| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003064 | Spring engine | General | public | 2012-04-15 18:59 | 2012-04-18 13:18 | ||||
| Reporter | Licho | ||||||||
| Assigned To | jK | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 88.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003064: GameSetup callin reports incorrect playerstates | ||||||||
| Description | It reports "missing" for connected players who arent ready yet. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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 Notes	 | 
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| 
				
		 jK (developer) 2012-04-16 00:33  | 
	
		Yeah, the strings are totally bogus. But at the end you should be able to get all the information via the lua spring interface.  | 
| 
				
		 Licho (reporter) 2012-04-16 13:55  | 
	
		its GameSetupDraver.cpp:112 if (!playerHandler->Player(a)->readyToStart) { should be if (!playerHandler->Player(a)->active) {  | 
| 
				
		 jK (developer) 2012-04-18 13:18  | 
	fixed by kloot | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2012-04-15 18:59 | Licho | New Issue | |
| 2012-04-16 00:33 | jK | Note Added: 0008614 | |
| 2012-04-16 13:55 | Licho | Note Added: 0008629 | |
| 2012-04-18 13:18 | jK | Note Added: 0008633 | |
| 2012-04-18 13:18 | jK | Status | new => resolved | 
| 2012-04-18 13:18 | jK | Resolution | open => fixed | 
| 2012-04-18 13:18 | jK | Assigned To | => jK | 

	
