.

I think this is bad if I played spammable game (such as vs chicken) where enemy would order unit into unpassable region of my base (such as solar wall, ect)

Note:
I tested super latest version.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0003602assignedKloot Lagspike when unit try to cross map's ocean for QTPFS 
+Relationships

-Notes

~0010108

Kloot (developer)

wontfix because it would need expensive map preprocessing (or runtime checks that amount to pathfinding in reverse)
+Notes

-Issue History
Date Modified Username Field Change
2013-03-18 00:16 msafwan New Issue
2013-03-18 00:43 Kloot Note Added: 0010108
2013-03-18 00:43 Kloot Status new => closed
2013-03-18 00:43 Kloot Assigned To => Kloot
2013-03-18 00:43 Kloot Resolution open => won't fix
2013-03-22 13:50 Kloot Relationship added duplicate of 0003602
+Issue History