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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003397 | Spring engine | General | public | 2013-01-12 14:32 | 2013-01-12 17:27 | ||||
Reporter | Beherith | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | 91.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003397: [91.0.1-698] Mines block pathing | ||||||||
Description | Mines have a yardmap 'y' in BA, yet they still block unit movement. This bug is new in 91.0+, as it is not in 91.0 | ||||||||
Steps To Reproduce | Build some mines, allied units bump into them. BA 7.72 | ||||||||
Additional Information | Thanks! | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2013-01-12 17:27 Last edited: 2013-01-12 17:27 |
collision handling changed such that only yardmaps of factories are checked, so for mines (which probably should not even have yardmaps) and any other non-factory units the presence of 'y' characters does not matter. this won't be reverted unless there is overwhelming need, yardmap-based checks are much slower. also, because mines in BA are not kamikaze units, the engine does not make them non-blocking which means they will bounce units away. as workarounds you can set blocking=false or cankamikaze=true, or call Spring.SetUnitBlocking whenever a mine is created. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-01-12 14:32 | Beherith | New Issue | |
2013-01-12 14:32 | Beherith | File Added: screen00214.jpg | |
2013-01-12 17:27 | Kloot | Note Added: 0009596 | |
2013-01-12 17:27 | Kloot | Note Edited: 0009596 | View Revisions |
2013-01-12 17:27 | Kloot | Status | new => resolved |
2013-01-12 17:27 | Kloot | Resolution | open => no change required |
2013-01-12 17:27 | Kloot | Assigned To | => Kloot |