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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003425 | Spring engine | General | public | 2013-01-29 00:50 | 2013-02-03 01:04 | ||||
Reporter | silentwings | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | 91.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003425: yardmaps turn black while some weapons are firing | ||||||||
Description | [91.0.1-1232] See these two screenshots - one when the commander is not firing it's dgun and one when it is. http://s8.postimage.org/9f2s7bacl/not_firing_dgun.png http://s7.postimage.org/q446lbtjf/firing_dgun.png The same thing happens with beamlasers. I haven't been through and tested other weapontypes, but it didn't happen with missilelauncher. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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silentwings (reporter) 2013-01-29 00:59 |
Actually, it does happen with missilelauncher, and with all other weapons I've tested. |
Kloot (developer) 2013-01-29 02:44 |
blob_shadows + projectile_lights? |
Kloot (developer) 2013-02-03 01:03 |
widget bug, see also http://springrts.com/phpbb/viewtopic.php?f=44&t=29445 |
Kloot (developer) 2013-02-03 01:04 |
widget bug, see also http://springrts.com/phpbb/viewtopic.php?f=44&t=29445 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-01-29 00:50 | silentwings | New Issue | |
2013-01-29 00:59 | silentwings | Note Added: 0009665 | |
2013-01-29 02:44 | Kloot | Note Added: 0009666 | |
2013-02-03 01:03 | Kloot | Note Added: 0009693 | |
2013-02-03 01:03 | Kloot | Status | new => resolved |
2013-02-03 01:03 | Kloot | Resolution | open => no change required |
2013-02-03 01:03 | Kloot | Assigned To | => Kloot |
2013-02-03 01:04 | Kloot | Note Added: 0009694 |