| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003265 | Spring engine | Lua | public | 2012-09-02 15:47 | 2013-04-08 17:40 | ||||
| Reporter | PicassoCT | ||||||||
| Assigned To | abma | ||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||
| Status | resolved | Resolution | unable to reproduce | ||||||
| Product Version | 91.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003265: Version 91 - Units do not die (in my version only buildings) | ||||||||
| Description | Units who die, do not vannish, but remain ingame as undead 0/ maxdamage units. The Killed() function is called, executed till the last line but never makes a correct return. | ||||||||
| Steps To Reproduce | 1.Start the Game. 2. Build a Building (for example a scumslum) 3. Spawn a Soldier (/give bg) 4. The Collapsing Building Animation is executed, the Wreckage is spawned. 5. The old building remains. | ||||||||
| Additional Information | Corpsetype info returned doesent seem to affect it. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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abma (administrator) 2013-04-08 17:40 |
please try again with 94.1 or give instructions how to reproduce. units mostly don't die because of broken dead animations / lua scripts. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-09-02 15:47 | PicassoCT | New Issue | |
| 2012-09-03 08:44 | abma | Product Version | 89.0 => 91.0 |
| 2013-04-08 17:40 | abma | Note Added: 0010417 | |
| 2013-04-08 17:40 | abma | Status | new => resolved |
| 2013-04-08 17:40 | abma | Resolution | open => unable to reproduce |
| 2013-04-08 17:40 | abma | Assigned To | => abma |


