2025-07-27 20:07 CEST

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IDProjectCategoryView StatusLast Update
0003397Spring engineGeneralpublic2013-01-12 17:27
ReporterBeherith 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
Product Version91.0 
Target VersionFixed in Version 
Summary0003397: [91.0.1-698] Mines block pathing
DescriptionMines have a yardmap 'y' in BA, yet they still block unit movement. This bug is new in 91.0+, as it is not in 91.0

Steps To ReproduceBuild some mines, allied units bump into them.
BA 7.72
Additional InformationThanks!
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0009596

Kloot (developer)

Last edited: 2013-01-12 17:27

View 2 revisions

collision handling changed such that only yardmaps of factories are checked, so for mines (which probably should not even have yardmaps) and any other non-factory units the presence of 'y' characters does not matter. this won't be reverted unless there is overwhelming need, yardmap-based checks are much slower.

also, because mines in BA are not kamikaze units, the engine does not make them non-blocking which means they will bounce units away. as workarounds you can set blocking=false or cankamikaze=true, or call Spring.SetUnitBlocking whenever a mine is created.

+Notes

-Issue History
Date Modified Username Field Change
2013-01-12 14:32 Beherith New Issue
2013-01-12 14:32 Beherith File Added: screen00214.jpg
2013-01-12 17:27 Kloot Note Added: 0009596
2013-01-12 17:27 Kloot Note Edited: 0009596 View Revisions
2013-01-12 17:27 Kloot Status new => resolved
2013-01-12 17:27 Kloot Resolution open => no change required
2013-01-12 17:27 Kloot Assigned To => Kloot
+Issue History